Gold is used to purchase attribute points and cards from the Card Shop during a match. It is given for killing units, structures and bonuses on some cards.
All players also are affected by a Global Drip - a passive gold supply that grants gold to all players every second.
Sharing Gold[]
The last hitter on lane minions always gets 100% of the gold bounty. Nearby allies also gain 60% of the last hit bounty, split between them equally.
| Allies in radius | Amount of gold gained per ally |
|---|---|
| 1 | 60% |
| 2 | 30% |
| 3 | 20% |
| 4 | 15% |