Release Notes - V.35 Update
General Changes[]
- Legacy Map has been disabled and replaced with Monolith.
- Hero Kills no longer drop CP on the ground - CP is awarded to kills/assists directly.
- Buffs are no longer dropped - they now fly towards the last hitter of the buff minion
- Movement penalty added for: Backpedaling, jumping, strafing, or shooting.
- Tower range has been decreased from 2000 units to 1600 units.
- Card points are now earned in increments of 1 instead of 3.
- Rebalanced economy:
- XP/CP growth, CP drip, shared CP split, killstreaks/deathstreaks, XP/CP bounties for minion and Hero kills.
- All structures in the game have had their Health, Armor, and Damage rebalanced.
- Minions
- Non-siege lane minions can now be pulled off of towers by attacking them.
- Siege lane minions will focus towers and ignore Heroes.
- Lane minions are now added to the wave over the course of the match.
- Tier 1 towers now have bonus armor for the first 7 minutes of the match.
- Basic Armor is 33% effective against Tower damage.
- Backdoor Protection
- Visually represented by a Shield around the tower when backdoor protection is active.
- New Jungle Buff minion: Provides a shield which explodes when it times out or when it runs out, dealing damage in an AOE. Attacking a Green Buff shielded target reflects a small amount of damage per hit.
- New River Buff minions: Frequently available randomized buffs designed to assist with roaming or laning.
- New Gold Buff minion: Gold Buff provides extra CP for last hits during its duration.
- Raptors
- Added to the Jungle.
- Reinforce over time, capped at 3.
- The Prime Helix has been rebalanced.
- Jump Pads
- Allows you to quickly traverse from your base, but deactivate when your first Tier 2 tower falls.
- White jungle camps now reinforce instead of increasing level, capped at 5.
- Spawn platform Health Regeneration rate has been rebalanced.
- Harvesters have been removed.
- Amber Links have been added to the game.
- Killing jungle minions fills the Amber Link with CP, which is automatically distributed to the team at set intervals. (Currently 2 minutes.) Enemies can steal CP from your Amber Link by attacking it.
- Fog walls that obstruct line of sight, but do not provide invisibility have been added to the Jungle.
All Heroes[]
- All damage now scales with a new card stat, Power.
- Damage, Armor, and Health of all Heroes have all been adjusted.
- Mana costs of all abilities have been adjusted.
- Movement speed for all Heroes has been increased.
- Many animations, projectiles, and other effects have been adjusted to fit with new speeds.
- Most attack and ability ranges have been reduced in length to account for new speeds.
- All slows values have been adjusted to account for new speeds.
- Basic attack range for all ranged heroes has been decreased from 1500 units to 1200 units.
TwinBlast[]
- Now has the “Growth” affinity, in addition to “Fury”
- “Rapid Fire” (Previously Nitro) RMB/R1
- Redesigned: Activatable ability that causes Twinblast to shoot three times in rapid succession, dealing 30/35/40/45% damage to Heroes and 45% damage to Non-Heroes.
- Key Remapped
- Rapid Fire deals Basic Attack Damage, can crit and applies all normal on hit effects.
- Cooldown is 7 seconds.
- Grenade! Q/Circle
- Redesigned: Now has 3 charges. Grenades now only deal damage and have no slow component.
- Key Remapped
- Explosion time reduced from 1 second to .4 seconds
- Damage type adjusted from "Physical" to "Ability."
- Ammo recharge time is now 14/12/10/8 seconds.
- Rocket Dash E/Square
- Key Remapped
- Cooldown adjusted from 15/14/13/12 to 18/16/14/12
- “Ventilate” (Previously Barrage)
- Redesigned: Twinblast now shoots 30 shots over 3 seconds.
- Key Remapped
- Range is 2600 units.
- Damage type adjusted from "Physical" to "Ability".
- No longer pierces or deals AoE damage.
- No longer slows Twinblast while active.
- Cooldown is 90/70/50 seconds.
Countess[]
- Shadow Slip
- Damage type adjusted from "Physical" to "Ability."
- Cooldown reduced from 15 to 10 seconds.
- Range reduced from 1100 to 850.
- Dark Tide
- Damage type adjusted from "Physical" to "Ability."
- Cooldown reduced from 17/16/15/14 to 8 seconds at all levels.
- Blade Siphon
- Damage type adjusted from "Physical" to "Ability."
- Cooldown reduced from 12/11/10/9 to 8 seconds at all levels.
- Feast
- Damage type adjusted from "Physical" to "Ability."
