Monolith Rising - A New World is Revealed
Release Notes - V.43 Update[]
HEROES[]
HERO BALANCE & BUG FIXES[]
Aurora[]
- Glacial Charge
- Cast speed has been increased
- No longer briefly delays before beginning the dash
- Hoarfrost
- Cast speed has been increased
- Radius increased from 400 to 440
- Cryoseism
- Cast speed has been increased
- Initial Application Radius increased from 700 to 850
- Secondary Explosions are the same size
Lt. Belica[]
- Seismic Assault
- Damage reduced from 88/140/192/246 to 82/129/176/222
- Power scaling reduced from 1.88 to 1.67
Drongo[]
- Shrapnel Cannon
- Corrected an issue which could sometimes cause the knockback of this ability to fire incorrectly direction if target was on the edge of the targeting wedge
- Old Rusty
- Now bounces off of Steel’s Bulwark instead of being absorbed by it
Gideon[]
- Burden
- Slow magnitude increased from 100 to 150
- General Balance
- Movement speed from 680 to 690
- Base health increased from 554 to 566
- Health gain per level increased from 57.4 to 61.1
- Base health regen increased from 0.92 to 0.94
- Basic defense per level increased from 1.9 to 2.3
GRIM.exe[]
- Deflector Shield
- Mana cost from 40 to 0
- General Balance
- Increased base health from 592 to 633
- Increased health per level from 60.8 to 63.3
- Increased base health regen from 0.99 to 1.06
- Polish and Bug Fixing
- Corrected an issue in which Grim’s torso would continue glowing after toggling off Suppression Mode
- Minor animation improvements to Perilous Hug emote
Grux[]
- Minor improvements to basic attack animation
- Smash and Grab
- Should now targets more reliably around difficult terrain.
- Corrected an issue that could sometimes cause spikes for double damage
Iggy & Scorch[]
- Flame Turret
- Reduced health from 220/380/540/700 to 220/360/500/640
- Burning Sensation
- Base damage reduced from 35/58/82/105 to 28/47/66/84
- Power Scaling reduced from 0.84 to 0.66
- General Balance
- Health gain per level decreased from 68.6 to 62.6
- Polish and Bug Fixing
- Molotov
- Corrected an issue which was causing this ability to sometimes not combo correctly with the Hero’s basic attack
- Molotov
Kwang[]
- Judgement of the Heavens
- Radius increased from 250 to 350
- Fury of the Heavens
- Radius increased from 500 to 700
Narbash[]
- Song of My People
- Reduced granted health regen from 24/36/48/60 to 20/30/40/50
- Crash Bang Boom!
- Reduced total damage from 351/497/644 to 322/450/579
- Reduced Power Scaling from 5.22 to 4.6
Sevarog[]
- General Balance
- Base health increased from 647 to 671
- Base health regen increased from 1.08 to 1.12
- Siphon
- Soul Stack breakpoints reduced from 20/50/90/140 to 10/30/60/100
- Maximum still caps at 200
- Soul Stack breakpoints reduced from 20/50/90/140 to 10/30/60/100
Shinbi[]
- Polish & Bug Fixing
- Slight adjustments to weapon trail visuals to work better with new attack speed values.
- Circle Rhythm
- Corrected an issue which would sometimes cause Circle Rhythm to not deal damage
Steel[]
- Bull Rush removed
- New Ability - Shield Bash
- Steel strikes out with his shield, causing 88/117/146/176 damage in a localized area in front of him.
