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{{Notice/Legacy Content}}
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<includeonly>
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{{#switch:{{{1}}}
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}}
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</includeonly><noinclude>
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[[File:Icon Cooldown Reduction.png|thumb|128x128px|CDR Icon.]]
 
[[File:Icon Cooldown Reduction.png|thumb|128x128px|CDR Icon.]]
'''Cooldown Reduction''' (abbreviated as CDR) is a hero statistic that reduces the cooldown of abilities, or the amount of time you must wait before an ability can be used again once you activated it, by a percentage. The stat is granted by cards and the [[Blue Buff]].
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'''Cooldown Reduction''' (abbreviated as CDR) was a hero statistic that reduces the cooldown of abilities, or the amount of time you must wait before an ability can be used again once you activated it, by a percentage. The stat is granted by some of the cards as an Unique Passive or Active.
   
Cooldown reduction stacks additively. For example, if you have 2.5% cooldown reduction from [[Pendulum of Lords]] and upgrade it 3 times with [[Basic Chrono]] (2.5% each), and then gain 2.5% additional cooldown reducton from the Fully Upgraded Bonus, you will have 12.5% cooldown reduction.
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Cooldown reduction is determined at the moment an ability was activated. Increasing/decreasing your cooldown reduction while the skill is on cooldown will not affect the cooldown. Cooldown reduction does not apply on card active abilities or card passive effects with cooldowns.
   
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== Stacking Cooldown Reduction Cards ==
Cooldown reduction cannot be increased beyond 40%.
 
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Some CDR cards, when combined with others, allow the hero to get more than 10% CDR (up to 30% CDR max)
   
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{| class="wikitable"
Cooldown reduction is determined at the moment an ability is activated. Increasing/decreasing your cooldown reduction while the skill is on cooldown will not affect the cooldown. Cooldown reduction does not apply on card active abilities or card passive effects with cooldowns.
 
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|-
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! Card 1 !! Card 2 !! Card 3 !! Stacks?
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|-
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| [[Chrono-Tonic]] || [[Mind Flow]] || - || '''Yes'''
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|-
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| [[Chronospike]]/[[Chrono-Mancer Disc]] || Mind Flow || - || '''Yes'''
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|-
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| Chronospike/Chrono-Mancer Disc || Chrono-Tonic || - || '''Yes'''
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|-
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| [[Chrono-vore]] || Mind Flow || - || '''Yes'''
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|-
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| Chrono-Tonic || Mind Flow || Chronospike/Chrono-Mancer Disc || '''Yes'''
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|-
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| Chrono-Tonic || Mind Flow || Chronovore || '''Yes'''
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|-
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| [[Incessant Onslaught]] || Mind Flow || - || No
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|-
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| Incessant Onslaught || Chronospike/Chrono-Mancer Disc || - || No
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|-
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| Incessant Onslaught || Chrono-Tonic || - || No
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|-
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| Incessant Onslaught || Chrono-vore || - || No
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|-
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| Chronospike/Chrono-Mancer Disc || Chrono-vore || - || No
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|-
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| Chronospike || Chrono-Mancer Disc || - || No
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|}
   
 
{{Navbox Mechanics}}
 
{{Navbox Mechanics}}
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[[Category:Cards]]
 
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</noinclude><noinclude>
 
[[Category:Legacy Cards]]
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</noinclude>

Latest revision as of 15:12, 6 August 2017

Why is nobody getting the harvesters!?


This page has outdated content. These cards are from the old system and are here for archiving purposes only.


Icon Cooldown Reduction

CDR Icon.

Cooldown Reduction (abbreviated as CDR) was a hero statistic that reduces the cooldown of abilities, or the amount of time you must wait before an ability can be used again once you activated it, by a percentage. The stat is granted by some of the cards as an Unique Passive or Active.

Cooldown reduction is determined at the moment an ability was activated. Increasing/decreasing your cooldown reduction while the skill is on cooldown will not affect the cooldown. Cooldown reduction does not apply on card active abilities or card passive effects with cooldowns.

Stacking Cooldown Reduction Cards

Some CDR cards, when combined with others, allow the hero to get more than 10% CDR (up to 30% CDR max)

Card 1 Card 2 Card 3 Stacks?
Chrono-Tonic Mind Flow - Yes
Chronospike/Chrono-Mancer Disc Mind Flow - Yes
Chronospike/Chrono-Mancer Disc Chrono-Tonic - Yes
Chrono-vore Mind Flow - Yes
Chrono-Tonic Mind Flow Chronospike/Chrono-Mancer Disc Yes
Chrono-Tonic Mind Flow Chronovore Yes
Incessant Onslaught Mind Flow - No
Incessant Onslaught Chronospike/Chrono-Mancer Disc - No
Incessant Onslaught Chrono-Tonic - No
Incessant Onslaught Chrono-vore - No
Chronospike/Chrono-Mancer Disc Chrono-vore - No
Chronospike Chrono-Mancer Disc - No
Mechanics
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes (Agility/Vitality/Intellect) ● CardsCooldownCooldown ReductionExperienceJumpGemsGoldHealthManaMovement Speed (Movement Speed Penalty)
Attack Armor PenetrationAttack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeLifestealPower
Status Effects, Buffs and Debuffs BlindCrowd ControlImmunityMetamorphosisRewindShadow PlaneShieldSilenceSlowStasis
World AgoraMinimapBackdoor ProtectionCoreFog WallsFountainJump PadMinionsNeutral Monsters (Aqua Camp/Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● TowerWards
Gameplay GankingHarassmentInitiatingJunglingKillLanePushingRespawnTraits
Legacy Red CampBlue CampAltarAmber LinkHarvester (Harvester Keys) ● RaptorsShadow PadsTravel Mode