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[[File:Icon Cooldown Reduction.png|thumb|128x128px|CDR Icon.]]
 
[[File:Icon Cooldown Reduction.png|thumb|128x128px|CDR Icon.]]
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'''Cooldown Reduction''' (abbreviated as CDR) is a hero statistic that reduces the cooldown of abilities, or the amount of time you must wait before an ability can be used again once you activated it, by a percentage.
<nowiki></nowiki>'''Cooldown Reduction''' is the stat which governs how long it takes for your abilities to "recharge".
 
   
Cooldown Reduction has a hard cap at 40%, 60% if you have [[blue buff]] in addition to that.
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Cooldown reduction is granted by cards and the [[Blue Buff]].
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Cooldown reduction stacks additively. For example, if you have 2.5% cooldown reduction from [[Pendulum of Lords]] and upgrade it 3 times with [[Basic Chrono]] (2.5% each), and then gain 2.5% additional cooldown reducton from the Fully Upgraded Bonus, you will have 12.5% cooldown reduction.
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Cooldown reduction cannot be increased beyond 40%.
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Cooldown reduction is determined at the moment an ability is activated. Increasing/decreasing your cooldown reduction while the skill is on cooldown will not affect the cooldown.
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Cooldown reduction does not apply on card active abilities or card passive effects with cooldowns.
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{{Navbox Mechanics}}
 
[[Category:Cards]]
 
[[Category:Cards]]

Revision as of 10:36, 27 November 2016

Icon Cooldown Reduction

CDR Icon.

Cooldown Reduction (abbreviated as CDR) is a hero statistic that reduces the cooldown of abilities, or the amount of time you must wait before an ability can be used again once you activated it, by a percentage.

Cooldown reduction is granted by cards and the Blue Buff.

Cooldown reduction stacks additively. For example, if you have 2.5% cooldown reduction from Pendulum of Lords and upgrade it 3 times with Basic Chrono (2.5% each), and then gain 2.5% additional cooldown reducton from the Fully Upgraded Bonus, you will have 12.5% cooldown reduction.

Cooldown reduction cannot be increased beyond 40%.

Cooldown reduction is determined at the moment an ability is activated. Increasing/decreasing your cooldown reduction while the skill is on cooldown will not affect the cooldown.

Cooldown reduction does not apply on card active abilities or card passive effects with cooldowns.

Mechanics
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes (Agility/Vitality/Intellect) ● CardsCooldownCooldown ReductionExperienceJumpGemsGoldHealthManaMovement Speed (Movement Speed Penalty)
Attack Armor PenetrationAttack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeLifestealPower
Status Effects, Buffs and Debuffs BlindCrowd ControlImmunityMetamorphosisRewindShadow PlaneShieldSilenceSlowStasis
World AgoraMinimapBackdoor ProtectionCoreFog WallsFountainJump PadMinionsNeutral Monsters (Aqua Camp/Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● TowerWards
Gameplay GankingHarassmentInitiatingJunglingKillLanePushingRespawnTraits
Legacy Red CampBlue CampAltarAmber LinkHarvester (Harvester Keys) ● RaptorsShadow PadsTravel Mode