- Enemies hit by the shield are stunned for 0.5 seconds
- Costs 70 mana
- 9/8/7/6 second cooldown
- Shield Slam
- Reduced range from 900 to 850
- Increased area of effect from from 500 to 550
- Bulwark
- Reduced cooldown from 18s to 14s
- General Balance
- Reduced base mana from 276 to 262
- Reduced base mana regen from 1.32 to 1.27
Phase[]
- Energy Lance
- Total damage increased from 80/120/160/200 to 100/150/200/250
- Total power scaling increased from 1.43 to 1.78
- Psychic Flare
- Cooldown reduced to 10s seconds from 12 seconds
- Telekinetic Link
- Increased healing from 12/18/24/30 for 4 seconds to 16/24/32/40 for 4 seconds
- General Balance
- Health per level increased from 59.3 to 61.8
- Mana per level increased from 24 to 27
- Mana regen per level increased from 0.08 to 0.09
- Polish & Bug Fixing
- Psychic Flare
- Corrected an issue which could cause the effects to not render if Phase had Tireless Reaper equipped
- Psychic Flare
Revenant[]
- Reckoning
- Gold bounty increased from 600/800/1000 to 1000/1500/2000
- General Balance
- Attack Speed per level increased from 2.5 to 4
- This will reduce Revenant's reload time
- Attack Speed per level increased from 2.5 to 4
- Polish & Bug Fixing
- Minor animation improvements to "Hats Off" emote
The Fey[]
- Bramble Patch
- No longer restricts movement during cast
- Width increased from 160 to 200
- Fly Trap
- Radius increased from 530 to 575
TwinBlast[]
- Rocket Dash
- Increased cooldown from 4s to 5s
- Rapid Fire
- Reduced hero damage from 30/35/40/45% to 25/30/35/40%
- Reduced minion damage from 45% to 40%
Wraith[]
- Knock, Knock!
- Cost reduced from 90/100/110/120 to 70/80/90/100
- General Balance
- Basic Damage per level increased from 2.2 to 3.1
- Health gain per level increased from 61.2 to 66.1
- Base mana increased from 312 to 332
- Base mana regen increased from 1.44 to 1.51
Yin[]
- Lash Kick
- Range icnreased from 750 to 850
- General Balance
- Movement speed increased from 690 to 705
- Basic armor per level increased from 1.8 to 2
Zinx[]
- Dirty Healing
- Rebalanced bonus mana regen from 3/4/5% to 3.5% at all levels
- Increased mana cost per health gained from 1/0.8/0.6 to 1.1/1/0.9
- General Balance
- Health gain per level reduced from 46.8 to 43.1
- Base health regen reduced from 0.96 to 0.94
- Health regen per level reduced from 0.1 to 0.07
GENERAL[]
- Face model updates
- Fixed an issue where several hero abilities did not combo correctly with basic attacks. Specifically this issue has been resolved for the following abilities
- Iggy & Scorch
- Molotov
- Murdock
- Buckshot
- Kallari
- Crippling Dagger
- Iggy & Scorch
MAP[]
GAME MODE & ECONOMY[]
- Towers receive a full visual rework
- Removed Amber Link
- Replaced by the green buff camp.
- Previous green buff camp location has been replaced with an additional white camp.
- Gold Drip
- Increased passive gold drip per minute from 288 to 390.
- Increased the speed at which drip is granted from 5 second intervals to 1 second intervals.
- Hero Kill Bounties
- Increased base hero kill bounty from 455 gold to 550 gold.
- Reduced hero kill bounty networth bonus from .01 to .006.
- Networth bonus is how much the bounty increases for every 1 gold the enemy Hero has earned.
- These changes will result in increased economic value of early game kills, while reducing late game totals.
- Updated Jungle Camp Economy
- White Camps
- Now will always spawn a large white minion prior to reinforcing with up to two small white minions.
- Increased reinforcement time from 60 seconds to 90 seconds.
- White Minion (Large)
- Grants 150 Gold.
- Grants 42 XP.
- White Minion (Small)
- Grants 50 Gold.
- Grants 15 XP.
- Green Buff
- Increased gold bounty from 150 to 200.
- Increased XP bounty from 40 to 45.
- Gold Buff
- Increased gold bounty from 204 to 225.
- Black Buff
- Replaced by an Orange Buff for better visibility within the environment and minimap.
- Gameplay functionality remains the same.
- Orb Prime
- Removed Root ability.
- Added new scattered projectiles ability:
- Prime Helix launches 10 slow homing projectiles into the air which distribute themselves evenly amongst all enemies nearby Prime Helix.
- Updated the order in which Orb Prime casts abilities:
- Old order - Knockback -> Slow Cone -> Root
- New order - Scattered Projectiles -> Slow Cone -> Knockback
- Lane Minions
- Spawn Schedule
- Increased the amount of time before minions are added to the waves.
- Minions will now be added on the 22nd, 38th, and 58th waves, previously was on the 19th, 31st, and 48th waves.
- Increased the amount of time before minions are added to the waves.
- Spawn Schedule
- White Camps
CARDS & GEMS[]
CARDS[]
NOTE: All updates are based on Level 1 card values, but will affect cards of all levels.
