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Siphons are cards that have an Unique Passive that make your basic attacks on jungle minions restore 8 health. Siphons don't stack with each other.

Siphons[]

Card Name

Affinity

Cost

Placement Time

Bonus 1 Bonus 2 Bonus 3
Lord's Siphon Icon UniversalUniversal 3 3s 60 Health 30 Mana 0.3 Mana Regen
Magus' Siphon Icon UniversalUniversal 3 3s 6 Power 30 Mana Fully Upgraded Bonus: 6 Power
Oasis Siphon Icon growth Growth 3 3s 1.4 Health Regen 2.5% Lifesteal Fully Upgraded Bonus: 1.4 Health Regen
Reaper's Siphon Corruption Corruption 3 3s 6 Power 4% Crit Chance Fully Upgraded Bonus: 6 Power
Sage's Siphon Icon UniversalUniversal 3 3s 6 Power 60 Health Fully Upgraded Bonus: 6 Power
Stalker's Siphon Corruption Corruption 3 3s 2.5% Lifesteal 5.5 Attack Speed Fully Upgraded Bonus: 5.5 Attack Speed

See also[]

Mechanics
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes (Agility/Vitality/Intellect) ● CardsCooldownCooldown ReductionExperienceJumpGemsGoldHealthManaMovement Speed (Movement Speed Penalty)
Attack Armor PenetrationAttack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeLifestealPower
Status Effects, Buffs and Debuffs BlindCrowd ControlImmunityMetamorphosisRewindShadow PlaneShieldSilenceSlowStasis
World AgoraMinimapBackdoor ProtectionCoreFog WallsFountainJump PadMinionsNeutral Monsters (Aqua Camp/Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● TowerWards
Gameplay GankingHarassmentInitiatingJunglingKillLanePushingRespawnTraits
Legacy Red CampBlue CampAltarAmber LinkHarvester (Harvester Keys) ● RaptorsShadow PadsTravel Mode
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