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Wicked Riposte

Lv.


Card Overlay
Card Wicked Riposte
Card Shadow

Wicked Riposte

Rarity
Common

Cost
Icon agility 2
Icon vitality 5

Stats


Icon Power 6 Power
Icon Ability Armor 36 Ability Armor

Effects


Icon active Unstable PurificationIcon active Unstable Purification : Purify yourself and deal 75 Ability Damage to nearby enemies for every negative effect that is removed. (45s cooldown) (Costs 50 Mana)


Card Overlay
Card Wicked Riposte
Card Shadow

Wicked Riposte

Rarity
Common

Cost
Icon agility 2
Icon vitality 5

Stats


Icon Power 6 Power
Icon Ability Armor 36 Ability Armor

Effects


Icon active Unstable PurificationIcon active Unstable Purification : Purify yourself and deal 75 Ability Damage to nearby enemies for every negative effect that is removed. (45s cooldown) (Costs 50 Mana)


Card Overlay
Card Wicked Riposte
Card Shadow

Wicked Riposte

Rarity
Common

Cost
Icon agility 2
Icon vitality 5

Stats


Icon Power 6 Power
Icon Ability Armor 36 Ability Armor

Effects


Icon active Unstable PurificationIcon active Unstable Purification : Purify yourself and deal 75 Ability Damage to nearby enemies for every negative effect that is removed. (45s cooldown) (Costs 50 Mana)


Card Overlay
Card Wicked Riposte
Card Shadow

Wicked Riposte

Rarity
Common

Cost
Icon agility 2
Icon vitality 5

Stats


Icon Power 6 Power
Icon Ability Armor 36 Ability Armor

Effects


Icon active Unstable PurificationIcon active Unstable Purification : Purify yourself and deal 75 Ability Damage to nearby enemies for every negative effect that is removed. (45s cooldown) (Costs 50 Mana)


Wicked Riposte is a common Icon death Death card. It costs 2 Icon agility Agility and 5 Icon vitality Vitality, for a total of 7,000 Icon gold Gold. It also grants 6 Icon Power Power and 36 Icon Ability Armor Ability Armor (in PvP).

How to obtain

Wicked Riposte can currently be obtained only through chests.

Unstable Purification

Wicked Riposte's ability is Unstable Purification which allows you to purify yourself and deal 75 damage to nearby Enemies based on how many debuffs were removed.

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