Release Notes - OT2
Primary Feature Changes or Updates[]
- Co-Op vs. Bots mode is now enabled when selecting your playlists.
- Players currently need a full lobby (total of 5 players) to enter a match vs. bots.
- Death Camera is now enabled on LMB, RMB cycling.
- Pressing Q changes view mode while in Deatch Camera mode. Hardening the code to protect against player crashes when players disconnect
- Added camera HUD info on the HUD when Dead for how to cycle between cameras.
- Deck Builder Preview
- Now shows total card points instead of Card Level for more clarity when purchasing cards.
- Team Chat enabled in-game and the lobby only.
- When joining a team, the TEAM tab will become available for chat
- Player Profile Update
- Players can now look at their Profile information. Currently has some statistics available.
General Changes[]
- Changed “T” to “C” for Team Comms key.
- Enable Damage Flash when your local hero takes damage by default.
Select Screen Update[]
- Hero select changed to alphabetical order (for first 13)
- Co-Op vs. AI enabled after selecting a Hero and choosing playlist.
- Profile progression has been enabled.
- Card Pack unlocks are available.
Heroes[]
- Universal Update
- Implemented diagonal walking animations for all characters.
Dekker[]
- Changed base stat template to Caster (Abilities have worse card scaling to balance out their CC capabilities)
- LMB - Energy Orb
- Increased LMB card scaling
- Q - Stasis Bomb
- Increased Q card scaling significantly
- E - Slow Field
- Reduced base E damage and scaling
- Adjusted minimum placement distance
- Fixed camera reset
- Adjusted the timing of the E bubble slow on deploy.
- R - Containment Field
- Delayed camera reset
Feng Mao[]
- Q - Mad Dash
- Now has a tenth of a second delay between the time his projectile hits and the time he teleports. He currently disappears during that time and now has a catch-up follow cam. This effect is temporary. He’ll get a new FX that display a BAMF! cloud at the origin and the end point, 1/10th of a second apart.
- E - Brake Check
- Damage type to physical is more consistent with the rest of his kit.
- R - Crushing Shield
- Increased the height of the targeting mode.
- This change will not guarantee that an enemy within range can’t jump over the damage volume. We will address this at a later date.
- Enhanced the VFX
- Ability no longer interruptible once he reaches the “strike” animation state.
Gadget[]
- Adjusted multiple animations to keep turkey bot locked in hand.
Gideon[]
- Changed VFX on Cosmic Rift (Q) ability to big meteor chunks.
- Added looping GC to enemy who has Burden applied to them for the duration of the ability.
- E - Torn Space
- Reduced the damage scaling
- Increased the duration of the abilities runs speed buff.
- RMB - Burden
- Increased the damage scaling
Grux[]
- Improved and polished various animations.
- Fixed pop while jumping.
- Added melee twist curves to the attack animations to fix excessive twisting while playing the upper body animation of the attack.
- Q - Rippling Smash
- Increased base damage scaling.
- Increased card scaling.
- R - Resonating Blow
- Increased base physical damage
Howitzer[]
- R - Make it Rain
- Reduced the targeting hang time for by 1.5 seconds.
Kallari[]
- Fixed a bug where stealth ability would block other targeting modes visuals.
- Fixed an issue caused by her Passive which led to incorrect stuns against enemy heroes in travel mode.
- R - Death Sentence
- Changed the shape of the ultimate’s dash from a square to a sphere to make damage more consistent while moving.
Muriel[]
- Fixed a bug causing the projectile speed of her Orb attack (LMB) to feel slower than it should be. The projectile speed should now feel more in-line with Gideon’s primary speed.
- Fixed a bug causing Reversal of Fortune (R) to land under the world.
- Tweaked her flightpath and camera to eliminate clipping when she uses her Ultimate.
- Added a few extra safeties to try and ensure there is no skidding after she lands her Ultimate.
- Various improvements to travel mode and movement
- 180 degree pivots are less pronounced than the starts
- Wings for all directions orient more with the world.
- Blending improvements for 180 pivots
- Now skips the start animations if jumping.
Rampage[]
- Rampage now has increased range on his basic attack, Punch (LMB) while in his Enraged (R) form. This is a 1.75x multiplier of melee attack range.
- Known targeting view bug where the correct targets are lighting up while using the ability.
- Added new bipedal turn in place of animations used during ultimate.
- Added new Enrage (R) specific melee attacks.
- Tweaked blend and upper body on all melee attack animations.
- Cleaned up tooltip text.
Sparrow[]
- Re-oriented Inner Fire (R) ability aim towards the reticle and added more polish.
- Hair pass on Inner Fire (R) ability fires. New aim offset to play nicer with turn animations.
Steel[]
- Fixed a bug where his RMB was blocking damage from all directions and not just front.
- E - Force Shield
- Fixed for Steel’s shield occasionally taking too long to spawn if thrown in the wrong spot.
TwinBlast[]
- Changed Bolt to “Nitro”. Nitro causes attack speed increases. Leveling the ability increases with each ability. Normal attacks now mark targets while Q is active.
- Range of Doubleshot (LMB) increased to hold Q bolt range while Q is active.
- Added new grenade mesh on the projectile
- Allow Twinblast to Dive (RMB) while falling.
- General Twinblast Changes
- Added support for primary fire alternative right/left side.
- Updated Travel Mode pose and travel mode specific, jump animations.
- Updated the start and stop animations with a new pose.
Agora[]
- Merged Ivy for Bases and reverted instances for bot lane and jungles for now pending better negative scale solution.
- Jungle Buffs
- Updated blue buff to also provide +20% cooldown reduction (allowing players to go beyond the hard cap) and attack speed.
- Updated Black Buff to provide +2x damage vs. structures (i.e. 3x normal damage) and a +25% attack speed buff.
- Updated Black Buff Spawner to level up.
- Updated Black Buff Minion to have more health and damage as it levels.
- Updated Black Buff Minion to be a multi-player encounter (but not as strong as the OP)
- Disabled jungle camp leveling
- Prime Helix
- Reworked Prime Helix health and damage values to account for new spawn times.
- Enable leveling of Prime Helix (each kill will level Prime Helix)
- Towers
- Outer Tower health reduced from 3000 to 2000.
- Added polish animation to emissive details on turret towers.
- Updated glowing rune colors for proper team color handling.
- Inhibitor
- Removed Inhibitor health Regen
- Shadow Plane
- Added camera lens effect back to shadow plane.
- Minions
- Updated animations.