- Auras
- No longer require Line of Sight
- No longer stack for Withering Shadow, Numbing Rogue and Plague Lord Mallenk
DEATH[]
- Awaken the Emeric
- Fixed an issue where enemy heroes would deal increased damage to converted minions.
- Fixed an issue where towers would target the hero after using Awaken the Emeric directly under a tower with minions already attacking it.
- Devastation
- Reduced Power from 7 to 4.
- Increased Power per structure destroyed from 3 to 4.
- Finder of Playthings
- Reduced cooldown from 90 seconds to 80 seconds.
- Grinning Spectre
- Increased true damage from 300 to 350.
- Lord Volstok
- Increased experience gained every 10 seconds from 12 to 14.
- Increased gold lost every 10 seconds from 60 to 100.
- Nameless Curse
- Reduced cost from 3 VIT / 9 INT to 3 VIT / 8 INT.
- Increase damage dealt per second from 60 to 65.
- Plague Lord Mallenk
- Auras no longer stack
- Each effect can only be applied once per target
- Possessed Spry-Kin
- Increased Power from 6 to 10.
- Sorvukk Initiate
- Increased cooldown from 35 seconds to 45 seconds.
- Veil Stepper
- Now grants 5 Power.
- Warlocks Burden
- Increase max mana restored per second from 2% to 3%.
- Withering Shadow
- Reduced damage from 85 to 55.
- Players cannot be damaged by Withering Shadow more than once a second
- Auras no longer stack
- Each effect can only be applied once per target
- Wound Seeker
- Increased Power from 16 to 19.
- Increased Attack Speed from 18 to 21.
KNOWLEDGE[]
- Echelon Soldier
- Fixed an issue where players were able to damage enemy heroes without exiting the shadowplane.
- O.P.D. Militia
- Fixed an issue where damage wasn’t being properly displayed in Recent Damage report.
- Sleeper Agent
- Reduced cast range from 1750 to 1100.
- Soldier of Fortune
- Increased cost from 4 INT to 500 Gold / 4 INT.
- Increased bonus gold from 150 to 175.
- Increased bonus experience from 30 to 35.
- Static Trap
- Adjusted cost from 3 AGI / 4 INT to 2 AGI / 5 INT
- Supply Sergeant
- Increased mana restored from 125 to 150.
- Thaumaturge
- Fixed an issue where Thaumaturge was gaining incorrect mana bonus and could gain unlimited stacks.
- Wetware Virus
- Now launches a homing projectile on activation, instead of being instant cast.
ORDER[]
- Crippling Glare
- Now launches a homing projectile on activation, instead of being instant cast.
- Reduced cast range from 1750 to 1100.
- Gates of Salvation
- Card has been re-enabled.
- Fixed issue where all functionality was lost after death.
- Godmother Vigilant
- Fixed an issue where the Elevated effect was calculating incorrectly, granting too much health.
- Lightstep Vanguard
- Reduced cooldown from 100 seconds to 60 seconds.
- Reduced channel time from 4 seconds to 3 seconds.
GROWTH[]
- Apex Predator
- Increased Power per stack from .6 to .75.
- Increased Ability Armor bonus at max stacks from 18 to 24.
- Reduced Max Stacks from 50 to 40.
- Reduced Cooldown between stack application from 6 seconds to 4 seconds.
- Fixed an issue where Apex Predator stacks were being lost on death.
- Flame of Zechin
- Flame of Zechin stacks are lost when card is discarded.
- Highwayman
- Fixed an issue where Highwayman would grant gold when damaging yourself. Now will only grant gold if damage is dealt to an enemy hero.
- Mother Tree
- Reduced base Health Regen per second from 4.4 to 2.2.
- Now grants +50% Mana Regen.
- Spry-Kin
- Fixed an issue where Spry-Kin was giving less than the intended amount of healing.
- Tyrant
- Reduced Power from 15 to 10.
- Increased Power per stack from .4 to .75.
- Increased Max Health bonus at max stacks from 150 to 200.
- Reduced Max Stacks from 50 to 35.
- Unbroken Spirit
- Increased Power from 13 to 18.
- Reduced Max Health from 480 to 360.
- Vital Waters
- Reduced max health from 325 to 265.
- Fixed an issue where Vital Waters allowed Zinx to gain twice the intended benefits of increased healing.