- Cooldown reduced from 100/90/80 to 100/70/40 seconds.
Kallari[]
- Shadow Walk
- Basic Attacks from stealth now deal 250% normal damage.
- Basic Attacks from stealth can no longer crit.
- Basic Attacks from stealth no longer deal bonus ability damage.
- Basic Attacks, Crippling Dagger, Backflip and all other abilities other than Death Sentence will no longer prevent Shadow Walk from activating during the fade time.
- Reduced cooldown from 20/19/18/17 to 15 seconds at all levels.
- Crippling Dagger
- Damage type adjusted from "Physical" to "Ability."
- Cooldown reduced from 15 to 6 seconds at all levels.
- Range of projectile has been increased from 2000 to 3000.
- Projectile speed has been increased.
- Slow duration decreased from 3 to 1 second.
- Slow magnitude has been increased significantly.
- Backflip
- Cooldown reduced from 18/17/16/15 to 18/15/12/9 seconds.
- Death Sentence
- Damage type adjusted from "Physical" to "Ability."
- Cooldown reduced from 125/115/105 to 110 seconds at all levels.
- Now deals base damage + scaling rather than a multiplier of LMB/R2.
Feng Mao[]
- Reaping Dash
- Damage type adjusted from "Physical" to "Ability."
- Cooldown reduced from 19 to 10 seconds at all levels.
- Animation speed has been increased.
- Projectile speed has been increased.
- Hamstring
- Damage type adjusted from "Physical" to "Ability."
- Animation speed has been increased.
- Cooldown adjusted from 17/16/15/14 to 20/18/16/14 seconds.
- Conversion Shield
- Cooldown reduced from 20 to 12 seconds at all levels.
- Shield Values adjusted to 125/225/325/425.
- Earth Shatter
- Damage type adjusted from "Physical" to "Ability."
- Animation speed has been increased.
- Targeting range Increased from 667 to 800
- Cooldown reduced from 100/90/80 to 90/70/50 seconds.
- There is no longer a shield component to this ability.
Greystone[]
- Make Way
- Damage type adjusted from "Physical" to "Ability.”
- Cooldown reduced from 25/24/23/22 to 12 seconds at all levels.
- Stoic
- Adjusted values to be in line with game rebalance.
- Assault the Gates
- Damage type adjusted from "Physical" to "Ability."
- Cooldown reduced from 17/16/15/14 to 18/15/12/9 seconds.
- Reforged
- Damage type adjusted from "Physical" to "Ability."
- Redesigned: Enemies damaged by Reforged are no longer knocked up and stunned.
- When Greystone dies, all enemies around him are slowed. This slow is more powerful closer to the center.
- Reforged no longer puts Make Way and Assault the Gates on an additional 5-second cooldown.
- Cooldown reduced from 240/180/120 to 180/130/80 seconds.
Grux[]
- Smash and Grab
- Damage type adjusted from "Physical" to "Ability."
- Animation speed has been increased significantly.
- Reduced range from 1250 to 700.
- Width has been increased into a wedge shape instead of a cone shape.
- Cooldown has been reduced from 19 to 14 seconds at all levels.
- VFX has been adjusted.
- Charge
- Damage type adjusted from "Physical" to "Ability."
- Animation speed has been increased.
- Cooldown has been reduced from 16 to 12 seconds at all levels.
- Double Pain
- Damage type adjusted from "Physical" to "Ability."
- Cooldown has been reduced from 10 to 5 seconds at all levels.
- Warlord’s Challenge
- Animation speed has been increased.
- Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.
Kwang[]
- Judgment of the Heavens
- Damage type adjusted from "Physical" to "Ability."
- Projectile speed has been increased.
- Cooldown has been reduced from 19 to 21/18/15/12 seconds.
- Gift of the Heavens
- Adjusted values to be in line with game rebalance.
- Light of the Heavens
- Damage type adjusted from "Physical" to "Ability."
- Cooldown has been adjusted from 14 to 18/16/14/12 seconds.
- Fury of the Heavens
- Damage type adjusted from "Physical" to "Ability."
- Cooldown has been reduced from 100/90/80 to 85/70/55 seconds.
Khaimera[]
- Unleash
- Cooldown has been reduced from 15 to 10 seconds at all levels.
- Damage reduction now affects total LMB/R2, not just Card scaling.
- Spirit Regeneration
- Reduced max stacks to 25.
- Health Regen adjusted to 1.0/1.75/2.5/3.25 per stack.
- Stack duration reduced from 5 to 2.2 seconds.
