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Harvester Keys were cards that sped up the building of Harvesters. Without keys, Harvesters took a long time to build up. They were removed with the Monolith update, and all Harvester Keys (with the exception of the Harvester's Key, which has been removed from the game) have been replaced with Siphons and Scythes.

Harvester's Key[]

Harvester's Key card

The Harvester's Key card is a 1 point, Passive card. It has one use and has to be recharged at the base to be reused.

If a player has a Harvester's Key in their inventory and it still has its one use, the next Harvester built by that player will construct in 6 seconds.

Advanced Keys[]

There are several other keys with different stat bonuses and effects. These more advanced cards cost 2 or 3 CP and the variety in them allows them to be used efficiently in most deck compositions. There are several advanced key cards available to purchase in the Card Shop, each suited for a different hero or playstyle.

Card Name

Affinity

Cost

Placement Time

Bonus 1 Bonus 2 Bonus 3
Beastmaster's Key Icon UniversalUniversal 3 3s 60 Health 50% Icon Cleave 128x Damage Bonus against jungle minions.
Brawler's Key Icon UniversalUniversal 3 3s 6.5 Physical Damage 30 Mana
Executioner's Key Corruption Corruption 2 3s 6.5 Physical Damage 4% Crit Chance
Guardian's Key Icon UniversalUniversal 3 3s 6.5 Physical Damage 60 Health
Lord's Key Icon UniversalUniversal 3 3s 60 Health 30 Mana 2.5% Cooldown Reduction
Magus' Key Icon UniversalUniversal 3 3s 6.5 Energy Damage 30 Mana
Lazarus Key Icon UniversalUniversal 4 3s 60 Max Health While on a Harvester, gain 8.4 Health Regen and +80 Move Speed. Move Speed last 5 seconds, and stacks every second up to 240.
Oasis Key Icon growth Growth 3 3s 1.4 Health Regen 2.5% Lifesteal While near a Well, gain 0.9 Mana Regen and 60 Health
Reaper's Key Corruption Corruption 2 3s 6.5 Energy Damage 4% Crit Chance
Sage's Key Icon UniversalUniversal 3 3s 6.5 Energy Damage 60 Health
Stalker's Key Corruption Corruption 3 3s 2.5% Lifesteal 50% Icon Cleave 128x Damage Bonus against jungle minions.
Mechanics
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes (Agility/Vitality/Intellect) ● CardsCooldownCooldown ReductionExperienceJumpGemsGoldHealthManaMovement Speed (Movement Speed Penalty)
Attack Armor PenetrationAttack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeLifestealPower
Status Effects, Buffs and Debuffs BlindCrowd ControlImmunityMetamorphosisRewindShadow PlaneShieldSilenceSlowStasis
World AgoraMinimapBackdoor ProtectionCoreFog WallsFountainJump PadMinionsNeutral Monsters (Aqua Camp/Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● TowerWards
Gameplay GankingHarassmentInitiatingJunglingKillLanePushingRespawnTraits
Legacy Red CampBlue CampAltarAmber LinkHarvester (Harvester Keys) ● RaptorsShadow PadsTravel Mode
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