Sparrow is a low mobility Ranger capable of becoming a high damage carry late game. Sparrow depends on her teammates for protection, while she devastates enemies with her attacks. Sparrow has no escape abilities so positioning is key. Don't push too far forward without backup. In teamfights stay behind your tanks and focus down targets from afar.
Abilities[]
Hail of Arrows | ||
Sparrow rains down arrows in an area, dealing Ability Damage over 4 seconds | ||
Ability Damage: 117/175/234/293 Mana Cost: 50 Duration: 4 |
Power Scaling: 2.09 Cooldown: 8 |
Background[]
- As a child, practiced the bow until her fingers bled, then practiced some more.
- Has been imprisoned many times.
- Loves the hunt more than the kill.
Emotes quotes[]
- Sparrow gracefully pays tribute to those that have fallen before her.
- Sparrow doesn't have time to deal with challengers who are worth less than dirt.
- When the party really gets going, Sparrow has been known to show off her balancing skills.
Extra lore[]
- Sparrow is in the same noble family as Greystone, specifically his niece.
- In her voice lines, Sparrow states that her name comes from the bird of the same name. She states that a sparrow landed on her window which inspired her name, although it is unknown if Sparrow is her actual name or just a nickname.
“Born an heir of the Greystone family, Sparrow abandoned noble life to seek out justice against her apathetic birth family, and gradually form a new family—a band of ragtag, likeminded women to aid her in righteous thievery and merry freedom.”
Trivia[]
Before being properly implemented, the Forest Rogue skin had a lot of variations. Eventually, only 2 of them have been kept in the game.
Gallery[]
Skins[]
Images[]
Videos[]
Change Log[]
Update V45 - January 17, 2018
- General Balance
- Base Basic Attack Damage decreased from 50.2 to 45.9.
- Basic Attack Damage per level decreased from 3.4 to 3.2.
- Polish and Bug Fixing
- Minor visual improvements to the Zechin Huntress and Rogue skins.
Update V44.6 - December 12, 2017
- Polish and Bug Fixing
- Minor animation improvements to the Hold My Ale emote.
Update V44.3 - November 20, 2017
- Piercing Shot
- Mana cost decreased from 80/90/100/110 to 55/65/75/85.
- Improvements made to ability’s camera mode and animation times.
- Hail of Arrows
- Cooldown decreased from 10s to 8s at all levels.
- Mana cost decreased from 75 to 50 at all levels.
- Relentless
- Max stacks increased from 5 to 10.
- Percent bonus Damage decreased from .2% / 4% / 6% / 8% to 1.75% / 3.5% / 5.25% / 7%.
- General Balance
- Base Basic Defense decreased from 20.7 to 14.7.
- Basic Defense per level increased from 2.2 to 2.6.
- Movement Speed decreased from 720 to 680.
Update V43.3 - October 10, 2017
- Hail of Arrows
- Cooldown reduced from 12 s to 10 s
- Inner Fire
- Duration increased from 3/5/7 s to 4/6/8 s
- Side arrow damage adjusted from 50% at all levels to 50/58/66%
- General Balance
- Attack damage per level increased from 3 to 3.4
- Base Basic Defense increased from 17.3 to 20.7
Update V41 - June 27, 2017
- Polish and Bug Fixing
- Sparrow’s bow no longer floats in air above her when she is knocked up
- Better aligned Sparrow's Rain of Arrows visual effects with each instance of damage
Update V39.4 - May 2, 2017
- Polish and Bug Fixing
- Corrected an issue that prevented her death animation from playing
Update V39 - April 4, 2017
- Polish & Bug Fixing
- Fixed Sparrow's low health vocal effort sound contiously playing after she has been healed.
Update V38.4 - March 21, 2017
- Added the Zechin Huntress skin to in-game store.
Update V38.3 - March 14, 2017
- Piercing Shot
- Card Scaling reduced to 0.75 from 1.0
- Base damage reduced to 75 / 125 / 175 / 225 from 80 / 140 / 200 / 260
- Cooldown increased to 9 seconds from 8 seconds
- Inner Fire
- Cooldown to 100 / 85 / 70 from 90 / 70 / 50
Update V38 - February 21, 2017
- Polish & Bug Fixing
- Fix for some animation clipping issues with Sparrow's Hail of Arrows ability
- Minor tweaks to Sparrow's primary attack FX.
Update V37 - January 31, 2017
- Piercing Shot
- Piercing shot now correctly charges for 1s.
- Fixed a bug where Piercing shot would not pass through geometry.
- Polish/Bug Fixing
- FX improvements to Rain of arrows.
Update V36.2 - January 24, 2017
- Polish/Bug Fixing
- Fixed various clipping, mesh and animation issues.
Update V36.1 - January 17, 2017
- Attack speed per level to 2.8 from 0.
Update V36 - January 10, 2017
- Polish and Bug Fixing
- Added duration display to “Inner Fire” UI element.
- Bow Shot impact audio has been updated to be more clear when an enemy is struck.
Update V35.1.2 - January 3, 2017
- Relentless
- Increased damage multiplier to .03/.05/.07/.09 from .02/.035/.05/.065
Update V35 - December 6, 2016
- Hail of Arrows
- Damage type adjusted from "Physical" to "Ability."