- Ambush and Cull also apply a stack when they land.
- Attacking structures no longer applies stacks.
- Ambush
- Damage type adjusted from "Physical" to "Ability."
- Cooldown has been reduced from 17/16/15/14 to 5 seconds at all levels.
- No longer applies a mini-stun.
- Targets will now be massively slowed when hit by Ambush.
- Cull
- Damage type adjusted from "Physical" to "Ability."
- Animation speed has been increased.
- During Cull, affected enemy target is stunned.
- Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.
Gadget[]
- Sticky Mine
- Cooldown reduced from 15 to 8 seconds at all levels.
- Damage type adjusted from “Energy” to “Ability.”
- Animation speed has been increased.
- Projectile speed has been increased.
- Explosion time reduced from 4 to 2 seconds.
- Speed Gate
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown adjusted from 20 to 22/19/16/13 seconds.
- Speed bonus has been rebalanced.
- Seek and Destroy
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown adjusted from 18/17/16/15 to 10 seconds at all levels.
- Tesla Dome
- Damage type adjusted from “Energy” to “Ability.”
- Tick rate adjusted from 1.1 to .73 per second. Still deals 5 ticks of damage.
- Activation time reduced from 1 to .66 seconds.
- Total time of ultimate reduced from 6.5 to 4.3 seconds.
- Cooldown adjusted from 100/90/80 to 110/90/70 seconds.
Gideon[]
- Cosmic Rift
- Animation speed has been increased.
- Projectile speed has been increased.
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown adjusted from 13 to 8 seconds at all levels
- Torn Space
- Animation speed has been increased.
- Cooldown adjusted from 15 to 12 seconds. at all levels.
- Burden
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- Cooldown adjusted from 20 to 10 seconds at all levels.
- Black Hole
- Damage type adjusted from “Energy” to “Ability.”
- Animation speed has been increased.
- Ability deals damage over 3.5 seconds, down from 5 seconds.
- Overall damage has not been reduced.
- Relative damage of the ability has not been modified.
- Cooldown adjusted from 100/90/80 to 110/90/70 seconds.
Howitzer[]
- R2000 Missile
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- Cooldown adjusted from 12/11.5/11/10.5 to 8 seconds at all levels.
- Land Mine
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- Cooldown adjusted from 17/16/15/14 to 22/19/16/13 seconds.
- Slow Grenade
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- Cooldown reduced from 20 to 12 seconds at all levels.
- Make it Rain
- Damage type adjusted from “Energy” to “Ability.”
- Animation speed has been increased.
- Projectile speed has been increased.
- Can no longer be cancelled by Howitzer.
- Cooldown reduced from 115/105/95 to 90/70/50 seconds.
Iggy & Scorch[]
- Flame Turret
- Damage type adjusted from “Energy” to “Ability.”
- Oil Spill
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown reduced from 17/16/15/14 to 8 seconds.
- Oil Slick
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown increased from 24/23/22/21 to 18/16/14/12 seconds.
- Flame Belch
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown reduced from 100/90/80 to 90/75/60 seconds.
Lt. Belica[]
- Seismic Assault
- Damage type adjusted from “Energy” to “Ability.”
- Range has been reduced from 2000 to 1600
- Animation speed has been increased.
- Projectile speed has been increased.
- Cooldown reduced from 18/17/16/15 to 15 seconds at all levels.
- Stun Duration reduced from 1/1.4/1.8/2.2 to 0.7/1.1/1.5/1.9 seconds.
- Void Drone
- Damage type adjusted from “Energy” to “Ability.”
- Mana Drain increased from 2 to 10/18/26/34
- Cooldown reduced from 60/59/58/57 to 40 seconds at all levels.
- Void Bomb
- Damage type adjusted from “Energy” to “Ability.”
- Range has been reduced from 1500 to 900.
- Radius has been reduced from 750 to 625.
- Explosion delay has been reduced from 2.25 to 1 second
- Cooldown has been reduced from 15/14/13/12 to 6 seconds at all levels.
- Neural Disruptor
- Damage type adjusted from “Energy” to “Ability.”
- No longer deals base damage.
- Mana to Damage multiplier adjusted to 0.8/1.0/1.2
- Cooldown reduced from 100/90/80 to 100/75/50 seconds.
Narbash[]
- March!
- Cooldown adjusted from 21/19/17/15 to 24/20/16/12 seconds.
- Song of My People
- New Regen Values set at 10/20/30/40.
- Thunk
- Damage type adjusted from "Physical" to "Ability."
