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When in stasis, you are immune to damage and crowd control for 2.5 sec, but you also can't move, attack or use abilities. All channeled abilities are interrupted.
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A ''Stasis'' is a type of status effect which renders the hero immune to damage and crowd control, but also disables movements, basic attacks and abilities. All channeled abilities are interrupted.
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==Cards==
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*[[Stasis Rune]]'s active
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*[[Domain of Stillness]]'s active
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{{Navbox Mechanics}}

Latest revision as of 14:59, December 26, 2017

A Stasis is a type of status effect which renders the hero immune to damage and crowd control, but also disables movements, basic attacks and abilities. All channeled abilities are interrupted.

CardsEdit

Mechanics
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes (Agility/Vitality/Intellect) ● CardsCooldownCooldown ReductionExperienceJumpGemsGoldHealthManaMovement Speed (Movement Speed Penalty)
Attack Armor PenetrationAttack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeLifestealPower
Status Effects, Buffs and Debuffs BlindCrowd ControlImmunityMetamorphosisRewindShadow PlaneShieldSilenceSlowStasis
World AgoraMinimapBackdoor ProtectionCoreFog WallsFountainJump PadMinionsNeutral Monsters (Aqua Camp/Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● TowerWards
Gameplay GankingHarassmentInitiatingJunglingKillLanePushingRespawnTraits
Legacy Red CampBlue CampAltarAmber LinkHarvester (Harvester Keys) ● RaptorsShadow PadsTravel Mode
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