Basic Attack Damage
Attacks per Second
Wukong and Feng Mao used to be travelling companions. When Sun Wukong became too annoying, Feng trapped him in a cave and left. 100 years later, Sun Wukong is free and on his way to Agora to resume annoying Feng Mao. Wukong is a deadly and elusive melee carry, capable of farming faster than any other hero.
During their travels, Wukong annoyed Feng Mao in a variety of ways, but most often by upsetting the natural order of things through sheer mischief, leaving Feng to have to fix it.
On one occasion, Wukong saw a towering statue in the wilderness and thought it would be fun to climb up the side and dance on its head, while Feng stood at the base yelling for him to come down. He did not know that the statue was worshiped by a local tribe of bloodthirsty cannibals, who then attacked Feng Mao. Feng had to hold them off while Wukong finished his dance and descended to join him. Then the two made a hasty retreat into the wilderness, but the cannibals tracked them and attacked in a running battle that lasted 2 weeks. When Feng Mao later demanded an apology, Wukong only said that it was worth it.
On another occasion, Wukong and Feng were in a city of scholars, tracking down an ancient text that Feng was curious about. Wukong took offense at the superior, patronizing air of the scholars, and wrecked one of their ancient libraries, swinging around on ancient book cases and chandeliers. Feng Mao scolded him and began to clean up the mess by himself. Abashed, Wukong joined him, and the two cleaned up the library, and calmed the cowering scholars. Seeing how disciplined Feng Mao was, Wukong decided to devote himself to learning Feng Mao’s ways, and asked if he could be Feng’s apprentice for a while. Feng was hardly reassured, but agreed. It would prove to be one of his biggest mistakes.
So unpredictable, even he does not know what he'll do next.
No one can stay mad at him. Because he kills anyone who is mad at him.
Delights annoying Feng Mao to the point of distraction.
Ruyi Jingu Bang
Melee basic attack dealing Basic Damage
Staff of Legend
Wukong extends his staff and deals Ability Damage.
Offensive Stance: Direct hits on heroes apply a 1/1.6 seconds Stun and 900 unit push. Indirect hits will only knock aside. Clones can also be pushed. Evasive Stance: Instead of dealing damage, Wukong extends his staff into the ground for a directional leap that launches himself into the air.
Ability Damage (Offensive): 117/170/222/275 Mana Cost: 90 Stun Duration: 1.0/1.2/1.4/1.6
Power Scaling: 1.88 Cooldown: 12/11/10/9
Passive: Wukong can jump a second time with a 14/11 seconds of cooldown.
Offensive Stance: Jump ends in a 300 radius slam that deals Ability Damage and applies a 32/41% Movement SpeedSlow for 2.5 seconds. Evasive Stance: Jump grants Airwalking and a 15/30% Movement Speed boost for 1 second.
Ability Damage (Offensive): 90/135/180/225 Mana Cost: 0 Movement Speed Slow (Offensive): 32/35/38/41% Movement Speed Boost (Evasive): 15/20/25/30%
Toggles Wukong between an Offensive and Evasive stance.
Passive: With his golden eye flames, there is a 25% chance that Wukong will spot a minion with a spirit that grants additional bonuses when slain. These minions will be automatically marked when they are within range. Offensive Stance: Marked minions grant 10/25 bonus Gold when slain. Evasive Stance: Marked minions heal Wukong by 65/140 Health when slain.
Passive: Upon connecting with a Basic Attack, Wukong passively creates an immobile clone which attacks all targets within melee range. Clones deal 15/20/25% of Wukong's Basic Attack damage per attack and will disappear after 4s or 3 attacks.