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Monolith Rising - A New World is Revealed

Release Notes - V.43 Update[]

HEROES[]

HERO BALANCE & BUG FIXES[]

Hero Portrait Aurora Aurora[]

  • Glacial Charge
    • Cast speed has been increased
    • No longer briefly delays before beginning the dash
  • Hoarfrost
    • Cast speed has been increased
    • Radius increased from 400 to 440
  • Cryoseism
    • Cast speed has been increased
    • Initial Application Radius increased from 700 to 850
      • Secondary Explosions are the same size

Hero Portrait Lt. Belica Lt. Belica[]

  • Seismic Assault
    • Damage reduced from 88/140/192/246 to 82/129/176/222
    • Power scaling reduced from 1.88 to 1.67

Hero Portrait Drongo Drongo[]

  • Shrapnel Cannon
    • Corrected an issue which could sometimes cause the knockback of this ability to fire incorrectly direction if target was on the edge of the targeting wedge
  • Old Rusty
    • Now bounces off of Steel’s Bulwark instead of being absorbed by it

Hero Portrait Gideon Gideon[]

  • Burden
    • Slow magnitude increased from 100 to 150
  • General Balance
    • Movement speed from 680 to 690
    • Base health increased from 554 to 566
    • Health gain per level increased from 57.4 to 61.1
    • Base health regen increased from 0.92 to 0.94
    • Basic defense per level increased from 1.9 to 2.3

Hero Portrait GRIM.exe GRIM.exe[]

  • Deflector Shield
    • Mana cost from 40 to 0
  • General Balance
    • Increased base health from 592 to 633
    • Increased health per level from 60.8 to 63.3
    • Increased base health regen from 0.99 to 1.06
  • Polish and Bug Fixing
    • Corrected an issue in which Grim’s torso would continue glowing after toggling off Suppression Mode
    • Minor animation improvements to Perilous Hug emote

Hero Portrait Grux Grux[]

  • Minor improvements to basic attack animation
  • Smash and Grab
    • Should now targets more reliably around difficult terrain.
    • Corrected an issue that could sometimes cause spikes for double damage

Hero Portrait Iggy and Scorch Iggy & Scorch[]

  • Flame Turret
    • Reduced health from 220/380/540/700 to 220/360/500/640
  • Burning Sensation
    • Base damage reduced from 35/58/82/105 to 28/47/66/84
    • Power Scaling reduced from 0.84 to 0.66
  • General Balance
    • Health gain per level decreased from 68.6 to 62.6
  • Polish and Bug Fixing
    • Molotov
      • Corrected an issue which was causing this ability to sometimes not combo correctly with the Hero’s basic attack

Hero Portrait Kwang Kwang[]

  • Judgement of the Heavens
    • Radius increased from 250 to 350
  • Fury of the Heavens
    • Radius increased from 500 to 700

Hero Portrait Narbash Narbash[]

  • Song of My People
    • Reduced granted health regen from 24/36/48/60 to 20/30/40/50
  • Crash Bang Boom!
    • Reduced total damage from 351/497/644 to 322/450/579
    • Reduced Power Scaling from 5.22 to 4.6

Hero Portrait Sevarog Sevarog[]

  • General Balance
    • Base health increased from 647 to 671
    • Base health regen increased from 1.08 to 1.12
  • Siphon
    • Soul Stack breakpoints reduced from 20/50/90/140 to 10/30/60/100
      • Maximum still caps at 200

Hero Portrait Shinbi Shinbi[]

  • Polish & Bug Fixing
    • Slight adjustments to weapon trail visuals to work better with new attack speed values.
    • Circle Rhythm
      • Corrected an issue which would sometimes cause Circle Rhythm to not deal damage

Hero Portrait Steel Steel[]

  • Bull Rush removed
  • New Ability - Shield Bash
    • Steel strikes out with his shield, causing 88/117/146/176 damage in a localized area in front of him.
    • Enemies hit by the shield are stunned for 0.5 seconds
    • Costs 70 mana
    • 9/8/7/6 second cooldown
  • Shield Slam
    • Reduced range from 900 to 850
    • Increased area of effect from from 500 to 550
  • Bulwark
    • Reduced cooldown from 18s to 14s
  • General Balance
    • Reduced base mana from 276 to 262
    • Reduced base mana regen from 1.32 to 1.27

Hero Portrait Phase Phase[]

