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Cards

Jurassic World: Dominion Dominates Fandom Wikis - The Loop

01:25

Cards are a mechanic in Paragon which allow players to upgrade their heroes in-game by increasing their stats or incorporating active and passive abilities into their hero's build. Players choose a deck to bring into a match and then purchase these cards for use in-game with Icon gold.png

Cards are divided into five affinities: Chaos, Death, Growth, Knowledge, Order each with different play styles and traits. Every hero has 3 card slots along with 6 gem slots. A Hero can slot cards of any affinity that suits your play style.

The Deck Builder is used to create decks where you can add up to 12 cards and 6 gems. Before creating a deck you can choose up to two affinities for that specific deck. At the beginning of the match you choose the deck that better suits you.

There are three attribute trees that increase your stats and allow for equipping gems. Agility, Intellect and Vitality. Each attribute point costs 1,000 Icon gold.png and can't be refunded. Cards can cost either attribute points, gold or a combination of both. Attribute points work similar to bag capacity in other games, where if you have 12 Agility Points and equip a 6 Agility Point card, you will have 6/12 Agility Points left to use, but you still keep any stats or gems from the Agility Tree. Equipping the card gives you back all Attribute Points used, but Gold is not refunded.

Adding or Discarding cards can only be done while a Hero is standing in their team's spawn point. Upgrading Attribute Points can be done anywhere in the map as long as you have gold to upgrade them.

Cards are earned by:

  • Opening Chests
  • Leveling your account and heroes
  • Purchasing them with Reputation

Card Slots

There are three card slots in each Hero's loadout. Once the match starts the player's press "G" on PC (touchpad on the PS4) to open a window to the card deck choices. They can select a premade Starter Deck or a deck they have created themselves. Once the choice is confirmed, players can spend 1,000 initial gold on cards or attribute points. Players will gain gold by last hitting minions, defeating neutral camps, enemy kills and passively via the Amber Link.

Card Types

Cards each have an affinity: Chaos, Death, Growth, Knowledge or Order. They also have different rarities: Common, Uncommon, Rare, Epic.

Rarity affects drop rate and card complexity. Usually the Epic and Rare cards can have more complex effects.

Affinity Cards

Cards are split into five affinities: Chaos, Death, Growth, Knowledge and Order. Each Hero can use any affinity and this is only limited by the affinities that are chosen for a specific deck. See Affinities for more information on how this works.

Affinity Traits

Each affinity has a special trait that can affect some cards.

  • Knowledge: Consumable - The card is used up when activated (can be repurchased)
  • Death: Cursed - Can't be discarded for the rest of the match. These cards are usually great early to mid game, but fall off in the late game.
  • Chaos: Combustible - Once you die, the card is discarded and must be re-bought. These cards are usually very powerful, but risky.
  • Growth: Cultivate: Cost less the more attribute points you have.
  • Order: Elevate - Gain bonus stats on this card given certain progressions (such as leveling up an attribute), but only if the elevate card is the sole card equipped - the bonus is lost when you add a card beyond the singular elevate card.

Purchasing and Upgrading Cards

If you don't own a card, you can purchase it. The purchase cost depends on the card's Rarity:

  • 10,000 Icon Reputation.png for a common card
  • 25,000 Icon Reputation.png for an uncommon card
  • 75,000 Icon Reputation.png for a rare card
  • 150,000 Icon Reputation.png for an epic card

If you own several copies of a card, you can upgrade it to increase stats in PvE modes (doesn't apply to PvP) and give it a more unique look. The prices depend on the level:

Card Level Cost
Level Copies Required Rep Cost
2 2 2,500 Icon Reputation.png or 25 Coins icon.png
3 5 6,250 Icon Reputation.png or 50 Coins icon.png
4 10 12,500 Icon Reputation.png or 100 Coins icon.png
5 20 25,000 Icon Reputation.png or 225 Coins icon.png
6 50 62,500 Icon Reputation.png or 350 Coins icon.png
7 100 125,000 Icon Reputation.png or 500 Coins icon.png
8 200 250,000 Icon Reputation.png or 1,000 Coins icon.png
9 400 500,000 Icon Reputation.png or 2,000 Coins icon.png
10 800 1,000,000 Icon Reputation.png or 5,000 Coins icon.png


Cards


Amplification Engineer

Lvl 1

Icon agility.png 2
Icon intellect.png 10

Icon Power.png 20 Power
Icon Mana.png 180 Mana
Icon passive.png Unstable Spells Icon passive.png Unstable Spells : When casting an Ability, damage nearby Enemy Heroes for 12% of their Current Health as Ability Damage.


