Tim is the name (or possibly a codename) for a new hero coming to Paragon.
Strings[]
AttackSpeedRating: 100 - 129.4 (+ 2.1 per lvl) BaseAttackTime: 1.35 CleaveRating: 0 LeftClickARC: 1 LeftClickBasePower: 58 - 86 (+ 2 per lvl)
EnergyRegenRate: 0.8 - 2.48 (+ 0.12 per lvl) Health: 475 - 1371.42 (+ 64.03 per lvl) HealthRegenRate: 1.25 - 4.05 (+ 0.2 per lvl) MaxEnergy: 225 - 897 (+ 48 per lvl)
AbilityPenetrationRating: 0 AbilityResistanceRating: 20 - 30.5 (+ 0.75 per lvl) BasicPenetrationRating: 0 BasicResistanceRating: 18 - 46 (+ 2 per lvl)
Alternate ARC: 0 BasePower: 0 Cooldown: 14 Cost: -65 / -75 / -85 / -95 Duration: 2.5 / 3 / 3.5 / 4 Range: 1500 Steal.AttackSpeed: -66 Steal.MoveSpeed: -150 Primary ARC: 0 BasePower: 0 Cooldown: 25 Cost: -75 / -90 / -105 / -120 Duration: 2 / 3 / 4 / 5 Secondary ARC: 0.3 AttackCount: 6 / 5 / 4 / 3 BasePower: 25 / 50 / 75 / 100 Cooldown: 0 Cost: 0 Radius: 150 Slow.Max.Duration: 1.25 Slow.Max.Magnitude: -125 / -150 / -175 / -200 Slow.Stack.Count: 10 Slow.Stack.Duration: 0.125 Slow.Stack.Magnitude: -12.5 / -15 / -17.5 / -20 Ultimate ARC: 0 BasePower: 0 Cooldown: 105 / 75 / 45 Cost: -75 / -50 / -25 RewindTime: 4
GameplayCue.Tim.Primary.Cast
GameplayCue.Tim.Primary.Proj
GameplayCue.Tim.Primary.Shake
Tim.Balance.Ability.Alternate.Duration
Tim.Balance.Ability.Alternate.Range
Tim.Balance.Ability.Alternate.Steal.AttackSpeed
Tim.Balance.Ability.Alternate.Steal.MoveSpeed
Tim.Balance.Ability.Primary.Duration
Tim.Balance.Ability.Secondary.AttackCount
Tim.Balance.Ability.Secondary.Radius
Tim.Balance.Ability.Secondary.Slow.Max.Duration
Tim.Balance.Ability.Secondary.Slow.Max.Magnitude
Tim.Balance.Ability.Secondary.Slow.Stack.Count
Tim.Balance.Ability.Secondary.Slow.Stack.Duration
Tim.Balance.Ability.Secondary.Slow.Stack.Magnitude
Tim.Balance.Ability.Ultimate.RewindTime
(Tag="Ability.Tim.AugmentedAttack.GameplayEffect",DevComment="The Gameplay Effect that grants Augmented Attack Status for Tim")
(Tag="Ability.Tim.AugmentedAttack.Active",DevComment="Tim\'s Next Attack will be Augmented")
Ability.Tim.AugmentedAttack.Active
Ability.Tim.AugmentedAttack.GameplayEffect