CHAOS[]
- Blitzrush
- Reduced cooldown from 60 seconds to 25 seconds.
- Compensator Rig
- Increased amount of damage dealt from 1 per 60 health missing to 1 per 55 health missing.
- Deathcrawler
- Mighty Strike attack will now be removed on basic attack regardless of if you hit a target.
- Dune Winds
- Increased Max Health cost from 100 to 150.
- Reduced Power per stack from 8 to 7.
- Reduced Attack Speed per stack from 7 to 6.
- Pressure Hunter
- Increased bonus damage per vitality point difference from 2.0 to 2.5.
- Riot Sapper
- Increased current mana removal from 20% to 25%.
- Nitroboost
- No longer grants attack speed.
- Now grants 8 Power.
- Nukeblood Mutant
- Increased buff duration from 6 seconds to 7 seconds.
- Profiteer
- Increased gold gained per enemy minion kill from 55 to 60.
- Reactor Beast
- Fixed an issue where passive would activate when killing Aurora’s Ice Clone.
- Thorned Yomi
- Card has been re-enabled.
- Fixed an issue where damage was not being reflected.
- Unstable Cyborg
- Reduced range from 1500 to 700.
- Increased cooldown between activations from .4 to .5 seconds.
Card System Bug Fixes and Polish[]
- Multiple Cards
- The following cards will no longer break you out of ability targeting when activated
- Unstable Cyborg
- Riot Sapper
- Wicked Riposte
- Amplification Engineer
- Corrosive Walker
- Thunder Cleaver
- Black Ice Routine
- Supply Sergeant
- Vengeful Mire
- Yomi Guardian
- Mallenk's Prayer.
- The following cards will no longer break you out of ability targeting when activated
- Adjusted visual effects for improved gameplay clarity.
GEMS[]
NOTE: All updates are based on PVP normalized gem values, but will affect gems of all rolls.
- Consume the Dead
- Reduced healing based on target Max Health from 15% to 10%.
- Healing Towers
- Fixed an issue where tooltip was displayed as ‘+1.2 Mana Regen’ instead of ‘+25% Mana Regen’.
- Improved Killing Blows
- Increased bonus gold per kill from 5 to 6.
- Jungle Lifesteal
- Increased flat health restore from 4 to 5.
- Quick Exit
- Reduced movement speed bonus from 350 to 300.
UI AND GAME SYSTEMS[]
CHESTS[]
- Chests now have Normal Rewards (Cards/Gems) and one "Special Reward".
- Chests/Keys are now considered a special reward.
- Skins and Emotes found in the chest match those found in the store.
- The chance to get a gem has been doubled for all normal rewards.
- Special rewards differ per chest type:
- Bronze Chest
- 5,000 Reputation
- XP Boost: 1 Win
- Rep Boost: 1 Win
- Rare or Epic Card
- Silver Chest
- Silver Chest
- 10,000 Reputation
- XP Boost: 1 Win
- Rep Boost: 1 Win
- Rare or Epic Card
- Gold Chest
- Gold Chest
- 25,000 Reputation
- Hero Skin
- Hero Emote
- XP Boost: 1 Win
- Rep Boost: 1 Win
- Rare or Epic Card
- Diamond Chest
- Diamond Chest
- Loot Crate Key
- 50,000 Reputation
- Hero Skin
- Hero Emote
- XP Boost: 1 Win
- Rep Boost: 1 Win
- Rare or Epic Card
- Bronze Chest
GENERAL[]
- Card unlocking is now operational.
- You can unlock cards you don’t have with Reputation via the Inspect screen.
- Hero Leveling XP has been reduced for Ranks 1 - 4
- Adjusted Starter Decks
- Added two new starter decks per attribute and renamed the old ones:
- Agility - Bruiser
- Agility - Burst
- Agility - Control
- Vitality - Tank
- Vitality - Initiator
- Vitality - Fighter
- Intellect - Burst
- Intellect - Control
- Intellect - Support
- Heroes have all been assigned three of the above starter decks (some Heroes have mixed attributes).
- All cards and gems newly added to starter decks are now marked as starter cards and will be granted to all accounts. (New Total: 47 Cards, 26 Gems)
- Added two new starter decks per attribute and renamed the old ones:
- Gem inspection screen added
- Added a Card Collection tutorial to introduce cards after your first match.