Blitzrush

Lvl 1

Icon agility.png 2
Icon intellect.png 2

Icon Power.png 5 Power
Icon Attack Speed.png
Icon active.png Executioner's Dash Icon active.png Executioner's Dash : Dash forward a short distance. Hero kills reset this card's cooldown. (20s cooldown) (Costs 50 Mana)


Compensator Rig

Lvl 1

Icon agility.png 3
Icon vitality.png 10

Icon Power.png 20 Power
Icon Health.png 385 Health
Icon passive.png Desperate Strikes Icon passive.png Desperate Strikes : Deal +0.99 additional Basic Damage for every 60 missing Health.


Deathcrawler

Lvl 1

Icon agility.png 13

Icon Power.png 28 Power
Icon Basic Armor.png 24 Basic Armor
Icon passive.png Mighty Strikes Icon passive.png Mighty Strikes : Attack Speed is reduced by 30. Every 5 seconds, your Basic Attack deals 200% Bonus Damage. (5s cooldown)


Demolitionist

Lvl 1

Icon agility.png 1

Icon passive.png Siege Icon passive.png Siege : Deal 12 Bonus Damage to non-Hero units and structures. Bonus Damage is reduced to 8 if attack is Ranged.


Dune Winds

Lvl 1

Icon Power.png 11 Power
Icon Attack Speed.png
Icon active.png Fearless Blood Icon active.png Fearless Blood : Reduce your Max Health by 150, to gain 7 Power and 6 Attack Speed. Effects double per activation. (65s cooldown)
Icon trait.png Combustible Icon trait.png Combustible : Card is automatically unequipped on death.


Glycerin Dawn

Lvl 1

Icon intellect.png 7

Icon Power.png 21 Power
Icon active.png Fireball Icon active.png Fireball : Launch a fireball dealing 150 + 15 per Hero Level initial damage and burning for 200 damage over 4 seconds. (30s cooldown) (Costs 100 Mana)


Heavy Hitter

Lvl 1

Icon agility.png 8

Icon Power.png 13 Power
Icon Attack Speed.png
Icon passive.png Powerful Strikes Icon passive.png Powerful Strikes : Basic Damage is increased by 15%.


Hellfire Engine

Lvl 1

Icon passive.png Savagery Icon passive.png Savagery : Gain +100 basic Damage
Icon trait.png Combustible Icon trait.png Combustible : Card is automatically unequipped on death.


Living Guardian

Lvl 1

Icon vitality.png 1

Icon passive.png Fortifying Strikes Icon passive.png Fortifying Strikes : Basic Attacks hits grant a stack of 2 Basic Armor for 3 seconds. This effect can stack up to 10 times.


Nitroboost

Lvl 1

Icon agility.png 3

Icon Power.png 6 Power
Icon active.png Sprint Icon active.png Sprint : Gain 20% Movement Speed for 3 seconds. (12s cooldown)


Nukeblood Mutant

Lvl 1

Icon agility.png 4
Icon vitality.png 8

Icon Power.png 19 Power
Icon Mana.png 195 Mana
Icon passive.png Arcane Haste Icon passive.png Arcane Haste : Gain 5% Movement Speed and 5 Attack Speed for 7 seconds when you cast an Ability. Stacks up to 5 times.


Outlander Scout

Lvl 1

Icon Health.png 180 Health
Icon passive.png True Sight Icon passive.png True Sight : Grant True Sight in a 1500 radius around your Hero.
Icon trait.png Combustible Icon trait.png Combustible : Card is automatically unequipped on death.


