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The world is my stage


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Tim is the name (or possibly a codename) for a new hero coming to Paragon. 

Strings[]

 AttackSpeedRating:              100 - 129.4 (+ 2.1 per lvl)  
 BaseAttackTime:                 1.35  
 CleaveRating:                   0  
 LeftClickARC:                   1  
 LeftClickBasePower:             58 - 86 (+ 2 per lvl)  
 EnergyRegenRate:                0.8 - 2.48 (+ 0.12 per lvl)  
 Health:                         475 - 1371.42 (+ 64.03 per lvl)  
 HealthRegenRate:                1.25 - 4.05 (+ 0.2 per lvl)  
 MaxEnergy:                      225 - 897 (+ 48 per lvl)  
 AbilityPenetrationRating:       0  
 AbilityResistanceRating:        20 - 30.5 (+ 0.75 per lvl)  
 BasicPenetrationRating:         0  
 BasicResistanceRating:          18 - 46 (+ 2 per lvl)  
 Alternate  
    ARC:                  0  
    BasePower:            0  
    Cooldown:             14  
    Cost:                 -65 / -75 / -85 / -95  
    Duration:             2.5 / 3 / 3.5 / 4  
    Range:                1500  
    Steal.AttackSpeed:    -66  
    Steal.MoveSpeed:      -150  
 Primary  
    ARC:                  0  
    BasePower:            0  
    Cooldown:             25  
    Cost:                 -75 / -90 / -105 / -120  
    Duration:             2 / 3 / 4 / 5  
 Secondary  
    ARC:                  0.3  
    AttackCount:          6 / 5 / 4 / 3  
    BasePower:            25 / 50 / 75 / 100  
    Cooldown:             0  
    Cost:                 0  
    Radius:               150  
    Slow.Max.Duration:    1.25  
    Slow.Max.Magnitude:   -125 / -150 / -175 / -200  
    Slow.Stack.Count:     10  
    Slow.Stack.Duration:  0.125  
    Slow.Stack.Magnitude: -12.5 / -15 / -17.5 / -20  
 Ultimate  
    ARC:                  0  
    BasePower:            0  
    Cooldown:             105 / 75 / 45  
    Cost:                 -75 / -50 / -25  
    RewindTime:           4  


GameplayCue.Tim.Primary.Cast

GameplayCue.Tim.Primary.Proj

GameplayCue.Tim.Primary.Shake


Tim.Balance.Ability.Alternate.Duration

Tim.Balance.Ability.Alternate.Range

Tim.Balance.Ability.Alternate.Steal.AttackSpeed

Tim.Balance.Ability.Alternate.Steal.MoveSpeed

Tim.Balance.Ability.Primary.Duration

Tim.Balance.Ability.Secondary.AttackCount

Tim.Balance.Ability.Secondary.Radius

Tim.Balance.Ability.Secondary.Slow.Max.Duration

Tim.Balance.Ability.Secondary.Slow.Max.Magnitude

Tim.Balance.Ability.Secondary.Slow.Stack.Count

Tim.Balance.Ability.Secondary.Slow.Stack.Duration

Tim.Balance.Ability.Secondary.Slow.Stack.Magnitude

Tim.Balance.Ability.Ultimate.RewindTime


(Tag="Ability.Tim.AugmentedAttack.GameplayEffect",DevComment="The Gameplay Effect that grants Augmented Attack Status for Tim")

(Tag="Ability.Tim.AugmentedAttack.Active",DevComment="Tim\'s Next Attack will be Augmented")


Ability.Tim.AugmentedAttack.Active

Ability.Tim.AugmentedAttack.GameplayEffect

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