- Cooldown adjusted from 18/17/16/15 to 12 seconds at all levels.
- Crash Bang Boom!
- Damage type adjusted from "Physical" to "Ability."
- Cooldown reduced from 100/90/80 to 100/85/70 seconds.
Rampage[]
- Boulder Throw
- Damage type adjusted from "Physical" to "Ability."
- Animation speed has been increased.
- Projectile speed has been increased.
- Cooldown reduced from 18/17/16/15 to 14 seconds at all levels.
- King of the Jungle
- Health Regen reduced to 0.5/1/1.5/2 from 2.25/4.5/6.75/9 per second.
- In the Jungle Health Regen adjusted to 3/6/9/12 from 4.2 per second.
- Pounce
- Damage type adjusted from "Physical" to "Ability."
- Animation speed has been increased.
- Cooldown reduced from 20 to 10 seconds at all levels.
- Enraged
- Can now move while transforming.
- Cooldown reduced from 100/85/70 to 80/60/40 seconds.
Riktor[]
- Riplash
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown reduced from 21/20/19/18 to 14 seconds at all levels.
- Electrocute
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown reduced from 17/16/15/14 to 12 seconds at all levels.
- Shock Therapy
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown reduced from 24/23/22/21 to 21/18/15/12 seconds.
- Skewer
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown adjusted from 100/90/80 to 105/90/75 seconds.
Sevarog[]
- Siphon
- Damage type adjusted from "Physical" to "Ability."
- Animation speed has been increased.
- Cooldown reduced from 10/8.8/7.6/6.4 to 5 seconds at all levels.
- Soul Stack
- Soul Stacks are now generated whenever Sevarog kills a Hero or a minion with any of his abilities.
- Soul Stack growth points adjusted to 20/50/90/140 from 20/40/60/80.
- Soul Stacks now grant both damage and health.
- Soul Stack growth points give a bonus to damage and health
- Hero Kills grant 3 stacks, non hero kills grant 1 stack
- Subjugate
- Damage type adjusted from "Physical" to "Ability."
- Animation speed has been increased.
- Enemy minions and Heroes killed by Subjugate now generate Soul Stacks.
- Cooldown reduced from 17/16/15/14 to 17/15/13/11 seconds.
- Phantom Rush
- Adjusted ramp up to be more fluid.
- Reduced cooldown from 27/25.5/24/22.5 to 16/14/12/10 seconds.
- Colossal Blow
- Damage type adjusted from "Physical" to "Ability."
- Animation speed has been increased.
- No longer instantly kills minions, deals full damage.
- Enemy minions and Heroes killed by Colossal Blow now generates Soul Stacks.
- Cooldown reduced from 70/60/50 to 30 seconds at all levels.
Steel[]
- “Bull Rush” (Previously Charge)
- Damage type adjusted from "Physical" to "Ability."
- Animation speed has been increased.
- Range reduced from 2000 to 1600.
- Cooldown reduced from 15 to 12 at all levels.
- Force Shield
- Projectile speed has been increased.
- Cooldown reduced from 23.8/22.8/21.8/20.8 to 24/20/16/12 seconds.
- “Bulwark” (Previously Shield Block)
- Redesigned: Now blocks 60/70/80/90% of all non-AoE damage that passes through the shield.
- Now lasts 3 seconds at all levels.
- While deployed, Steel cannot turn, but can move normally otherwise. Attacking or reactivating will allow normal movement again.
- Cooldown reduced from 18/17/16/15 to 12 seconds at all levels.
- Shield Slam
- Damage type adjusted from "Physical" to "Ability."
- Animation speed has been increased.
- Cooldown reduced from 100/90/80 to 110/90/70 seconds.
Dekker[]
- Stasis Bomb
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- Cooldown reduced from 19/18.5/18/17.5 to 20/18/16/14 seconds.
- Stun duration decreased from 1/1.4/1.8/2.2 to 0.7/1.1/1.5/1.9 seconds.
- Slow Bubble
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown adjusted from 17/16/15/14 to 20/18/16/14 seconds.
- Projectile speed has been increased.
- Rocket Boots
- Cooldown adjusted from 15/14/13/12 to 24/20/16/12 seconds.
- Containment Fence
- Range reduced from 1200 to 1000
- Duration reduced from 5/6/7 seconds to 3/4/5 seconds.
Muriel[]
- Serenity
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- No longer pierces through minions.
- Cooldown reduced from 15 to 9 seconds at all levels.
