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Card Apex Predator.jpg

Apex Predator

Lvl 1

Icon intellect.png 7

Icon Power.png 13 Power
Icon Ability Armor.png 18 Ability Armor
Icon passive.png Empowering StrikesIcon passive.png Empowering Strikes : Grants a stack of 0.75 Power when damaging Enemy Heroes (3s cooldown). Max 30 stacks.At maximum stack limit, gain 18 Ability Armor.


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Card Awakened Ancient.jpg

Awakened Ancient

Lvl 1

Icon agility.png 3
Icon vitality.png 10

Icon Power.png 15 Power
Icon Attack Speed.png 18 Attack Speed
Icon Health.png 490 Health
Icon passive.png Last StandIcon passive.png Last Stand : Dropping below 30% Max Health will Purify all debuffs, 50% Damage Reduction and immunity to Crowd Control effects for 6s.


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Card Battle Shepherd.jpg

Battle Shepherd

Lvl 1

Icon gold.png 9,000 Gold

Icon passive.png Split PusherIcon passive.png Split Pusher : Nearby allied Minions gain 55 Health Regen and 6 Power. Effect disabled if another Hero is nearby.
Icon trait.png CultivateIcon trait.png Cultivate : Gold cost is reduced by 500 per attribute point purchased.


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Card Chanting Shaman.jpg

Chanting Shaman

Lvl 1

Icon intellect.png 1

Icon passive.png Shared WisdomIcon passive.png Shared Wisdom : Gain 75% Mana Regen for each nearby Ally.


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Card Coinmaster.jpg

Coinmaster

Lvl 1

Icon vitality.png 1

Icon passive.png WealthyIcon passive.png Wealthy : Gain 8 Bonus Gold every 10 seconds. Increases to 16 Bonus Gold while Out of Combat.


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Card Coursing Zephyr.jpg

Coursing Zephyr

Lvl 1

Icon agility.png 6
Icon vitality.png 2

Icon Attack Speed.png 21 Attack Speed
Icon Basic Armor.png 26 Basic Armor
Icon active.png Speedy PurificationIcon active.png Speedy Purification : Purify yourself, gaining 30% Movement Speed for 1.5 seconds. (35s cooldown) (Costs 50 Mana)


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Card Exoskeleton.jpg

Exoskeleton

Lvl 1

Icon vitality.png 1

Icon passive.png Living ArmorIcon passive.png Living Armor : Regenerate 30 Health over 3s after taking Damage from Enemy Hero. (6s Cooldown)


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Card Flame of Zechin.jpg

Flame of Zechin

Lvl 1

Icon gold.png 3,000 Gold

Icon active.png Flame of ZechinIcon active.png Flame of Zechin : Deal 400 true damage to neutral or enemy minion. Damage increases by 100 with each use. (60s cooldown) (50 Mana)
Icon trait.png CultivateIcon trait.png Cultivate : Gold cost is reduced by 500 per attribute point purchased.


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Card Greenspring.jpg

Greenspring

Lvl 1

Icon vitality.png 3

Icon Basic Armor.png 20 Basic Armor
Icon passive.png Regenerative RestIcon passive.png Regenerative Rest : +8.4 Health Regen while Out of Combat.


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Card Growth Totem.jpg

Growth Totem

Lvl 1

Icon gold.png Gold 4,500

Icon passive.png GrowIcon passive.png Grow : Gain 0.65 Power and 18 Max Health every minute. This effect has no limit.
Icon trait.png CultivateIcon trait.png Cultivate : Gold cost is reduced by 500 per attribute point purchased.


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Card Highwayman.jpg

Highwayman

Lvl 1

Icon gold.png 1,000 Gold

Icon Mana Regen.png 16% Mana Regen
Icon passive.png GoldmineIcon passive.png Goldmine : Whenever you deal damage to a hero gain 75 Gold. (15s cooldown)


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Card Mallenk Gnasher.jpg

Mallenk Gnasher

Lvl 1

Icon intellect.png 13

Icon Power.png 19 Power
Icon Mana.png 140 Mana
Icon Mana Regen.png 80% Mana Regen
Icon passive.png Ramping SpellsIcon passive.png Ramping Spells : Ability hits on Enemy Heroes grant a stack that increases your damage against that Hero by 5% for 10 seconds. This effect can stack up to 8 times.