Overclocked Droid

Lvl 1

Icon agility.png 4
Icon vitality.png 2

Icon Power.png 7 Power
Icon Attack Speed.png
Icon active.png Frenzy Icon active.png Frenzy : Gain 32 Attack Speed and 20% Movement Speed for 6 seconds. You take 15% additional damage while this effect is active. (30s cooldown) (Costs 50 Mana)


Pressure Hunter

Lvl 1

Icon agility.png 7

Icon Power.png 10 Power
Icon Attack Speed.png
Icon passive.png Giantslayer Icon passive.png Giantslayer : Deal 3 Bonus Damage to targets with more Vitality than you. Amount is increased by Vitality difference.


Profiteer

Lvl 1

Icon Power.png 4 Power
Icon passive.png Wealthy Minions Icon passive.png Wealthy Minions : Earn 60 Bonus Gold for enemy minion kills.
Icon trait.png Combustible Icon trait.png Combustible : Card is automatically unequipped on death.


Reactor Beast

Lvl 1

Icon vitality.png 4
Icon intellect.png 4

Icon Power.png 10 Power
Icon Attack Speed.png
Icon Health.png 240 Health
Icon passive.png Roll the Bones Icon passive.png Roll the Bones : Hero kills reset all Basic Ability cooldowns.


Red Zone

Lvl 1

Icon agility.png 8
Icon vitality.png 8
Icon intellect.png 8

Icon Power.png 29 Power
Icon Mana.png 170 Mana
Icon Health.png 410 Health
Icon passive.png Red Zone Icon passive.png Red Zone : Nearby Heroes deal and receive 50% additional damage.


Riot Sapper

Lvl 1

Icon vitality.png 2
Icon intellect.png 5

Icon Power.png 11 Power
Icon Ability Armor.png
Icon active.png Mana Bomb Icon active.png Mana Bomb : Remove 40% of Current Mana from nearby Enemy Heroes, dealing Ability Damage equal to Mana removed (45s cooldown) (Costs 75 Mana)


Sand Speeder

Lvl 1

Icon agility.png 3

Icon Attack Speed.png
Icon passive.png Fleet Footed Icon passive.png Fleet Footed : Increase Move Speed by 8%. Whenever you attack or are attacked your Move Speed is reduced by 4% for 15 seconds.


Shatter Golem

Lvl 1

Icon agility.png 13

Icon Power.png 21 Power
Icon Attack Speed.png
Icon passive.png Critical Strikes Icon passive.png Critical Strikes : Basic Attacks have a 20% chance to deal 100% Bonus Damage.


Thorned Yomi

Lvl 1

Icon agility.png 2
Icon vitality.png 6

Icon Power.png 10 Power
Icon Basic Armor.png 31 Basic Armor
Icon active.png Counterattack Icon active.png Counterattack : Return 65% of damage taken for 4 seconds. (30s cooldown) (Costs 75 Mana)


Tireless Reaper

Lvl 1

Icon intellect.png 1

Icon passive.png Spellslinger Icon passive.png Spellslinger : Every 10 seconds your next ability costs 35% less to cast.


Unstable Cyborg

Lvl 1

Icon agility.png 4
Icon vitality.png 8

Icon Power.png 14 Power
Icon Basic Armor.png 36 Basic Armor
Icon passive.png Reactive Burst Icon passive.png Reactive Burst : 20% chance to deal 65 Ability Damage to all nearby Enemies when taking damage. (0.5s cooldown)


Awaken the Emeric

Lvl 1

Icon vitality.png 4
Icon intellect.png 8

Icon Power.png 17 Power
Icon Health.png 240 Health
Icon Mana.png 140 Mana
Icon active.png Toxic Horde Icon active.png Toxic Horde : Convert all nearby minions to your team, and grant all nearby minions Deathtouch and Drain Life. (150s cooldown)(Costs 100 Mana)


Cull the Weak

Lvl 1

Icon agility.png 1

Icon passive.png Execute Minions Icon passive.png Execute Minions : Increases minion execution thresholds by 50 Health


Devastation

Lvl 1

Icon agility.png 1
Icon vitality.png 1

Icon Power.png 4 Power
Icon passive.png Ruin Power Icon passive.png Ruin Power : Gain +4 Power when an enemy structure is destroyed.
Icon trait.png Cursed Icon trait.png Cursed : This card is permanently stuck in the card slot it is placed. It cannot be discarded.