- Consecrated Ground
- Damage type adjusted from “Energy” to “Ability.”
- No longer does bonus damage to slowed targets.
- Cooldown reduced from 16/15/14/13 to 12 seconds at all levels.
- Shield values have been adjusted for new balance.
- Explosion time reduced from 1.5 to 1.05 seconds.
- Alacrity
- Cooldown reduced from 15 to 10 seconds at all levels.
- Shield values have been adjusted for new balance.
- Reversal of Fortune
- Shield values have been adjusted for new balance.
The Fey[]
- Bramble Patch
- Damage type adjusted from “Energy” to “Ability.”
- Casting Bramble Patch now prevents movement.
- Cooldown reduced from 18 to 18/16/14/12 seconds.
- Harvest Nettles
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- No longer refunds Mana on hitting a Hero.
- Cooldown reduced from 12 to 6 seconds at all levels.
- Untamed Growth
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- Ability duration decreased from 3 to 2 seconds.
- Cooldown reduced from 17/16/15/14 to 10 seconds at all levels.
- Fly Trap
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- Casting Fly Trap now prevents movement.
- Cooldown reduced from 100/90/80 to 120/100/80 seconds.
File:Hero Portrait Grim.exe.png Grim.exe[]
- Displacement Blast
- Damage type adjusted from “Energy” to “Ability.”
- Projectile speed has been increased.
- Cooldown adjusted from 18/17.5/17/16.5 to 21/17/13/9 seconds.
- Suppression Mode
- Slow adjusted to new balance values.
- Deflector Shield
- Now refunds 25/40/55/70% of missing mana from flat 90/103/116/130
- Cooldown adjusted from 20/19.5/19/18.5 to 22/18/14/10 seconds.
- G.T.F.O.
- Damage type adjusted from “Energy” to “Ability.”
- No longer able to move while targeting.
- Cooldown adjusted from 100/90/80 to 110/90/70 seconds.
Murdock[]
- Buck Shot
- Damage type adjusted from “Energy” to “Ability.”
- Cooldown reduced from 14.4/13.4/12.4/11.4 to 8 seconds at all levels.
- Now shreds Basic Armor 5/7.5/10/12.5.
- Static Trap
- Damage type adjusted from “Energy” to “Ability.”
- Traps now root targets in place for 2 seconds.
- Now requires 3.25 seconds to arm.
- Now lasts for 90 seconds before expiring.
- Concurrent trap limit reduced from 4 to 1/1/2/3.
- Size of trap has been increased from 160 to 230.
- Traps can no longer be stacked on top of one another, traps underneath new traps will be destroyed.
- Move Along
- Damage type adjusted from “Energy” to “Ability.”
- No longer damages Minions.
- Cooldown adjusted from 20/19/18/17 to 21/18/15/12 seconds.
- Long Arm of the Law
- Damage type adjusted from “Energy” to “Ability.”.
- Animation speed has been increased.
- Cooldown adjusted from 100/90/80 to 90/80/70 seconds.
Sparrow[]
- Hail of Arrows
- Damage type adjusted from "Physical" to "Ability."
- Animation speed has been increased.
- Cooldown adjusted from 12/11/10/9 to 12 seconds at all levels
- Relentless
- Damage type adjusted from “Ability” to “Physical”
- Stack Limit reduced from 10 to 5.
- Each stack now adds a percentage of Sparrow’s basic attack damage 2%/3.5%/5%/6.5%
- Piercing Shot
- Damage type adjusted from "Physical" to "Ability."
- Projectile speed has been increased.
- Cooldown has been reduced from 10 to 8 seconds at all levels.
- Inner Fire
- Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.
Crunch[]
- Left Crunch
- Damage type adjusted from "Physical" to "Ability."
- Cooldown reduced from 15/13.5/12/10.5 to 6 seconds at all levels.
- Right Crunch
- Damage type adjusted from "Physical" to "Ability."
- Cooldown reduced from 17/16/15/14 to 10 seconds at all levels.
- Forward Crunch
- Dash speed increased from .7 to .5 seconds.
- Increased Range from 1000 to 1250 and 1250 to 1500 for Empowered.
- Damage type adjusted from "Physical" to "Ability."
- Cooldown reduced from 20/18.5/17/15.5 to 12 seconds at all levels.
- ReCrunch
- Damage type adjusted from "Physical" to "Ability."
- Cooldown reduced from 40/30/20 to 20/15/10 seconds.
Cards[]
- Energy Damage, Energy Armor, and Energy Penetration stats have been removed.