  • Energy Lance
    • Total damage increased from 80/120/160/200 to 100/150/200/250
    • Total power scaling increased from 1.43 to 1.78
  • Psychic Flare
    • Cooldown reduced to 10s seconds from 12 seconds
  • Telekinetic Link
    • Increased healing from 12/18/24/30 for 4 seconds to 16/24/32/40 for 4 seconds
  • General Balance
    • Health per level increased from 59.3 to 61.8
    • Mana per level increased from 24 to 27
    • Mana regen per level increased from 0.08 to 0.09
  • Polish & Bug Fixing
    • Psychic Flare
      • Corrected an issue which could cause the effects to not render if Phase had Tireless Reaper equipped

Hero Portrait Revenant Revenant[]

  • Reckoning
    • Gold bounty increased from 600/800/1000 to 1000/1500/2000
  • General Balance
    • Attack Speed per level increased from 2.5 to 4
      • This will reduce Revenant's reload time
  • Polish & Bug Fixing
    • Minor animation improvements to "Hats Off" emote

Hero Portrait The Fey The Fey[]

  • Bramble Patch
    • No longer restricts movement during cast
    • Width increased from 160 to 200
  • Fly Trap
    • Radius increased from 530 to 575

Hero Portrait TwinBlast TwinBlast[]

  • Rocket Dash
    • Increased cooldown from 4s to 5s
  • Rapid Fire
    • Reduced hero damage from 30/35/40/45% to 25/30/35/40%
    • Reduced minion damage from 45% to 40%

Hero Portrait Wraith Wraith[]

  • Knock, Knock!
    • Cost reduced from 90/100/110/120 to 70/80/90/100
  • General Balance
    • Basic Damage per level increased from 2.2 to 3.1
    • Health gain per level increased from 61.2 to 66.1
    • Base mana increased from 312 to 332
    • Base mana regen increased from 1.44 to 1.51

Hero Portrait Yin Yin[]

  • Lash Kick
    • Range icnreased from 750 to 850
  • General Balance
    • Movement speed increased from 690 to 705
    • Basic armor per level increased from 1.8 to 2

Hero Portrait Zinx Zinx[]

  • Dirty Healing
    • Rebalanced bonus mana regen from 3/4/5% to 3.5% at all levels
    • Increased mana cost per health gained from 1/0.8/0.6 to 1.1/1/0.9
  • General Balance
    • Health gain per level reduced from 46.8 to 43.1
    • Base health regen reduced from 0.96 to 0.94
    • Health regen per level reduced from 0.1 to 0.07

GENERAL[]

  • Face model updates
  • Fixed an issue where several hero abilities did not combo correctly with basic attacks. Specifically this issue has been resolved for the following abilities
    • Iggy & Scorch
      • Molotov
    • Murdock
      • Buckshot
    • Kallari
      • Crippling Dagger

MAP[]

GAME MODE & ECONOMY[]

  • Towers receive a full visual rework
  • Removed Amber Link
    • Replaced by the green buff camp.
    • Previous green buff camp location has been replaced with an additional white camp.
  • Gold Drip
    • Increased passive gold drip per minute from 288 to 390.
    • Increased the speed at which drip is granted from 5 second intervals to 1 second intervals.
  • Hero Kill Bounties
    • Increased base hero kill bounty from 455 gold to 550 gold.
    • Reduced hero kill bounty networth bonus from .01 to .006.
      • Networth bonus is how much the bounty increases for every 1 gold the enemy Hero has earned.
    • These changes will result in increased economic value of early game kills, while reducing late game totals.
  • Updated Jungle Camp Economy
    • White Camps
      • Now will always spawn a large white minion prior to reinforcing with up to two small white minions.
      • Increased reinforcement time from 60 seconds to 90 seconds.
    • White Minion (Large)
      • Grants 150 Gold.
      • Grants 42 XP.
    • White Minion (Small)
      • Grants 50 Gold.
      • Grants 15 XP.
    • Green Buff
      • Increased gold bounty from 150 to 200.
      • Increased XP bounty from 40 to 45.
    • Gold Buff
      • Increased gold bounty from 204 to 225.
    • Black Buff
      • Replaced by an Orange Buff for better visibility within the environment and minimap.
      • Gameplay functionality remains the same.
    • Orb Prime
      • Removed Root ability.
      • Added new scattered projectiles ability:
        • Prime Helix launches 10 slow homing projectiles into the air which distribute themselves evenly amongst all enemies nearby Prime Helix.
      • Updated the order in which Orb Prime casts abilities:
        • Old order - Knockback -> Slow Cone -> Root
        • New order - Scattered Projectiles -> Slow Cone -> Knockback
    • Lane Minions
      • Spawn Schedule
        • Increased the amount of time before minions are added to the waves.
          • Minions will now be added on the 22nd, 38th, and 58th waves, previously was on the 19th, 31st, and 48th waves.

