Grux is a melee fighter who uses his abilities to tear through his opponents. His versatility allows him to lock down enemies and terrorize the battlefield.
Abilities[]
Background[]
- Has crushed the skull of every challenger in his tribe.
- Still cannot defeat his grandmother in single combat.
- Seeks the forgiveness of his gods.
Emotes quotes[]
- Grux bangs his hammers and unleashes a mighty warlord's roar.
- Not all challenges take the form of combat. Grux is ready regardless.
- Grux's hammers are perfect for those hard-to-reach places.
Extra lore[]
“Once the Chieftain of his tribe, Grux disobeyed the wishes of his gods by waging a brutal war against a neighboring tribe. Soon after, plague and pestilence hit, and Grux was cast out. Now he wanders Zechin, seeking the forgiveness of his gods.”
Gallery[]
Skins[]
Images[]
Videos[]
Change Log[]
Update V44.4 - December 5, 2017
- Minor animation improvements to the Galactic Raider Grux Skin.
Update V44.3 - November 20, 2017
- Double Pain
- Can no longer critically hit.
- Tooltip now indicates per level multiplier growth.
- Mana cost decreased from 40 to 20 at all levels.
- Crush
- Now additionally Stuns for a duration of 1.2/1.4/1.6/1.8s.
- Smash & Grab
- Fixed an issue where ability was not pulling enemy Heroes who were on an elevated surface and towards the side of targeting wedge.
- Warlord’s Challenge
- Can no longer be interrupted mid-cast from Crowd Control.
- General Balance
- Mana per level increased from 12 to 15.
- Mana regen per level increased from .04 to .05.
- Base Basic Defense decreased from 34.8 to 24.6.
- Basic Defense per level increased from 2.3 to 2.6.
- Base Basic Attack Damage increased from 64.8 to 67.4.
- Basic Attack Damage per level decreased from 4 to 3.8.
- Movement Speed decreased from 710 to 670.
- Polish and Bug Fixing
- Fixed a visual issue where Grux’s lower body animation would get stuck while spamming Basic Attack and Crush.
Update V44 - November 1, 2017
- New Ability: Crush
- Grux lunges forward a short distance dealing 47/70/94/117 Ability Damage and a short duration knockup to enemies within 250 units of his destination.
- Cooldown: 12 seconds.
- Mana Cost: 75.
- Replaces Charge.
- Reworked: Double Pain
- Now an attack with 100% cleave that deals 120/130/140/150% of Grux’s base damage + 35/40/45/50 bonus damage to all affected enemies.
- Cooldown increased from 3 to 8.
- Smash & Grab
- Adjusted all visual effects.
- The pull and damage are now synced up with the visual effect wave.
- The effective range has been increased from 700 to 850.
- Mana cost decreased from 90 to 60.
- Warlord’s Challenge
- Bonus Basic Damage changed from a flat bonus to a percent increase (+22/44/66 to +50/100/150%).
- Area stun has been removed.
- Mana cost reduced from 75 to 50.
- Duration increased from 8 to 14 seconds.
- Cooldown increased from 90/70/50 to 110/95/80.
- General Balance
- Base Mana decreased from 276 to 246.
- Mana per level decreased from 13 to 12.
- Base Mana Regen decreased from 1.32 to 1.22.
- Base Attack Damage decreased from 68 to 65.
- Attack Damage per level increased from 2.9 to 4.
- Health per level from decreased 85.8 to 77.2.
- Health Regen per level decreased from 0.14 to 0.13.
- Basic Attack timer increased from 0.85 to 0.95.
Update V43 - September 21, 2017
- Minor improvements to basic attack animation
- Smash and Grab
- Should now targets more reliably around difficult terrain.
- Corrected an issue that could sometimes cause spikes for double damage
Update V42 - August 8, 2017
- Polish and Bug Fixing
- Minor visual improvements to the Magma Scarab Grux skin
Update V41 - June 27, 2017
- Polish and Bug Fixing
- Corrected an issue causing Grux's Charge audio to play even if the ability was interrupted
Update V38.3 - March 14, 2017
- Double Pain
- Card Scaling reduced to 0.6 from 0.7
- Smash & Grab
- Card Scaling reduced to 0.3 from 0.4
Update V38 - February 21, 2017
- Polish & Bug Fixing
- Fixed a bug where Grux could fly off ledges by using Charge.
Update V37.1 - February 7, 2017
- Smash & Grab
- Grux's Smash & Grab maximum pull height increased to 800 from 500 and minimum pull height to 800 from 500.
Update V37 - January 31, 2017
- Polish/Bug Fixing
- Fixed a bug with Grux’s bleed being inconsistent against wards.
- Emote audio adjusted.
Update V36 - January 10, 2017
- Double Pain
- Now applies damage correctly to wards.
- Warlord’s Challenge
- Now applies damage correctly to wards.
- Smash & Grab
- Now scales correctly with cards.
- Polish and Bug Fixing
- Camera of Charge has been polished.
- Audio added to Grux’s recall.
- Audio added to the “Back Scratch” emote.
Update V35 - December 6, 2016
- Smash and Grab
- Damage type adjusted from "Physical" to "Ability."
- Animation speed has been increased significantly.
- Reduced range from 1250 to 700.
- Width has been increased into a wedge shape instead of a cone shape.
- Cooldown has been reduced from 19 to 14 seconds at all levels.
- VFX has been adjusted.
