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[[File:Harvester.png|thumb|352px]]
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[[File:harvesters.jpg|thumb|352px]]
A [[Harvester]] is a stationary unit placed on a map solely for the production of Amber, an in-match currency. There can be as many as 7 Harvesters total. Any player who is assigned to build these devices, should ideally slot a Harvester [[Key]] (or better) card first. This will decrease the time it takes to build it.
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A [[Harvester]] is a mysterious structure placed on [[Agora]] for the production of Amber, an in-match currency. There are 7 Harvesters placed throughout the map.
:Note:Be sure to include one in any player-built deck. All starter decks have one Harvester Key card in them.
 
To activate a built Harvester, the player needs to be in range of it. Any amount of amber collected is duplicated to each team member. Enemy Harvesters can be destroyed and new harvesters can be rebuilt in enemy locations. This means that one team could potentially have more Harvesters than the other, possibly giving them an advantage. They can also be damaged and not destroyed. This will destroy any amber it had currently collected, defying it to enemy players.
 
   
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Any player who is assigned to build these devices, should ideally slot a Harvester [[Key]] (or better) card first. This will decrease the time it takes to build it.
   
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===== ''Be sure to include one in any player-built deck.'' =====
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* To activate a built Harvester, the player needs to be in range of it. Any amount of amber collected is distributed evenly to each team member. Enemy Harvesters can be destroyed and new Harvesters can be rebuilt in enemy locations. This means that one team could potentially have more Harvesters than the other, possibly giving them an advantage.
   
Patch Notes:
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* If a Harvester is activated by one team, the other team cannot collect from it. Instead, they can attack it. If they cause enough damage, the Harvester will be reset to Neutral and become dormant. Thirty seconds later, it will reactivate, allowing someone to claim it and begin the cycle again
   
[[Patch Notes .27 6-10-2016|Update .27]] - Hitting an enemy Harvester now steals 100% of the CP value (instead of the lower % previously returned.) In the future, attacking a harvester will be SILENT and cause no damage (nor activate any “under attack” message) while there is still Amber inside it. Once empty, the Harvester will begin taking damage as normal.
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* If a Harvesters tank is full, extra Amber orbs will fall out of the Harvester, and land on the ground where they can be claimed by either team. These orbs will eventually time out, meaning inefficient collection from Harvesters will cause the team that has claimed it to miss out on maximizing their CXP.
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* Harvesters that are attacked will have their CXP stolen from the attacker.
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The Harvesters at the ally jungles spawn at 3:00 minutes. The outer Harvesters spawn at 6:00 minutes and the OP Buff Harvester spawns at 9:00 minutes.
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 07:11, June 19, 2016

Harvesters

A Harvester is a mysterious structure placed on Agora for the production of Amber, an in-match currency. There are 7 Harvesters placed throughout the map.

Any player who is assigned to build these devices, should ideally slot a Harvester Key (or better) card first. This will decrease the time it takes to build it.

Be sure to include one in any player-built deck.
  • To activate a built Harvester, the player needs to be in range of it. Any amount of amber collected is distributed evenly to each team member. Enemy Harvesters can be destroyed and new Harvesters can be rebuilt in enemy locations. This means that one team could potentially have more Harvesters than the other, possibly giving them an advantage.
  • If a Harvester is activated by one team, the other team cannot collect from it. Instead, they can attack it. If they cause enough damage, the Harvester will be reset to Neutral and become dormant. Thirty seconds later, it will reactivate, allowing someone to claim it and begin the cycle again
  • If a Harvesters tank is full, extra Amber orbs will fall out of the Harvester, and land on the ground where they can be claimed by either team. These orbs will eventually time out, meaning inefficient collection from Harvesters will cause the team that has claimed it to miss out on maximizing their CXP.
  • Harvesters that are attacked will have their CXP stolen from the attacker.

The Harvesters at the ally jungles spawn at 3:00 minutes. The outer Harvesters spawn at 6:00 minutes and the OP Buff Harvester spawns at 9:00 minutes.

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