CARDS & GEMS[]

CARDS[]

NOTE: All updates are based on Level 1 card values, but will affect cards of all levels.

  • Auras
    • No longer require Line of Sight
    • No longer stack for Withering Shadow, Numbing Rogue and Plague Lord Mallenk

DEATH[]

  • Awaken the Emeric
    • Fixed an issue where enemy heroes would deal increased damage to converted minions.
    • Fixed an issue where towers would target the hero after using Awaken the Emeric directly under a tower with minions already attacking it.
  • Devastation
    • Reduced Power from 7 to 4.
    • Increased Power per structure destroyed from 3 to 4.
  • Finder of Playthings
    • Reduced cooldown from 90 seconds to 80 seconds.
  • Grinning Spectre
    • Increased true damage from 300 to 350.
  • Lord Volstok
    • Increased experience gained every 10 seconds from 12 to 14.
    • Increased gold lost every 10 seconds from 60 to 100.
  • Nameless Curse
    • Reduced cost from 3 VIT / 9 INT to 3 VIT / 8 INT.
    • Increase damage dealt per second from 60 to 65.
  • Plague Lord Mallenk
    • Auras no longer stack
    • Each effect can only be applied once per target
  • Possessed Spry-Kin
    • Increased Power from 6 to 10.
  • Sorvukk Initiate
    • Increased cooldown from 35 seconds to 45 seconds.
  • Veil Stepper
    • Now grants 5 Power.
  • Warlocks Burden
    • Increase max mana restored per second from 2% to 3%.
  • Withering Shadow
    • Reduced damage from 85 to 55.
    • Players cannot be damaged by Withering Shadow more than once a second
    • Auras no longer stack
      • Each effect can only be applied once per target
  • Wound Seeker
    • Increased Power from 16 to 19.
    • Increased Attack Speed from 18 to 21.

KNOWLEDGE[]

  • Echelon Soldier
    • Fixed an issue where players were able to damage enemy heroes without exiting the shadowplane.
  • O.P.D. Militia
    • Fixed an issue where damage wasn’t being properly displayed in Recent Damage report.
  • Sleeper Agent
    • Reduced cast range from 1750 to 1100.
  • Soldier of Fortune
    • Increased cost from 4 INT to 500 Gold / 4 INT.
    • Increased bonus gold from 150 to 175.
    • Increased bonus experience from 30 to 35.
  • Static Trap
    • Adjusted cost from 3 AGI / 4 INT to 2 AGI / 5 INT
  • Supply Sergeant
    • Increased mana restored from 125 to 150.
  • Thaumaturge
    • Fixed an issue where Thaumaturge was gaining incorrect mana bonus and could gain unlimited stacks.
  • Wetware Virus
    • Now launches a homing projectile on activation, instead of being instant cast.

ORDER[]

  • Crippling Glare
    • Now launches a homing projectile on activation, instead of being instant cast.
    • Reduced cast range from 1750 to 1100.
  • Gates of Salvation
    • Card has been re-enabled.
    • Fixed issue where all functionality was lost after death.
  • Godmother Vigilant
    • Fixed an issue where the Elevated effect was calculating incorrectly, granting too much health.
  • Lightstep Vanguard
    • Reduced cooldown from 100 seconds to 60 seconds.
    • Reduced channel time from 4 seconds to 3 seconds.

GROWTH[]

  • Apex Predator
    • Increased Power per stack from .6 to .75.
    • Increased Ability Armor bonus at max stacks from 18 to 24.
    • Reduced Max Stacks from 50 to 40.
    • Reduced Cooldown between stack application from 6 seconds to 4 seconds.
    • Fixed an issue where Apex Predator stacks were being lost on death.
  • Flame of Zechin
    • Flame of Zechin stacks are lost when card is discarded.
  • Highwayman
    • Fixed an issue where Highwayman would grant gold when damaging yourself. Now will only grant gold if damage is dealt to an enemy hero.
  • Mother Tree
    • Reduced base Health Regen per second from 4.4 to 2.2.
    • Now grants +50% Mana Regen.
  • Spry-Kin
    • Fixed an issue where Spry-Kin was giving less than the intended amount of healing.
  • Tyrant
    • Reduced Power from 15 to 10.
    • Increased Power per stack from .4 to .75.
    • Increased Max Health bonus at max stacks from 150 to 200.
    • Reduced Max Stacks from 50 to 35.
  • Unbroken Spirit
    • Increased Power from 13 to 18.
    • Reduced Max Health from 480 to 360.
  • Vital Waters
    • Reduced max health from 325 to 265.
    • Fixed an issue where Vital Waters allowed Zinx to gain twice the intended benefits of increased healing.

