Release Notes - V.37 Update
Monolith[]
- Core now has backdoor protection.
- Adds 500 Basic/Ability Armor.
- Orb Prime now regenerates 600 health per second up from 115 h/s, when not in combat.
- Updated to some Monolith meshes/collision
- Fixed a bug that would cause a Hero falling animation at the core.
- Updated White Jungle Minion model.
- Removed hit reacts from minions when taking damage from each other.
- Siege minions should no longer run past enemy Heroes.
- Fix for Orb Prime not targeting Heroes that move inside of its model.
- Fix for jungle minions sometimes floating on spawn.
- Fix tower firing FX not firing in correct direction.
Audio[]
- Audio added for towers and inhibitors.
- Audio added for Amber Link collection and release.
AI[]
- Updates to bot strategy, enemy selection, positioning, ability usage, and recalling behaviors.
- Bots will now place and destroy Wards.
- Bots can now better target Iggy’s turrets and Belica’s drones.
Cards[]
- Weekly Card Pack
- Reduced Scout/Shadow Ward duration to 90s from 180s and cooldown to 60s from 120s.
- Card Power Rules
- Both Killstreaks and Deathstreaks now apply to assists as well.
- Deathstreaks updated from -20/-25/-30/-30/-30 additive CP to 0/-100/-125/-125/-150 additive CP.
- Example: A Hero has died five times in a row now pays out 500 less CP than a non-deathstreak Hero.
Heroes[]
- Emotes can now be cancelled via movement input.
- Recalling while under the effect of purple buff will remove the buff.
- Fix for stun FX appearing twice on Heroes.
Aurora[]
- Added Moon Crystal Aurora to in-game store.
- Added “Time to Pay” emote to in-game store.
Countess[]
- Polish/Bug Fixing
- Fix for Dark Tide dealing no damage if she is stunned after it has been cast.
- Damage volume now more correctly match FX of the ability.
Crunch[]
- Polish/Bug Fixing
- Fixed network issue that could prevent Forward Crunch from dealing damage.
- Emote audio adjusted.
The Fey[]
- Polish/Bug Fixing
- Fixed the short delay before camera and crosshair reset after casting Bramble Patch.
Gadget[]
- Polish/Bug Fixing
- Fixed the length of her death animation.
Greystone[]
- Polish/Bug Fixing
- Increased radius of decal for Assault the Gates to better match damage radius.
Grux[]
- Polish/Bug Fixing
- Fixed a bug with Grux’s bleed being inconsistent against wards.
- Emote audio adjusted.
Iggy & Scorch[]
- Flame Turret
- Made Iggy’s turrets team colored.
- Increase oil hit box making it easier to light the oil when the enemy standing next to it is basic attacked.
Kallari[]
- Polish/Bug Fixing
- Kallari should no longer jump higher than normal when silenced mid-jump.
- Fixed a bug where Kallari could cast Shadow Walk and then Death Sentence, allowing her to appear stealthed after dealing damage.
Kwang[]
- Polish/Bug Fixing
- Updated audio for Judgment of the Heavens.
Lt. Belica[]
- Void Drone
- The area of effect extended from 1250 units to 1400 units.
Muriel[]
- Reversal of Fortune
- Muriel is no longer immune to damage or enemy abilities while flying, but is untargetable.
Narbash[]
- Polish/Bug Fixing
- Song of My People tooltip displays upgraded mana cost.
- Audio added to thunk targeting.
Rampage[]
- Polish/Bug Fixing
- Audio added to emotes.
Riktor[]
- Riplash (Remapped - RMB/R1)
- Riplash is now cast by holding to target and fires on release.
- Polish/Bug Fixing
- Fix for Electrocute cancelling if leveled up after being activated.
- Skewer’s camera shake now immediately stops when Riktor is interrupted.
Serath[]
- Heaven’s Fury
- Untargetable while invulnerable.
- Fixed a bug where jungle minions would lose aggro when Serath used Heaven’s Fury.
- Fix for a bug while targeting a large amount of enemies with Heaven’s Fury.
- Heresy
- Burn should no longer pass through shields
- Fix for decal remaining in the world when coming out of Stealth
- Flame footsteps now do not show up when stealthed.
Sparrow[]
- Piercing Shot
- Piercing shot now correctly charges for 1s.
- Fixed a bug where Piercing shot would not pass through geometry.
- Polish/Bug Fixing
- FX improvements to Rain of arrows.
TwinBlast[]
- Polish/Bug Fixing
- Fix for Doubleshot FX not appearing from his gun.
- Updated description for Rocket Dash.
- Fix for animation snapping when cancelling Rocket Dash ability.
UI[]
- Loot Crates
- Bronze Warden Riktor added.
- Aegis Steel added.
- Improved front-end audio.
- Team Comms updated & expanded for Monolith
- Wards (Left, Orb Prime, Right, Middle)
- Camps (Raptor, River, Gold, Orb Prime)
- Enemy Missing (Lane Specific)
- Misc. (Good Game, Cancel That!, Thanks!)
- Green and Black Buff icons added.
- PS4: Added square button shortcut to the rejoin menu.
- Last game mode selection is now saved, allowing players to get into the last type of match they played quicker.
- Shortcut button added to discard in card shop.
- Store UI and Tile polish.
- Minion portraits updated in death recap.
- Fixed issues where players that last hit a tower would get killing blow and assist.
- “Weekly Quest” is now “Active Quest”