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Card One of the Tribe.jpg

One of the Tribe

Lvl 1

Icon agility.png 10
Icon vitality.png 3

Icon Power.png 22 Power
Icon Health.png 420 Health
Icon passive.png Group PowerIcon passive.png Group Power : Gain 15 Power for each nearby Allied Hero.


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Card Pack Leader.jpg

Pack Leader

Lvl 1

Icon agility.png 1
Icon intellect.png 2

Icon Power.png 9 Power
Icon active.png BullseyeIcon active.png Bullseye : Mark an Enemy. Nearby Allied Minions will attack that target for 15 seconds. Minions have increased movement speed. (40s cooldown) (Costs 60 Mana)


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Card Pensive Shaman.jpg

Pensive Shaman

Lvl 1

Icon vitality.png 2
Icon intellect.png 5

Icon Health.png 240 Health
Icon Mana Regen.png 100% Mana Regen
Icon passive.png Regenerative ManaIcon passive.png Regenerative Mana : Regenerate Health equal to 25% of Mana restored.


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Card Spry-Kin.jpg

Spry-Kin

Lvl 1

Icon vitality.png 1
Icon intellect.png 5

Icon Mana.png 140 Mana
Icon Mana Regen.png 100% Mana Regen
Icon active.png Restoration LinkIcon active.png Restoration Link : You and a target Ally gain 50% of your missing Health and Mana over 10 seconds. (65s cooldown) (Costs 75 Mana)


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Card Swift Hunter.jpg

Swift Hunter

Lvl 1

Icon agility.png 7

Icon Power.png 10 Power
Icon Attack Speed.png 15 Attack Speed
Icon passive.png Executioner's RushIcon passive.png Executioner's Rush : Gain 20% Movement Speed for 10 seconds after killing an enemy unit.


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Card The Mother Tree.jpg

The Mother Tree

Lvl 1

Icon agility.png 1
Icon vitality.png 1

Icon Health Regen.png 2.2 Health Regen
Icon Mana.png 35 Mana
Icon passive.png Jungle RestorationIcon passive.png Jungle Restoration : +50% Mana Regen and +2.2 Health Regen when in the jungle.


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Card Thundercleaver.jpg

Thundercleaver

Lvl 1

Icon agility.png 3
Icon vitality.png 5

Icon Power.png 17 Power
Icon Basic Armor.png 22 Basic Armor
Icon passive.png Improved CleaveIcon passive.png Improved Cleave : Increases Cleave Damage by 50%
Icon active.png WhirlwindIcon active.png Whirlwind : Instantly deal 125% basic attack damage as basic damage to nearby enemy units (14s Cooldown) (Costs 50 Mana)


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Card Trapper.jpg

Trapper

Lvl 1

Icon agility.png 8
Icon vitality.png 4

Icon Power.png 15 Power
Icon Attack Speed.png 30 Attack Speed
Icon passive.png Slowing StrikesIcon passive.png Slowing Strikes : Basic Attacks reduce enemy movement speed by 4% for 5 seconds, stacking up to 10 times. At max stacks, root your target for 1 second.


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Card Tyrant.jpg

Tyrant

Lvl 1

Icon agility.png 3
Icon vitality.png 3

Icon Power.png 10 Power
Icon passive.png Jungle HealthIcon passive.png Jungle Health : After 35 Jungle Minion kills gain +200 Max Health
Icon passive.png Jungle PowerIcon passive.png Jungle Power : Gain 0.75 Power for every Jungle Minion killed. Stacks up to 35 times.


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Card Unbroken Spirit.jpg

Unbroken Spirit

Lvl 1

Icon agility.png 3
Icon vitality.png 9

Icon Power.png 10 Power
Icon Health.png 360 Health
Icon Ability Armor.png 30 Ability Armor
Icon passive.png Reactive RegenerationIcon passive.png Reactive Regeneration : Heal for 3% Max Health every 0.5 seconds while affected by Hard Crowd Control.


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Card Vengeful Mire.jpg

Vengeful Mire

Lvl 1

Icon vitality.png 5
Icon intellect.png 3

Icon Health.png 300 Health
Icon Basic Armor.png 25 Basic Armor
Icon passive.png Burst SlowIcon passive.png Burst Slow : Apply a -30% Movement Speed slow to nearby enemies after taking 300 damage.


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Card Vital Waters.jpg

Vital Waters

Lvl 1

Icon vitality.png 7

Icon Health.png 265 Health
Icon Health Regen.png 6.6 Health Regen
Icon passive.png Amplified HealingIcon passive.png Amplified Healing : All healing effects cast and received are increased by 10%.

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