- Charge
- Damage type adjusted from "Physical" to "Ability."
- Animation speed has been increased.
- Cooldown has been reduced from 16 to 12 seconds at all levels.
- Double Pain
- Damage type adjusted from "Physical" to "Ability."
- Cooldown has been reduced from 10 to 5 seconds at all levels.
- Warlord’s Challenge
- Animation speed has been increased.
- Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.
Update V34 - November 8, 2016
- Polish & Bug Fixing
- Fixed an issue where Stampede would sometimes retain velocity when charging off of a ledge.
Update V31 - September 6, 2016
- Polish & Bug Fixing
- Reduced knockback distance when Grux is stunned out of his charge.
Update V30 - August 11, 2016
- Ruby Scarab Grux skin added to in-game store.
Update V29 - July 26, 2016
- Smash & Grab
- Extended the stun duration from .125 seconds to .75 seconds. “To prevent bad ability interactions.”
Update V28 - June 30, 2016
- Warlord’s Challenge
- Bleed is now applied correctly to weapons even if silenced or stunned after ulting.
- Grux’s basic attacks now correctly do full damage instead of being reduced slightly during the ability.
Update V27 - June 14, 2016
- Passive - Only the Strong Survive
- This ability has been removed.
- Smash & Grab
- Range increased from 1000 to 1350.
- Polish / Bug Fixing:
- Audio added to “Battlecry” emote.
Update V26 - May 24, 2016
- Double Pain
- Fixed a bug where the ability would not show that it was dealing damage to a structure.
Update V25 - May 10, 2016
- Camera animation polish: Reduced intense camera tilt on targets hit with stampede.
- Fixed a bug where Grux's Smash & Grab consumed less mana than was specified in the tooltip.
Update V24 - April 21, 2016
- Updated Select Screen animations for Sparrow, Grux, Howitzer and Gideon.
- Grux melee impact sounds improved enemy impact sound volume reduced.
- Added animation noise to Grux while Warlord’s Challenge buff is active (in order to make him feel more frenzied/tense).
Update V23 - April 6, 2016
- Updated lobby animations for Sparrow, Gideon, Grux and Steel.
Update V22 - March 29, 2016
Passive - Only the Strong Survive
Players could consistently gain 1000 or more health from his passive. This has been reduced, but should still favor early-to-mid game.
- Reduced health gain from passive from 4 per kill to 2 per kill.
- Passive now caps at 100 stacks or 200 health.
Warlord's Challenge (R)
Players routinely got 120 Physical Damage, which is equivalent to 15-16 card points of physical damage. This has been reduced.
- Removed move speed bonus from Warlord's Challenge.
- Reduced damage bonus on Warlord's Challenge from [60, 90, 120] to [15, 30, 45]
- Removed duration scaling from Warlord's Challenge from [6, 7, 8] to [8]
- Increased coast of Warlord's Challenge from [-100] to [-100, -125. -150]
Smash and Grab (Q)
- Increased base damage scaling on Smash and Grab from [80, 108, 136, 164, 192] to [80, 115, 150, 185, 220]
- Reduced card scaling of Smash and Grab from .525 to .5.
Charge (E)
- Reduced base damage scaling on Charge slightly from [50, 82, 114, 146, 178] to [50, 70, 90, 110, 130]
- Reduced card scaling of Charge from 1 to .5
Additional Changes
- Reduced Max Health scaling of Grux slightly from [0.9] to [.85] to compensate for passive.
- Affected tooltips updated.
Update V21 - March 21, 2016
- Updated targeting modes for the Smash and Grab ability.
- Added a team-colored timer decal to Smash and Grab ability.
- Fixed a couple of issues with Grux's character model.
- Added voice effort audio to include attacking, jumping and landing.
Update V20 - March 14, 2016
- Feng Mao, Grux and Kallari are unlocked at Level 7.
Update OT7 - February 13th, 2016
- Resonating Blow (R) now stuns exactly when the sword animation clangs above his head.
Update OT6 - February 4, 2016
- Rippling Smash (Q): Reduced Cooldown.
- Charge (E): Reduced Cooldown.
- Whirlwind (RMB): Reduced Cooldown.
Basic Attack (LMB)
- Increase base cleave damage.
- Increased card scaling.
Update OT4 - January 23, 2016
- Grux, Howitzer, Muriel, Steel, and Twinblast are recommended for now.
Update OT3 - January 15th, 2016
- Increased Base Health and per level Health scaling.
- Increased Base Resistances.
Update OT2 - January 9th, 2016
- Improved and polished various animations.
- Fixed pop while jumping.
- Added melee twist curves to the attack animations to fix excessive twisting while playing the upper body animation of the attack.
Q - Rippling Smash
- Increased base damage scaling.
- Increased card scaling.
R - Resonating Blow
- Increased base physical damage
Heroes | |
---|---|
Aurora ● Countess ● Crunch ● Dekker ● Drongo ● Feng Mao ● Gadget Gideon ● Greystone ● GRIM.exe ● Grux ● Howitzer ● Iggy & Scorch Kallari ● Khaimera ● Kwang ● Lt. Belica ● Morigesh ● Murdock ● Muriel Narbash Phase ● Rampage ● Revenant ● Riktor ● Serath ● Sevarog Shinbi Sparrow ● Steel ● Terra ● The Fey ● TwinBlast ● Wraith ● Wukong Yin ● Zinx |