- Physical Damage, Physical Armor, and Physical Penetration stats have been removed.
- Cooldown Reduction has been removed as a purchaseable stat.
Order[]
- Stasis Gem
- Reduced Active Cooldown to 45 seconds from 180 seconds.
- Offensive Maneuvers
- No longer provides Armor against Basic Attacks.
- New Passive: Heals 10 damage when hit by an Enemy basic attack.
- Honor the Pure
- Reduced Cooldown to 45 seconds from 120 seconds.
- Reduced Shield Duration to 3 seconds from 5
- Increased Shield Value to 125 + (25 x Player Level) from 50 + (10 x Player Level).
- Increased Card cost to 6 from 4.
- Everglass
- Changed from an Active to a Passive.
- Reduced Move Speed buff duration to 1 second from 6.
- Reduced Move Speed bonus to 40 from 280.
- No longer provides 5% Cooldown Reduction.
- Now Provides 0.6 Mana Regen.
- Satori Cloak
- Redesigned: Now shreds a flat 15% of enemy’s Basic Armor down from 50% of your Basic and Ability Armor (consecutive hits do not stack).
- Reduced Shred debuff duration to 1.5 seconds from 4
- Changed Card stat to Attack Speed from Ability Armor.
- Radiant Mantle
- Reduced base damage to 10 from 15.
- Increased cost to 6 from 5.
- Tempus Pearl
- Reduced Cooldown to 60 seconds from 120.
- Reduced Move Speed to 100 from 200.
- Purity Censer
- Reduced Cooldown to 90 seconds from 120.
- Increased Card cost to 8 from 7.
- Stone of Salvation
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- Jewel of the Apostle
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- Lantern of Spring
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
- Now Provides a Maxed Bonus of 0.3 Mana Regen.
- Genesis Torch
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
- Now Provides a Maxed Bonus of 0.3 Mana Regen.
- Quartzblade
- No longer provides a Maxed Bonus of Max Health.
- Now Provides a Maxed Bonus of Power.
- Celestine Diamond
- No longer provides Health Regen.
- Now Provides Mana Regen.
- Silverspear
- No longer provides a Maxed Bonus of Mana.
- Now Provides a Maxed Bonus of Power.
- Stasis Gem
Fury[]
- Reverberate
- Reduced Cooldown to 60 seconds from 120
- Reduced buff duration to 4 seconds from 5
- Incessant Onslaught
- Increased Card cost to 5 from 3
- Heartshot
- Reduced buff duration to 4 seconds from 6
- Armavore
- Now restores mana on basic attack rather than on unit kill.
- Reduced Mana gained to 2 from 7
- Rocket Spike
- Now applies debuff on next ability hit rather than on next basic attack hit.
- Killdozer Horn
- Changed Card stat to Mana from Attack Rating.
- Hinder-Beast
- Changed Passive to require “River Buff” instead of “Red Buff.”
- Stinger Boost
- Changed Passive to require “Jungle Buff” instead of “Blue Buff.”
- Blinkshot
- Reduced cooldown to 240 seconds from 300.
- Assists no longer reset the cooldown. The cooldown now only resets on Player Kill.
- Increased window to earn a kill to 8 seconds from 5
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen
- Combustion
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- Hemorrhage
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- Berzerker Drive
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
- Now Provides a Maxed Bonus of 5.5 Attack Speed.
- Burnblood Powder
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
- Now Provides a Maxed Bonus of 0.3 Mana Regen.
- Rageheart Engine
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
- Now Provides a Maxed Bonus of 0.3 Mana Regen.
- Hatespitter
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
- Now Provides a Maxed Bonus of 0.3 Mana Regen.
- Victory Torch
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- Flashfire Piston
- No longer provides a Maxed Bonus of Attack Speed.
- Now provides a Maxed Bonus of Power.
- No longer provides Attack Speed and Power.
- Now provides Attack Speed.
- Madstone Gem
- No longer provides Attack Speed and Power.
- Now provides Power.
- Impact Hammer
- No longer provides a Maxed Bonus of Power.
- Now provides a Maxed Bonus of Crit Chance.
- Reverberate
[]
- Barrier of Will
- Reduced Cooldown to 45 seconds from 120 seconds.
- Reduced Shield Duration to 3 seconds from 5
- Increased Shield Value to 125 + (25 x Player Level) from 50 + (10 x Player Level).