Finder of Playthings

Lvl 1

Icon vitality.png 2
Icon intellect.png 4

Icon Power.png 10 Power
Icon Mana Regen.png 56% Mana Regen
Icon active.png Unholy Gaze Icon active.png Unholy Gaze : Reveal all enemy heroes for 6 seconds. Target enemy Hero to reduce Attack Speed by 30 and Movement Speed by 30% for 2.5 seconds (55s Cooldown) (75 Mana)


Grinning Spectre

Lvl 1

Icon intellect.png 13

Icon Power.png 25 Power
Icon Mana.png 195 Mana
Icon active.png Creeping Death Icon active.png Creeping Death : Target an Enemy Hero, launching a slow moving projectile that deals 350 True Damage. If this brings enemy below 20% Maximum Health, they are executed. (60s cooldown) (Costs 100 Mana)


Guard Piercer

Lvl 1

Icon agility.png 5

Icon Power.png 16 Power
Icon passive.png Armor Penetration Icon passive.png Armor Penetration : +16 Basic Armor Penetration


Invader Mage

Lvl 1

Icon intellect.png 4

Icon Power.png 13 Power
Icon passive.png Spell Penetration Icon passive.png Spell Penetration : +10 Ability Armor Penetration.


Lord Volstok

Lvl 1

Icon vitality.png 1
Icon intellect.png 1

Icon Power.png 12 Power
Icon passive.png Dark Price Icon passive.png Dark Price : Every 10 seconds, gain 14 Experience and lose 85 Gold
Icon trait.png Cursed Icon trait.png Cursed : This card is permanently stuck in the card slot it is placed. It cannot be discarded.


Nameless Curse

Lvl 1

Icon vitality.png 3
Icon intellect.png 8

Icon Power.png 15 Power
Icon Mana.png 125 Mana
Icon Mana Regen.png 72% Mana Regen
Icon active.png Toxic Icon active.png Toxic : Deal 80 Damage per second to target Enemy for 14 seconds. This damage cannot kill the unit. (80s cooldown) (Costs 100 Mana)


Numbing Rogue

Lvl 1

Icon agility.png 2
Icon vitality.png 7

Icon Health.png 300 Health
Icon Basic Armor.png 36 Basic Armor
Icon active.png Syphon Speed Icon active.png Syphon Speed : Each of the next 5 Basic Attack hits within 10 seconds steal 8 Attack Speed from Enemy Heroes. Lasts 5 seconds. (50 Mana) (30s cooldown)
Icon passive.png Debuff Aura: Atk Speed Icon passive.png Debuff Aura: Atk Speed : Nearby enemies have attack speed slowed by 6%.


Pestilence

Lvl 1

Icon vitality.png 5

Icon Power.png 9 Power
Icon Health Regen.png
Icon passive.png Sacrificial Aura Icon passive.png Sacrificial Aura : Deal True Damage equal to 4% of your Max Health to nearby Enemy Heroes. You receive damage equal to the damage dealt.
Icon trait.png Cursed Icon trait.png Cursed : This card is permanently stuck in the card slot it is placed. It cannot be discarded.


Plague Lord Mallenk

Lvl 1

Icon vitality.png 4
Icon intellect.png 8

Icon Power.png 10 Power
Icon Health.png 290 Health
Icon Mana.png 170 Mana
Icon passive.png Blight Aura Icon passive.png Blight Aura : Nearby Enemy Heroes have Blight.
Icon passive.png Move Speed Slow Aura Icon passive.png Move Speed Slow Aura : Slow the movement speed of nearby enemy heroes by 10%. Does not stack.


Possessed Spry-Kin

Lvl 1

Icon vitality.png 3

Icon Health.png 120 Health
Icon passive.png Regeneration Icon passive.png Regeneration : Gain 10 Health Regen.
Icon trait.png Cursed Icon trait.png Cursed : This card is permanently stuck in the card slot it is placed. It cannot be discarded.


