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| name = Dirty Healing
 
| name = Dirty Healing
 
| icon =
 
| icon =
| desc = '''Toggle''': '''Active''': Zinx toggles a defensive barrier around her body. While in this state Zinx heals 30% of all damage dealt to her and removes {{Stat|Mana}} based on the damage received.<br>
+
| desc = '''Active''': Zinx toggles a defensive barrier around her body. While in this state Zinx heals 30% of all damage dealt to her and removes {{Stat|Mana}} based on the damage received.<br>
 
'''Passive''': Zinx gains {{Stat|Mana Regen}} proportional to her missing {{Stat|Mana}}.
 
'''Passive''': Zinx gains {{Stat|Mana Regen}} proportional to her missing {{Stat|Mana}}.
 
|attr1= Damage Healed
 
|attr1= Damage Healed
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==Gallery==
 
==Gallery==
 
===Skins===
 
===Skins===
  +
{{Zinx Skins}}
 
 
===Videos===
 
===Videos===
 
<div class="tabbertab-borderless abilitytabber"><tabber>
 
<div class="tabbertab-borderless abilitytabber"><tabber>

Revision as of 01:04, 3 December 2017

Hero Portrait Zinx Traits: Ranged | Durable | Attacker | Controller | Sieger
Release Date: July 18th, 2017
Difficulty: Intermediate
Base Stats Overview:
Basic Damage - 4
Ability Damage - 6
Durability - 8
Mobility - 2

Base Stats:
Base Health: 595 (+47)
Health Regen: 0.99 (+0.08)
Base Mana: 293 (+25)
Mana Regen: 1.08 (+0.08)
Ability Defense: 30
Basic Defense: 15 (+1.5)
Basic Attack Damage: 52.9 (+1.2)
Attacks Per Second: 1.11 (+1.1%)
Movement Speed: 655

After hundreds of failed attempts, the 348th was a perfect success. Zinx was born. Zinx utilizes her mana to be extremely durable and deal deadly damage over time to her enemies. 

Kitty Claws will augment Zinx's basic attacks, causing them to apply a damage over time effect. This kitty can have multiple of these DoT effects going at a time, as long as she keeps landing her basic attacks. One stack isn't deadly, but keeping several stacks on a target can easily cause them to flatline. Ricochet Stun is a skillshot with unique properties. The projectile will stun whomever it hits, then ricochet and find a new target within a small radius, stunning that enemy. It will then bounce more times, stunning each enemy longer than the last. The number of bounces is based on the level of the ability. Bad Medicine allows Zinx to release a devastating wave of energy, that deals damage over time to enemies caught in it's path. The length of the wave increases the longer you charge the ability. This is Zinx's primary tool of waveclear, and the damage can add up if enemies stay in the area of effect too long. And finally, your Ultimate is Dirty Healing, which comes with an active and passive component. While active, Zinx will consume mana to instantly heal herself for 50% of any damage taken. The passive component grants Zinx bonus mana regen, based on a percent of her missing mana. Dirty Healing can make Zinx very durable, allowing her to taint tons of damage, as long as she has the mana to do so.

Zinx relies on mana to both take and deal damage. When playing Zinx, you must balance taking damage, casting abilities and utilizing your passive to regenerate mana. If you focus on casting your abilities, you won't have mana to tank damage, and if you tank too much damage you won't have mana to cast abilities. It's important to maintain a perfect balance to surgically dismantle your enemies. Be careful when taking damage, if you don't have mana to pay for the damage, you'll pay with your life. Clog your enemies to pieces, as Zinx.

Abilities

Ability Pistol Shot Pistol Shot
Ranged basic attack dealing Basic Damage.

Ability Bad Medicine Bad Medicine
Zinx charges her gun and fires downward. When the projectile hits the ground it creates a field of energy, deals Ability Damage and applies -25/-40% Movement Speed Slow for 2 seconds on direct hit. Leaves an AOE that deals Ability Damage over 4 seconds. Takes 0.75s to reach maximum charge. Can be fired early to create a smaller field.
Ability Damage: 59/88/117/146
Ability Damage Over Time: 117/176/234/293
Duration: 8 ticks over 4 seconds
Cooldown: 10
Slow Duration: 2
Power Scaling: 1.04
Damage over Time Power Scaling: 2.09
Mana Cost: 80/100/120/140
Movement Speed Slow: 25/30/35/40%

Ability Kitty Claws Kitty Claws
Toggle: Zinx toggles her pistol into an empowered state. While empowered her Pistol Shots cost -35/-53 Mana per shot and apply Ability Damage over 3 seconds to enemies.
Ability Damage: 53/76/99/123
Mana Cost per shot: 35/41/47/53
Power Scaling: 0.72
Duration: 6 ticks over 3 seconds