- Increased Card cost to 8 from 6
- Mind Flow
- Reduced Cooldown Reduction value to 10% from 15%
- Nanodrive
- Reduced Cooldown to 45 seconds from 180
- Reduced Move Speed granted for each nearby Hero to 20 from 80
- Plasma Channel
- Reduced Cooldown to 45 seconds from 90
- Megavolt Pylon
- Reduced Cooldown to 60 seconds from 180
- Reduced Mana gained for each nearby Unit to 5 from 10
- Bubble Tap
- Reduced Cooldown to 45 seconds from 120
- Reduced Shield value to 35% of Max Mana from 75% of Current Mana.
- Crucial Snare
- Reduced Cooldown to 60 seconds from 120
- Reduced Slow duration to 2 seconds from 4
- Reduced Slow value to flat 250 Move Speed from 34%
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- Chrono-Tonic
- Increased Cooldown Reduction value to 10% from 7.5%
- Tele-Blink
- Increased Card cost to 6 points from 5
- Reworked Mana cost to a flat 75 Mana from 35% of Base Mana.
- Quantum Casing
- No longer provides 2.5% Cooldown Reduction.
- Now provides 0.3 Mana Regen.
- No longer provides a Maxed Bonus of 7.5% Cooldown Reduction.
- Now provides a Maxed Bonus of 0.6 Mana Regen and 7 Basic Armor.
- Etherweave Mesh
- No longer provides 2.5% Cooldown Reduction.
- Now provides 0.3 Mana Regen.
- No longer provides a Maxed Bonus of 7.5% Cooldown Reduction.
- Now provides a Maxed Bonus of 0.9 Mana Regen.
- Rally the Troops
- No longer provides 2.5% Cooldown Reduction.
- Now provides 0.3 Mana Regen.
- Cast Converter
- No longer provides 2.5% Cooldown Reduction.
- Now provides 0.3 Mana Regen.
- Muta-Gem
- No longer provides a Maxed Bonus of Max Mana.
- Now provides a Maxed Bonus of Mana Regen.
- Barrier of Will
Growth[]
- Charging Brute
- Reduced Move Speed buff duration to 5 seconds from 15
- Reduced Move Speed gained on Unit kill to 10 from 20
- Overflowing Gifts
- Reduced Cooldown to 35 seconds from 75
- Increased Card cost to 5 from 3
- Mending Bloom
- Reduced Cooldown to 35 seconds from 75
- Increased Card cost to 5 from 3
- Nature's Muse
- Reduced Cooldown to 90 seconds from 300
- “Oasis Siphon” (Previously Oasis Key)
- Redesigned Passive: “Basic attacks on Jungle Minions restore 8 Health.”
- Removed Advanced Harvester charges.
- Spiked Boneplate
- No longer provides a Maxed Bonus of Power.
- Now provides a Maxed Bonus of Basic Armor.
- Snakevine Mesh
- No longer provides a Maxed Bonus of Power.
- Now provides a Maxed Bonus of Ability Armor.
- Charging Brute
Corruption[]
- Sirensong
- Reduced cooldown to 30 seconds from 180.
- Reduced Move Speed Buff to 40 from 140.
- Reduced Move Speed duration to 4 seconds from 6.
- Scourging Tails
- Reduce Cooldown to 30 seconds from 45
- Redesigned: Active changed to “On next ability hit...” from “For 6 seconds, on ability hit…”
- Lowered Shred debuff duration to 6 seconds from 15
- Baneflesh
- Reduced Cooldown to 90 seconds from 120
- Reduced Buff duration to 4 seconds from 6
- Wicked Stigma
- Reduced Cooldown to 30 seconds from 120
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- Scarab Claws
- Reduced Armor Shred value to 20% from 100%
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- “Stalker's Siphon” (Previously Stalker’s Key)
- Redesigned Passive: “Basic attacks on Jungle Minions restore 8 Health.”
- Added Attack Speed stat.
- Added Attack Speed as a Maxed Bonus stat.
- “Executioner's Scythe” (Previously Executioner’s Key)
- Redesigned Passive: Basic attacks deal 15 bonus damage to Jungle Minions.
- Removed Advanced Harvester charges.
- Added Crit Chance as a Maxed Bonus stat.
- Increased Card cost to 3 from 2
- “Reaper's Siphon” (Previously Reaper’s Key)
- Redesigned Passive: Basic attacks on Jungle Minions restore 8 Health.
- Removed Advanced Harvester charges.
- Added Power as a Maxed Bonus stat.
- Increased Card cost to 3 from 2
- Traitor's Touch
- No longer provides 2.5% Cooldown Reduction.
- Now Provides 0.3 Mana Regen.