Shadow Dancer

Lvl 1

Icon vitality.png 4
Icon intellect.png 7

Icon Power.png 18 Power
Icon Basic Armor.png 24 Basic Armor
Icon active.png Shadow Ambush Icon active.png Shadow Ambush : Enter the Shadowplane and gain 10% Movement Speed for 10 Seconds. Attacking an Enemy from the Shadowplane applies a -40% Movement Speed Slow for 1 seconds. (35s cooldown) (Costs 75 Mana)


Sorvukk Initiate

Lvl 1

Icon vitality.png 10
Icon intellect.png 3

Icon Health.png 410 Health
Icon Ability Armor.png 48 Ability Armor
Icon active.png Sacrificial Link Icon active.png Sacrificial Link : Create a link with an Enemy Hero. Both Heroes take 8% Max Health in Ability Damage per second. Continues until link is broken by distance or Stun. (45s cooldown) (Costs 75 Mana)


Swamp Stalker

Lvl 1

Icon agility.png 7

Icon Power.png 13 Power
Icon Attack Speed.png
Icon passive.png Isolate Icon passive.png Isolate : Deal 30 Bonus Basic Damage to Enemy Units without a nearby Ally.


Taskmaster

Lvl 1

Icon gold.png 1,000

Icon passive.png Cannibalize Minion Icon passive.png Cannibalize Minion : Sacrifice an Allied Minion, regenerate Health equal to 10% its current Health. (100s cooldown) (Costs 50 Mana)


Tower Strider

Lvl 1

Icon vitality.png 1

Icon passive.png Structure Rush Icon passive.png Structure Rush : +90 Movement Speed when near structures.


Vampiric Blade

Lvl 1

Icon agility.png 7
Icon vitality.png 6

Icon Power.png 12 Power
Icon Attack Speed.png
Icon Health.png 240 Health
Icon active.png Overflowing Feast Icon active.png Overflowing Feast : Gain 150% Lifesteal for 3 seconds. (75s cooldown) (Costs 100 Mana)
Icon passive.png Lifesteal Icon passive.png Lifesteal : Gain 10% Lifesteal


Veil Stepper

Lvl 1

Icon agility.png 4
Icon vitality.png 2

Icon Power.png 5 Power
Icon Health Regen.png
Icon Basic Armor.png 18 Basic Armor
Icon passive.png Smokescreen Icon passive.png Smokescreen : Enter Shadowplane for 3 seconds after passing through a Fog Wall. (5s cooldown)


Warlock's Burden

Lvl 1

Icon vitality.png 3
Icon intellect.png 3

Icon Health.png 250 Health
Icon active.png Sacrificial Magic Icon active.png Sacrificial Magic : Toggle: Lose 3% of your Max Health, and restore 3% of your Max Mana every second. (6s cooldown)


Wicked Riposte

Lvl 1

Icon agility.png 2
Icon vitality.png 5

Icon Power.png 6 Power
Icon Ability Armor.png
Icon active.png Unstable Purification Icon active.png Unstable Purification : Purify yourself and deal 75 Ability Damage to nearby enemies for every negative effect that is removed. (45s cooldown) (Costs 50 Mana)


Withering Shadow

Lvl 1

Icon vitality.png 9
Icon intellect.png 3

Icon Power.png 20 Power
Icon Health.png 395 Health
Icon active.png Blood Damage Aura Icon active.png Blood Damage Aura : Toggle: Deal 45 Ability Damage per second to yourself and nearby enemy units.


Woundseeker

Lvl 1

Icon agility.png 6
Icon vitality.png 2

Icon Power.png 19 Power
Icon Attack Speed.png
Icon passive.png Hunter's Pierce Icon passive.png Hunter's Pierce : Ignore Basic Armor against Critically Wounded targets.
Icon passive.png Hunter's Blight Icon passive.png Hunter's Blight : Basic Attacks apply blight to Critically Wounded targets for 10 seconds.


Apex Predator

Lvl 1

Icon intellect.png 7

Icon Power.png 13 Power
Icon Ability Armor.png 18 Ability Armor
Icon passive.png Empowering Strikes Icon passive.png Empowering Strikes : Grants a stack of 0.75 Power when damaging Enemy Heroes (3s cooldown). Max 30 stacks.At maximum stack limit, gain 18 Ability Armor.