CHAOS[]

  • Blitzrush
    • Reduced cooldown from 60 seconds to 25 seconds.
  • Compensator Rig
    • Increased amount of damage dealt from 1 per 60 health missing to 1 per 55 health missing.
  • Deathcrawler
    • Mighty Strike attack will now be removed on basic attack regardless of if you hit a target.
  • Dune Winds
    • Increased Max Health cost from 100 to 150.
    • Reduced Power per stack from 8 to 7.
    • Reduced Attack Speed per stack from 7 to 6.
  • Pressure Hunter
    • Increased bonus damage per vitality point difference from 2.0 to 2.5.
  • Riot Sapper
    • Increased current mana removal from 20% to 25%.
  • Nitroboost
    • No longer grants attack speed.
    • Now grants 8 Power.
  • Nukeblood Mutant
    • Increased buff duration from 6 seconds to 7 seconds.
  • Profiteer
    • Increased gold gained per enemy minion kill from 55 to 60.
  • Reactor Beast
    • Fixed an issue where passive would activate when killing Aurora’s Ice Clone.
  • Thorned Yomi
    • Card has been re-enabled.
    • Fixed an issue where damage was not being reflected.
  • Unstable Cyborg
    • Reduced range from 1500 to 700.
    • Increased cooldown between activations from .4 to .5 seconds.

Card System Bug Fixes and Polish[]

  • Multiple Cards
    • The following cards will no longer break you out of ability targeting when activated
      • Unstable Cyborg
      • Riot Sapper
      • Wicked Riposte
      • Amplification Engineer
      • Corrosive Walker
      • Thunder Cleaver
      • Black Ice Routine
      • Supply Sergeant
      • Vengeful Mire
      • Yomi Guardian
      • Mallenk's Prayer.
  • Adjusted visual effects for improved gameplay clarity.

GEMS[]

NOTE: All updates are based on PVP normalized gem values, but will affect gems of all rolls.

  • Consume the Dead
    • Reduced healing based on target Max Health from 15% to 10%.
  • Healing Towers
    • Fixed an issue where tooltip was displayed as ‘+1.2 Mana Regen’ instead of ‘+25% Mana Regen’.
  • Improved Killing Blows
    • Increased bonus gold per kill from 5 to 6.
  • Jungle Lifesteal
    • Increased flat health restore from 4 to 5.
  • Quick Exit
    • Reduced movement speed bonus from 350 to 300.

UI AND GAME SYSTEMS[]

CHESTS[]

  • Chests now have Normal Rewards (Cards/Gems) and one "Special Reward".
    • Chests/Keys are now considered a special reward.
    • Skins and Emotes found in the chest match those found in the store.
    • The chance to get a gem has been doubled for all normal rewards.
    • Special rewards differ per chest type:
      • Bronze Chest
        • 5,000 Reputation
        • XP Boost: 1 Win
        • Rep Boost: 1 Win
        • Rare or Epic Card
        • Silver Chest
      • Silver Chest
        • 10,000 Reputation
        • XP Boost: 1 Win
        • Rep Boost: 1 Win
        • Rare or Epic Card
        • Gold Chest
      • Gold Chest
        • 25,000 Reputation
        • Hero Skin
        • Hero Emote
        • XP Boost: 1 Win
        • Rep Boost: 1 Win
        • Rare or Epic Card
        • Diamond Chest
      • Diamond Chest
        • Loot Crate Key
        • 50,000 Reputation
        • Hero Skin
        • Hero Emote
        • XP Boost: 1 Win
        • Rep Boost: 1 Win
        • Rare or Epic Card

GENERAL[]

  • Card unlocking is now operational.
    • You can unlock cards you don’t have with Reputation via the Inspect screen.
  • Hero Leveling XP has been reduced for Ranks 1 - 4
  • Adjusted Starter Decks
    • Added two new starter decks per attribute and renamed the old ones:
      • Agility - Bruiser
      • Agility - Burst
      • Agility - Control
      • Vitality - Tank
      • Vitality - Initiator
      • Vitality - Fighter
      • Intellect - Burst
      • Intellect - Control
      • Intellect - Support
    • Heroes have all been assigned three of the above starter decks (some Heroes have mixed attributes).
    • All cards and gems newly added to starter decks are now marked as starter cards and will be granted to all accounts. (New Total: 47 Cards, 26 Gems)
  • Gem inspection screen added
  • Added a Card Collection tutorial to introduce cards after your first match.
  • Added 10 second pre-spawn in-game chat notifications for River/Gold Buffs, Raptors, and Orb Prime
  • Auto run added to the game
    • Once the user gives movement input, ability usage input, or cancel input, it will stop
    • Default key on keyboard is Num Lock
    • Controllers can find it under Team Comms as L1
  • End match cinematic added
    • This victory cinematic only displays a core explosion

