Basic Attack Damage
Attacks per Second
Serath is a melee carry that trades out the safety of being able to attack from range for increased damage and mobility. Serath hides an inner darkness, but has trained to balance her two natures, hoping to one day claim justice for her fallen comrades. Serath can dish out large amounts of damage on her enemies, but she must be within melee range to do so. To maximize your damage, skirt the edges of teamfights and deal damage safely. Your job is to deal damage, not chase down and kill the first enemy you see. Utilize your abilities to remain elusive in fights, mobility is the key to your success. Channel your inner darkness and find balance to overcome your enemies.
Melee basic attack dealing Basic Damage.
Cleave Damage: 10%
Serath sweeps her wings in front of her, dealing AOE Ability Damage and applying a 25% Movement Speed Slow for 2 seconds.
Ability Damage: 88/140/193/246 Mana Cost: 75 Movement Speed Slow: 25%
Power Scaling: 1.88 Cooldown: 14 Duration: 2
Serath hovers in place and hits enemies in a targeted area with a ghostly slash. Each slash deals Serath's Basic Damage and additional bonus Basic Damage and is applied one target at a time, with a 0.2s delay between each attack. While attacking, she is immune to damage and crowd control.
Power Scaling: 1.04 Cooldown: 12 Vertical Range: 750
Serath will slowly fall down back to the ground if she doesn't choose a place to land.
Serath lets her dark side take over for 15 seconds. At that time, one stack of Burn and one stack of Weakness is applied to enemies within 600 units Range. Burn does Ability Damage over 3 seconds. Weakness will cause Enemy Damage to be -10/-15/-20% of normal for 3 seconds. Any enemies she hits with another ability during the entire 15s Duration will also have a Burn and Weakness applied to them. Burning enemies take additional Basic Damage if Serath hits them with a Basic Attack while this ability is active.
Burn Ability Damage: 30/45/60 Power Scaling: 0.1 Cooldown: 100/80/60 Additional Basic Damage on Burning enemies: 15/20/25 Duration: 15s
The Vigilant expected the Rite of Atonement to kill her. So did she.
Can only remember her childhood when she surrenders to Heresy.
Fears that she will commit crimes for which there is no redemption.
"She was engaged in a battle with a certain group. Sevarog appears and wiped out everyone on both sides and approached Serath. Instead of killing her he let her live as he sensed something in her a darkness, she contemplated that thought and now she wants revenge."
Serath is the only left-handed hero, Revenant using his left hand since he can't use his right one anymore, because of the possession.
Serath in the traditional armor of the Vigilant
How to Unlock: Unlocked by default
Serath dons the silver-white armor of a Vigilant guardian, not yet tempered by her inner darkness