Paragon Wiki
(Created page with "thumb|352px A Harvester is a stationary unit placed on a map solely for the production of Amber. There are normally two per map. To activate a Harve...")
Tag: rte-source
 
mNo edit summary
Tag: rte-source
Line 1: Line 1:
 
[[File:Harvester.png|thumb|352px]]
 
[[File:Harvester.png|thumb|352px]]
A Harvester is a stationary unit placed on a map solely for the production of [[Amber]]. There are normally two per map. To activate a Harvester, the player needs to approach it and place a keycard. Once the Harvester is activated, it will produce Amber for the player and their team. Players collect the Amber by standing on the collection zone.
+
A [[Harvester]] is a stationary unit placed on a map solely for the production of Amber, an in-match currency. There can be as many as 7 Harvesters total. Any player who is assigned to build these devices, should ideally slot a Harvester [[Key]] (or better) card first. This will decrease the time it takes to build it.
  +
:Note:Be sure to include one in any player-built deck. All starter decks have one Harvester Key card in them.
  +
To activate a built Harvester, the player needs to be in range of it. Any amount of amber collected is duplicated to each team member. Enemy Harvesters can be destroyed and new harvesters can be rebuilt in enemy locations. This means that one team could potentially have more Harvesters than the other, possibly giving them an advantage. They can also be damaged and not destroyed. This will destroy any amber it had currently collected, defying it to enemy players.
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 17:55, 3 June 2016

Harvester

A Harvester is a stationary unit placed on a map solely for the production of Amber, an in-match currency. There can be as many as 7 Harvesters total. Any player who is assigned to build these devices, should ideally slot a Harvester Key (or better) card first. This will decrease the time it takes to build it.

Note:Be sure to include one in any player-built deck. All starter decks have one Harvester Key card in them.

To activate a built Harvester, the player needs to be in range of it. Any amount of amber collected is duplicated to each team member. Enemy Harvesters can be destroyed and new harvesters can be rebuilt in enemy locations. This means that one team could potentially have more Harvesters than the other, possibly giving them an advantage. They can also be damaged and not destroyed. This will destroy any amber it had currently collected, defying it to enemy players.