- Shadow Scroll
- No longer provides a Maxed Bonus of Power.
- Now Provides a Maxed Bonus of Ability Penetration.
- Thirstfang
- No longer provides a Maxed Bonus of Life Steal.
- Now Provides a Maxed Bonus of Power.
- Sirensong
Universal[]
- Harvester's Key
- Has been removed from the game.
- Thunder Cleaver
- Reduced Cooldown to 20 seconds from 30
- Increased Cleave damage to 50% from 20%
- “Lazarus Blade” (Previously Lazarus Key)
- Redesigned Passive: Basic attacks on Jungle Minions deal 15 bonus damage and restore 8 health.
- Removed Advanced Harvester charges.
- “Beastmaster's Scythe” (Previously Beastmaster’s Key)
- Redesigned Passive: Basic attacks deal 15 bonus damage to Jungle Minions.
- Added Attack Speed stat.
- Added Max Health as a Maxed Bonus stat.
- “Lord's Siphon” (Previously Lord's Key)
- Redesigned Passive: Basic attacks on Jungle Minions restore 8 Health.
- Removed Advanced Harvester charges.
- No longer provides 2.5% Cooldown Reduction.
- Now provides 0.3 Mana Regen.
- Lord's Ward
- No longer provides 2.5% Cooldown Reduction.
- Now provides 0.3 Mana Regen.
- “Brawler's Scythe” (Previously Brawler's Key)
- Redesigned Passive: Basic attacks deal 15 bonus damage to Jungle Minions.
- Removed Advanced Harvester charges.
- “Magus's Siphon” (Previously Magus' Key)
- Redesigned Passive: Basic attacks on Jungle Minions restore 8 Health”
- Removed Advanced Harvester charges.
- “Guardian's Scythe” (Previously Guardian's Key)
- Redesigned Passive: “Basic attacks deal 15 bonus damage to Jungle Minions” .
- Removed Advanced Harvester charges.
- “Sage's Siphon” (Previously Sage's Key)
- Redesigned Passive: Basic attacks on Jungle Minions restore 8 Health”
- Removed Advanced Harvester charges.
- Circlet of Health
- Reduced Aura Health Regen value to 2.8 from 4.2
- Circlet of Mana
- Reduced Aura Mana Regen value to 0.6 from 0.9
- Chronospike
- Increased Card cost to 5 from 3
- No longer provides a Maxed Bonus of 5% Cooldown Reduction.
- Now Provides a Unique Maxed Passive of 10% Cooldown Reduction.
- Chrono-Mancer Disc
- Increased Card cost to 5 from 3
- No longer provides a Maxed Bonus of 5% Cooldown Reduction.
- Now provides a Unique Maxed Passive of 10% Cooldown Reduction.
- Chrono-vore
- Increased Card cost to 5 from 3
- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
- Now provides a Unique Maxed Passive of 10% Cooldown Reduction.
- No longer provides 5% Cooldown Reduction.
- Now provides 0.6 Mana Regen.
- Pendulum of Lords
- No longer provides 2.5% Cooldown Reduction.
- Now provides 0.3 Mana Regen.
- No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
- Now provides a Maxed Bonus of 0.3 Mana Regen.
- Windcarver Blade
- No longer provides a Maxed Bonus of Power and Attack Speed.
- Now provides a Maxed Bonus of Power.
- Whirling Wand
- No longer provides a Maxed Bonus of Power and Attack Speed.
- Now provides a Maxed Bonus of Attack Speed.
- Spear of the Rifthunter
- No longer provides a Maxed Bonus of Power and Crit Chance.
- Now provides a Maxed Bonus of Crit Chance.
- Riftmagus Scepter
- No longer provides a Maxed Bonus of Power and Crit Chance.
- Now provides a Maxed Bonus of Power.
- Amulet of the Veteran
- No longer provides a Maxed Bonus of Health.
- Now provides a Maxed Bonus of Health and Damage.
- Agoran Scepter
- No longer provides Power.
- Now provides Max Mana.
- Staff of Adamant
- No longer provides Max Health.
- Now provides Max Mana.
- Fountain Spike
- No longer provides a Maxed Bonus of Power.
- Now provides a Maxed Bonus of Power and Max Mana.
- Wellspring Staff
- No longer provides a Maxed Bonus of Power.
- Now provides a Maxed Bonus of Max Mana and Mana Regen.
- Magus' Ward
- No longer provides a Maxed Bonus of Power.
- Now provides a Maxed Bonus of Max Mana.
- Harvester's Key