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[[File:Scout's Ward card.png|thumb|293x293px]]
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'''Wards''' can be bought and placed throughout [[Agora]]. They give players and their teammates vision of enemies passing around the ward's surrounding radius for 3 minutes. A special version of wards are called '''Shadow Wards'''. Shadow Wards are located in the [[Shadow Plane]] and as such can also show people that are inside the Shadow Plane like [[Kallari]]. They can only be destroyed when vision into the Shadow Plane is available (by entering the Shadow Plane or through Shadow Wards).
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'''Wards''' can be bought and placed throughout [[Agora]]. They give players and their teammates vision of enemies passing around the ward's surrounding radius for 4 minutes. Wards are located in the [[Shadow Plane]] and as such can also show people that are inside the Shadow Plane like [[Kallari]]. They can only be destroyed when vision into the Shadow Plane was available (by entering the Shadow Plane or through other Wards).
   
== Shadow Wards ==
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Wards grant 54.4 Gold when destroyed.
These special Wards are located in the Shadow Plane and as such grant visibility into the Shadow Plane. These wards can also show heroes that are stealthed and nearby Shadow Wards.
 
   
There are a variety of Shadow Wards suited to different Heroes and playstyles and can be purchased at the [[Card Shop]].
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==List of Wards==
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{{Cards/Lamp Lighter}}{{Cards/Protective Sentry}}
   
{| class="center-article-table"
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{{Navbox Mechanics}}<noinclude>
!
+
[[Category:Legacy Cards]]</noinclude>
Card Name
 
!
 
Affinity
 
!
 
Cost
 
!
 
Charges
 
!Bonus 1
 
!Bonus 2
 
|-
 
|[[Assassin's Ward]]
 
|{{Corruption}}
 
|3
 
|2
 
|{{Stat|Power|1}} & {{Stat|Basic Attack Pen|1}}
 
|{{Stat|Lifesteal|1|sym=%}}
 
|-
 
|[[Brawler's Ward]]
 
|{{Universal}}
 
|3
 
|2
 
|{{Stat|Power|1}}
 
|{{Stat|Mana|1}}
 
|-
 
|[[Guardian's Ward]]
 
|{{Universal}}
 
|3
 
|2
 
|{{Stat|Power|1}}
 
|{{Stat|Health|1}}
 
|-
 
|[[Lord's Ward]]
 
|{{Universal}}
 
|3
 
|2
 
|{{Stat|Health|1}}
 
|{{Stat|Mana|1}}
 
|-
 
|[[Magus' Ward]]
 
|{{Universal}}
 
|3
 
|2
 
|{{Stat|Power|1}}
 
|{{Stat|Mana|1}}
 
|-
 
|[[Sage's Ward]]
 
|{{Universal}}
 
|3
 
|2
 
|{{Stat|Power|1}}
 
|{{Stat|Health|1}}
 
|-
 
|[[Sorceror's Ward]]
 
|{{Corruption}}
 
|3
 
|2
 
|{{Stat|Power|1}} & {{Stat|Ability Pen|1}}
 
|{{Stat|Lifesteal|1|sym=%}}
 
|}
 
[[Category:Universal]]
 
[[Category:Cards]]
 
[[Category:Corruption]]
 
[[Category:1 point cards]]
 
[[Category:2 point cards]]
 
[[Category:3 point cards]]
 

Latest revision as of 10:20, October 17, 2017

Ward (updated)

Wards can be bought and placed throughout Agora. They give players and their teammates vision of enemies passing around the ward's surrounding radius for 4 minutes. Wards are located in the Shadow Plane and as such can also show people that are inside the Shadow Plane like Kallari. They can only be destroyed when vision into the Shadow Plane was available (by entering the Shadow Plane or through other Wards).

Wards grant 54.4 Gold when destroyed.

List of WardsEdit

Card Overlay
Card Lamp Lighter

Lamp Lighter

Lvl 1

Icon gold 300 Gold

Icon active Shadow WardIcon active Shadow Ward : Place a Shadow Ward to reveal the area. (2 charges)
Icon trait ConsumableIcon trait Consumable : Card will be consumed after use.

Card Overlay
Card Protective Sentry

Protective Sentry

Lvl 1

Icon vitality 2
Icon intellect 2

Icon Mana Regen 84% Mana Regen
Icon active Armored Shadow WardIcon active Armored Shadow Ward : Place a shadow ward to reveal enemies, and grant +12 Basic Armor to nearby Allies. (65s cooldown) (Costs 50 Mana)

Mechanics
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes (Agility/Vitality/Intellect) ● CardsCooldownCooldown ReductionExperienceJumpGemsGoldHealthManaMovement Speed (Movement Speed Penalty)
Attack Armor PenetrationAttack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeLifestealPower
Status Effects, Buffs and Debuffs BlindCrowd ControlImmunityMetamorphosisRewindShadow PlaneShieldSilenceSlowStasis
World AgoraMinimapBackdoor ProtectionCoreFog WallsFountainJump PadMinionsNeutral Monsters (Aqua Camp/Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● TowerWards
Gameplay GankingHarassmentInitiatingJunglingKillLanePushingRespawnTraits
Legacy Red CampBlue CampAltarAmber LinkHarvester (Harvester Keys) ● RaptorsShadow PadsTravel Mode
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