Ability Ricochet Stun Ricochet Stun
Medium range projectile that deals Ability Damage. After hitting an enemy ricochets to the nearest enemy in a 650 unit radius. The first enemy hit is Stun for 1.2 seconds. Enemies hit by the ricochet are Stun for 0.25 seconds longer than the last enemy. Ricochets increase per level. Will not ricochet to previous targets.
Ability Damage: 82/129/176/222
Mana Cost: 80/100/120/140
Maximum Ricochet: 2/4/6/8
Stun Duration Bonus per ricochet: 0.2
Power Scaling: 1.67
Cooldown: 14
Initial Stun Time: 1.2

Ability Dirty Healing Dirty Healing
Active: Zinx toggles a defensive barrier around her body. While in this state Zinx heals 30% of all damage dealt to her and removes Mana based on the damage received.

Passive: Zinx gains Mana Regen proportional to her missing Mana.

Damage Healed: 30%
Mana Regen Bonus: 3.5%
Mana per Health: 1/0.75/0.5

Notes

  • Will Heal damage post Armor Mitigation.
  • Will Heal damage pre Card Mitigation. (Arcane Dancer, Yomi Guardian)
  • Will Heal damage done to Shields.
  • Does not Heal self inflicted damage. (Warlock's Burden, Withering Shadow, Sorvukk Initiate)
  • However it will Heal for damage from the above Cards, if they are being used by another Hero against Zinx.

Background

  • Denies the rumor that she ever had a tail.
  • Believes that precision and process saves lives.
  • Dislikes most people, but feels compelled to help them anyway.

Gallery

Skins

Videos

Paragon_-_Zinx_Announce

Paragon - Zinx Announce

Change Log

Update V44.6 - December 12, 2017

  • Polish and Bug Fixing
    • Fixed a bug where damage from Kitty Claws was not scaling with power consistently.

Update V44.3 - November 20, 2017

  • Bad Medicine
    • Initial wave now applies a 25/30/35/40% Slow for 2s.
  • Kitty Claws
    • Base Damage (increased/decreased) from 35/56/77/98 to 53/76/99/123.
    • Power Rating (increased/decreased) from 0.66 to 0.72.
  • Ricochet Stun
    • Now has Base Damage of 82/129/176/222.
    • Now has a Power Scaling of 1.67.
    • Stun duration (increased/decreased) from 1s base with an additional .25s per bounce to 1.2s base with an additional .2s per bounce.
    • Polish and Bug Fixing
      • Updated Ricochet Stun’s audio to be more distinct between shot and impact, along with giving the impact more emphasis.
  • Dirty Healing
    • Healing from Damage taken decreased from 50% to 30%.
    • Mana to Healing costs per point of Health decreased from 1.1/1/.9 to 1/.75/.5.
  • General Balance
    • Base Basic Defense decreased from 21.1 to 15.
    • Basic Defense per level increased from 1.3 to 1.5.
    • Movement Speed decreased from 695 to 655.

Update V43.3 - October 10, 2017

  • General Balance
    • Base health increased from 566 to 595
    • Health per level increased from 43.1 to 46.8
    • Base health regen increased from 0.94 to 0.99
    • Health regen per level increased from 0.07 to 0.08
    • Base Basic Defense increased from 19.2 to 21.1
    • Basic Defense per level increased from 1.2 to 1.3

Update V43 - September 21, 2017

  • Dirty Healing
    • Rebalanced bonus mana regen from 3/4/5% to 3.5% at all levels
    • Increased mana cost per health gained from 1/0.8/0.6 to 1.1/1/0.9
  • General Balance
    • Health gain per level reduced from 46.8 to 43.1
    • Base health regen reduced from 0.96 to 0.94
    • Health regen per level reduced from 0.1 to 0.07

Update V42.3 - August 29, 2017

  • Kitty Claws
    • Mana cost from 60/70/80/90 to 35/41/47/53
    • Power scaling from .21 to .75
    • Base dmg from 41/64/88/111 to 35/56/77/98

Update V41.4 - July 25, 2017

We are making a few balance adjustments to Zinx. These changes will improve her overall health as we approach the new gameplay experience in V42. Zinx was intentionally designed for the new item system, and we feel like she needs some help over the next two weeks.

  • Base mana increased from 240 to 260
  • Mana per level increased from 53 to 58
  • Kitty Claws mana cost decreased from 60/80/100/120 to 24/32/40/48
  • Dirty Healing mana regen increased from 2/4/6% to 4/6/8% of missing mana
  • Attack speed per level increased from 0 to 1.2

Update V41.3 - July 18, 2017

  • Zinx is now available!
    • Zinx cosmetic content added to the store:
      • Skin: Starqueen Zinx
      • Emote: Flatline - Zinx
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