- Animation speed has been increased.
- Cooldown adjusted from 12/11/10/9 to 12 seconds at all levels
- Relentless
- Damage type adjusted from “Ability” to “Physical”
- Stack Limit reduced from 10 to 5.
- Each stack now adds a percentage of Sparrow’s basic attack damage 2%/3.5%/5%/6.5%
- Piercing Shot
- Damage type adjusted from "Physical" to "Ability."
- Projectile speed has been increased.
- Cooldown has been reduced from 10 to 8 seconds at all levels.
- Inner Fire
- Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.
Update V32 - September 27, 2016
- Polish & Bug Fixing
- Various animation polish and tweaks.
Update V31 - September 6, 2016
- Piercing Shot
- Added ground targeting element to Piercing Shot.
- Polish & Bug Fixing
- Fixed missing audio for arrow impacts on Hail of arrows.
Update V30 - August 11, 2016
- Bug Fix/Polish
- Added sounds to recall, taunt, and level start animations.
Update V29 - July 26, 2016
- Bug Fix / Polish
- Fixed an issue where Hail of Arrows would cause an extra tick of damage to be applied.
Update V28 - June 30, 2016
- Bow Shot
- Projectile speed should now be consistent with all other projectile speeds.
- Piercing Shot
- No longer disappears if Sparrow is silenced or stunned after cast.
- Relentless
- Increased duration of stacks from 3 seconds to 5 seconds.
- Polish/Bug Fixing:
- Added sound to Sparrow emote, victory, respawn, match start, and select screens.
Update V27.1 - June 21, 2016
- Inner Fire
- Fixed Ability damage behaving incorrectly due to basic attack changes that were not also applied to her modified basic attack when ulted.
Update V27 - June 14, 2016
- Passive - Relentless
- This functionality has been moved into the base hero kit - see below.
- Hall of Arrows
- Card scaling has been reduced from 1.0 to 0.25.
- Invigorate
- Ability renamed to “Relentless”.
- Ability has been redesigned - no longer increases attack speed.
- Passive : Successive hits on the same target deal an additional 3/7/11/15 Physical. Damage. This effect stacks and is triggered by any damage Sparrow causes.
- This ability now caps at 10 stacks.
- Polish / Bug Fixing:
- Added Sparrow death and low health vocal efforts.
- Corrected a bad interaction with Inner Fire and Bowshot.
Update V25 - May 10, 2016
- Fixed double damage indicators appearing when using Hail of Arrows.
Update V24 - April 21, 2016
- Updated Select Screen animations for Sparrow, Grux, Howitzer and Gideon.
- Extended Recall animations for Kallari, Muriel Gideon, Sparrow and Steel to prevent them from popping back into idle before teleporting.
- FX Updates for Inner Fire.
- Jump changed so she stays in targeting pose.
- Updated Sparrow vocal efforts when attacking, walking, jumping, etc.
- Fixed a bug where sparrows primary crosshair would show up when targeting with Hail of Arrows. Also swapped out Piercing Shot and Inner Fire crosshairs for crosshairs that are different than her primary fire so it’s clear her mode has changed.
Update V23 - April 6, 2016
- Updated lobby animations for Sparrow, Gideon, Grux and Steel.
Update OT10 - March 5th, 2016
Patch 1:
- Fixed a bug where Sparrow did not drop Amber when she died.
Patch 2:
- Reduced card scaling of Draw A Bead ability.
- Dead Eye passive ability now capped at 5 stacks.
- Removed damage bonus from middle arrow during Inner Fire ultimate ability.
- Invigorate ability has been reworked to now grant increased attack speed for her next 3 arrows.
Update OT8 - February 19th, 2016
- Players can no longer reset their auto attack by activating E ability.
Update OT7 - February 13 2016
- Reduced the damage increase on her center ultimate arrow.
- The attack speed buff on Invigorate (E) ability has been fixed to last the full duration.
- Increased cooldown for Invigorate (E) ability to account for the active duration of the ability.
Update OT5 - January 30th, 2016
- Hail of Arrows (Q) damage radius collision no longer persists 1 second after the VFX ends.
Update OT4 - January 23th, 2016
- Inner Fire (R) reworked to increase the effect of leveling this ability.
- Ground placement of Hail of Arrows (Q) will now work on extreme heights.
Update OT3 - January 15th, 2016
- Added short description updates for in-game ability upgrade menu.
- Inner Fire (R) updated to be more consistent with other Basic Attack (LMB) enhancing ultimates.
Update OT2 - January 9th, 2016
- Re-oriented Inner Fire (R) ability aim towards the reticle and added more polish.
- Hair pass on Inner Fire (R) ability fires. New aim offset to play nicer with turn animations.
Heroes | |
---|---|
Aurora ● Countess ● Crunch ● Dekker ● Drongo ● Feng Mao ● Gadget Gideon ● Greystone ● GRIM.exe ● Grux ● Howitzer ● Iggy & Scorch Kallari ● Khaimera ● Kwang ● Lt. Belica ● Morigesh ● Murdock ● Muriel Narbash Phase ● Rampage ● Revenant ● Riktor ● Serath ● Sevarog Shinbi Sparrow ● Steel ● Terra ● The Fey ● TwinBlast ● Wraith ● Wukong Yin ● Zinx |