POLISH & BUG FIXING[]

  • Card Shop now only considers Attribute Point effects and Card effects when calculating the bonuses for stats on the stats panel.
    • No more giant HP/MP regen numbers when standing in base!
  • Gems will now always appear in ranked order In the Attribute Display tooltips
    • Previously, Gems could appear in a different order depending on how they were added to the pack
  • Fixed skin variation tooltips for Scavenger Drongo and Fossil Scavenger Drongo
  • Previously, if a targetable card was set to the cancel button, the card could not be cast.
    • Targetable cards can now be set to the cancel button

LOOT CRATES[]

  • Keys
    • Golden Keys now guarantee an Epic or Legendary reward (up from Rare or higher)
  • Loot Crate Update
    • Added
      • Rare
        • Crimson Alien Invader Drongo
        • Orchid Alien Invader Drongo
      • Common
        • Royal Default Feng Mao
        • Onyx Default Feng Mao
        • Ichor Default Riktor
        • Solar Default Riktor
    • Removed
      • Fossil Ancient Doomsday Steel
      • Desert Ancient Doomsday Steel
      • Coral Ceremonial Feng Mao
      • Onyx Ceremonial Feng Mao
  • Bug Fix
    • Fixed an issue where hero previews may not load when scrolling through the loot crate rewards list

GENERAL[]

VFX AND PROJECTILE IMPROVEMENTS[]

  • Water visual effects updated to work with the new river and water areas
  • Grass rendering is now supported on multiple view distances qualities and is supported on PS4 as well as PS4 Pro
  • All ranged Heroes use new & improved smoke trail visual effects
  • Many Heroes have had visual noise reduced in their basic attacks
  • VFX intensity of basic attacks have been adjusted for new Monolith Post-Process settings
  • Projectile sizes changed to reflect more precise targeting
    • Should be much easier to target specific Minions with basic attacks when playing Heroes such as Howitzer
  • Gideon, Muriel, The Fey, Phase, Dekker
    • Projectile world collision from 30 to 10
    • Projectile overlap collision from 60 to 40
  • Howitzer, Morigesh, Iggy
    • Projectile world collision from 30 to 20
      • To account for physical projectile size
    • Projectile overlap collision from 60/70 to 40
  • Sparrow
    • Projectile overlap collision from 40 to 35
      • Changed in order to match other carries and projectile visuals
  • Gadget, Belica, Zinx
    • Projectile world collision to 10
    • Projectile overlap collision from 60/40/40 to 35
      • To account for small visual size and consistency with other bullet projectiles

AI[]

  • AI Hero improvements:
    • AI Heroes are now less likely to use abilities against minions
    • AI Heroes will now choose from a wider variety of Heros during the draft phase
    • AI Heroes will use team comms more often
    • AI Heroes will group up and push a lane more often during mid & late-game
    • AI Heroes will try to take down OP buff during the late game when two or more enemies are dead and no towers are threatened
      • Please help them, this is their first time fighting Prime
    • Fixed an issue preventing AI Heroes from attacking T1 towers in the later phase of the game
    • AI Heroes playing midlane will attack river camps more often during the earlier phases of the game
    • AI Heroes who Jungle are more likely to attack Green Buff and less likely to attack white camps during the later phases of the game
    • Changed Wukong’s Primary role to Offlane (AI)
    • Bots will back away from danger sooner
      • This will hopefully keep them alive a little longer
    • Bots will now spend less time at base pretending they are looking at the card shop
      • We hope this gets them back into the fight quicker
  • AI difficulty
    • AI heroes now detect threats in the area surrounding them, allowing them to make better decisions
      • Attacking vs Fleeing
  • Co-Op & Solo vs. AI difficulty curve is now “steeper”.
    • Intro is the same
    • Easy is half way between Intro & Intermediate
    • Intermediate is roughly equivalent to what Veteran used to be
    • Experienced & Veteran now gives the enemy team health, damage & regen buffs in order to make them more difficult to defeat
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