- Added 10 second pre-spawn in-game chat notifications for River/Gold Buffs, Raptors, and Orb Prime
- Auto run added to the game
- Once the user gives movement input, ability usage input, or cancel input, it will stop
- Default key on keyboard is Num Lock
- Controllers can find it under Team Comms as L1
- End match cinematic added
- This victory cinematic only displays a core explosion
POLISH & BUG FIXING[]
- Card Shop now only considers Attribute Point effects and Card effects when calculating the bonuses for stats on the stats panel.
- No more giant HP/MP regen numbers when standing in base!
- Gems will now always appear in ranked order In the Attribute Display tooltips
- Previously, Gems could appear in a different order depending on how they were added to the pack
- Fixed skin variation tooltips for Scavenger Drongo and Fossil Scavenger Drongo
- Previously, if a targetable card was set to the cancel button, the card could not be cast.
- Targetable cards can now be set to the cancel button
LOOT CRATES[]
- Keys
- Golden Keys now guarantee an Epic or Legendary reward (up from Rare or higher)
- Loot Crate Update
- Added
- Rare
- Crimson Alien Invader Drongo
- Orchid Alien Invader Drongo
- Common
- Royal Default Feng Mao
- Onyx Default Feng Mao
- Ichor Default Riktor
- Solar Default Riktor
- Rare
- Removed
- Fossil Ancient Doomsday Steel
- Desert Ancient Doomsday Steel
- Coral Ceremonial Feng Mao
- Onyx Ceremonial Feng Mao
- Added
- Bug Fix
- Fixed an issue where hero previews may not load when scrolling through the loot crate rewards list
GENERAL[]
VFX AND PROJECTILE IMPROVEMENTS[]
- Water visual effects updated to work with the new river and water areas
- Grass rendering is now supported on multiple view distances qualities and is supported on PS4 as well as PS4 Pro
- All ranged Heroes use new & improved smoke trail visual effects
- Many Heroes have had visual noise reduced in their basic attacks
- VFX intensity of basic attacks have been adjusted for new Monolith Post-Process settings
- Projectile sizes changed to reflect more precise targeting
- Should be much easier to target specific Minions with basic attacks when playing Heroes such as Howitzer
- Gideon, Muriel, The Fey, Phase, Dekker
- Projectile world collision from 30 to 10
- Projectile overlap collision from 60 to 40
- Howitzer, Morigesh, Iggy
- Projectile world collision from 30 to 20
- To account for physical projectile size
- Projectile overlap collision from 60/70 to 40
- Projectile world collision from 30 to 20
- Sparrow
- Projectile overlap collision from 40 to 35
- Changed in order to match other carries and projectile visuals
- Projectile overlap collision from 40 to 35
- Gadget, Belica, Zinx
- Projectile world collision to 10
- Projectile overlap collision from 60/40/40 to 35
- To account for small visual size and consistency with other bullet projectiles
AI[]
- AI Hero improvements:
- AI Heroes are now less likely to use abilities against minions
- AI Heroes will now choose from a wider variety of Heros during the draft phase
- AI Heroes will use team comms more often
- AI Heroes will group up and push a lane more often during mid & late-game
- AI Heroes will try to take down OP buff during the late game when two or more enemies are dead and no towers are threatened
- Please help them, this is their first time fighting Prime
- Fixed an issue preventing AI Heroes from attacking T1 towers in the later phase of the game
- AI Heroes playing midlane will attack river camps more often during the earlier phases of the game
- AI Heroes who Jungle are more likely to attack Green Buff and less likely to attack white camps during the later phases of the game
- Changed Wukong’s Primary role to Offlane (AI)
- Bots will back away from danger sooner
- This will hopefully keep them alive a little longer
- Bots will now spend less time at base pretending they are looking at the card shop
- We hope this gets them back into the fight quicker
- AI difficulty
- AI heroes now detect threats in the area surrounding them, allowing them to make better decisions
- Attacking vs Fleeing
- AI heroes now detect threats in the area surrounding them, allowing them to make better decisions
- Co-Op & Solo vs. AI difficulty curve is now “steeper”.
- Intro is the same
- Easy is half way between Intro & Intermediate
- Intermediate is roughly equivalent to what Veteran used to be
- Experienced & Veteran now gives the enemy team health, damage & regen buffs in order to make them more difficult to defeat