Basic Attack Damage
Attacks per Second
Feng Mao is a melee Fighter capable of engaging enemies at range, diving enemy back lines, and bursting down key targets. Late game your primary job is to engage the enemy damage dealers. Look to dash in and slow your target down to ensure you land your ult, which can be devastating to squishy Heroes.
Ranged basic attack dealing Basic Damage
Cleave Damage: 10%
Feng Mao teleports to the ground below a target location, or into the air at high angles of pitch. After he teleports, he deals a basic attack with 75/150% bonus damage. Range is 1050 units.
Mana Cost: 60 Dash Distance: 1050
Cooldown: 8 Extra Damage on Hit: 75%/100%/125%/150%
Feng Mao gives himself a +125/425 Shield that lasts for 2 seconds.
Shield: 125/225/325/425 Mana Cost: 40
Duration: 2 Cooldown: 8
Passive: After 4 successful hits or 20 seconds, Feng Mao’s blade will glow. His next basic attack will deal damage in a wider arc and apply a 30/45%Movement SpeedSlow for 1.5 seconds. Dealing damage with abilities will also trigger the slow.
Movement Speed Slow: 30/35/40/45%
Movement Speed Slow Duration: 1.5
Feng Mao slams his blade on the ground dealing Ability Damage to all enemies in a line in front of him. He will execute heroes below a health threshold of 300/550 + Power Rating. Executable heroes are marked with a special visual effect.
Ability Damage: 150/275/400 Cooldown: 70/60/50
Mana Cost: 70/105/140 Execution Treshold: 300/425/550 + Power Rating
Power Rating is simply the amount of Power gained by Cards and Gems
Once ransacked an entire village searching for his pipe.
Has never worshipped the Jambakka, despite the pleas of his parents.
Denies the rumor that he "lost" three apprentices in a single day.
Feng Mao casually spins his blade to flaunt his formidable skill.
Only new acolytes make the mistake of taking Feng Mao up on his challenge.
"Any fool can make smoke rings. I prefer to make a statement!" - Feng Mao
Feng Mao was once First Guardian of the Emperor of Shangdi. He achieved the honor quite young and was supremely confident. Too confident in fact, because he took unnecessary risks, and almost cost the Emperor his life. Feng left the post under a cloud of shame, and wandered the land, growing in wisdom and patience, turning into the cranky old monk he is today. The title of First Guardian of the Emperor of Shangdi is now held by Yin. (from V39.5 patch notes on his First Guardian skin)
“Feng Mao is the infamous First Guardian who, in his youth, risked the Emperor’s life for a chance at love. In the decades since his banishment, Feng Mao has roamed the countryside, studying philosophy and spearmanship, saving villages from bandits, and scolding Wukong.”
Passive: After 4 successful hits or 20 seconds, Feng Mao’s blade will glow. His next basic attack will deal damage in a wider arc and apply a 20/23/26/29% Movespeed Slow for 2 seconds. Dealing damage with abilities will also trigger the slow.
Adjusted Feng Mao’s arms to show FX based on his number of stacks.
Adjusted Blade glow to indicate new state of passive effect.
Feng Mao slams his blade on the ground dealing Ability Damage to all enemies in a line in front of him equal to 150/275/400 + Power Rating. He will execute heroes below a health threshold of 300/425/550 + Power Rating. Executable heroes are marked with a special visual effect.
Improved Visual effects on stairs and slopes.
Movement is no longer blocked while in the air and the ability is now cast upon activation.
Now automatically causes Feng Mao to basic attack his target when he lands, dealing an additional 45/70/95/120% bonus damage.
Adjusted teleport to hug ground whenever possible.
Now has a tenth of a second delay between the time his projectile hits and the time he teleports. He currently disappears during that time and now has a catch-up follow cam. This effect is temporary. He’ll get a new FX that display a BAMF! cloud at the origin and the end point, 1/10th of a second apart.
E - Brake Check
Damage type to physical is more consistent with the rest of his kit.
R - Crushing Shield
Increased the height of the targeting mode.
This change will not guarantee that an enemy within range can’t jump over the damage volume. We will address this at a later date.
Enhanced the VFX
Ability no longer interruptible once he reaches the “strike” animation state.