Awakened Ancient

Lvl 1

Icon agility.png 3
Icon vitality.png 10

Icon Power.png 15 Power
Icon Attack Speed.png
Icon Health.png 490 Health
Icon passive.png Last Stand Icon passive.png Last Stand : Dropping below 30% Max Health will Purify all debuffs, 50% Damage Reduction and immunity to Crowd Control effects for 6s.


Battle Shepherd

Lvl 1

Icon passive.png Split Pusher Icon passive.png Split Pusher : Nearby allied Minions gain 55 Health Regen and 6 Power. Effect disabled if another Hero is nearby.
Icon trait.png Cultivate Icon trait.png Cultivate : Gold cost is reduced by 500 per attribute point purchased.


Chanting Shaman

Lvl 1

Icon intellect.png 1

Icon passive.png Shared Wisdom Icon passive.png Shared Wisdom : Gain 75% Mana Regen for each nearby Ally.


Coinmaster

Lvl 1

Icon vitality.png 1

Icon passive.png Wealthy Icon passive.png Wealthy : Gain 8 Bonus Gold every 10 seconds. Increases to 16 Bonus Gold while Out of Combat.


Coursing Zephyr

Lvl 1

Icon agility.png 6
Icon vitality.png 2

Icon Attack Speed.png
Icon Basic Armor.png 26 Basic Armor
Icon active.png Speedy Purification Icon active.png Speedy Purification : Purify yourself, gaining 30% Movement Speed for 1.5 seconds. (35s cooldown) (Costs 50 Mana)


Exoskeleton

Lvl 1

Icon vitality.png 1

Icon passive.png Living Armor Icon passive.png Living Armor : Regenerate 30 Health over 3s after taking Damage from Enemy Hero. (6s Cooldown)


Flame of Zechin

Lvl 1

Icon active.png Flame of Zechin Icon active.png Flame of Zechin : Deal 400 true damage to neutral or enemy minion. Damage increases by 100 with each use. (60s cooldown) (50 Mana)
Icon trait.png Cultivate Icon trait.png Cultivate : Gold cost is reduced by 500 per attribute point purchased.


Greenspring

Lvl 1

Icon vitality.png 3

Icon Basic Armor.png 20 Basic Armor
Icon passive.png Regenerative Rest Icon passive.png Regenerative Rest : +8.4 Health Regen while Out of Combat.


Growth Totem

Lvl 1

Icon gold.png 4,500

Icon passive.png Grow Icon passive.png Grow : Gain 0.65 Power and 18 Max Health every minute. This effect has no limit.
Icon trait.png Cultivate Icon trait.png Cultivate : Gold cost is reduced by 500 per attribute point purchased.


Highwayman

Lvl 1

Icon Mana Regen.png 16% Mana Regen
Icon passive.png Goldmine Icon passive.png Goldmine : Whenever you deal damage to a hero gain 75 Gold. (15s cooldown)


Mallenk Gnasher

Lvl 1

Icon intellect.png 13

Icon Power.png 19 Power
Icon Mana.png 140 Mana
Icon Mana Regen.png 80% Mana Regen
Icon passive.png Ramping Spells Icon passive.png Ramping Spells : Ability hits on Enemy Heroes grant a stack that increases your damage against that Hero by 5% for 10 seconds. This effect can stack up to 8 times.


One of the Tribe

Lvl 1

Icon agility.png 10
Icon vitality.png 3

Icon Power.png 22 Power
Icon Health.png 420 Health
Icon passive.png Group Power Icon passive.png Group Power : Gain 15 Power for each nearby Allied Hero.


Pack Leader

Lvl 1

Icon agility.png 1
Icon intellect.png 2

Icon Power.png 9 Power
Icon active.png Bullseye Icon active.png Bullseye : Mark an Enemy. Nearby Allied Minions will attack that target for 15 seconds. Minions have increased movement speed. (40s cooldown) (Costs 60 Mana)


Pensive Shaman

Lvl 1

Icon vitality.png 2
Icon intellect.png 5

Icon Health.png 240 Health
Icon Mana Regen.png 100% Mana Regen
Icon passive.png Regenerative Mana Icon passive.png Regenerative Mana : Regenerate Health equal to 25% of Mana restored.


Spry-Kin

Lvl 1

Icon vitality.png 1
Icon intellect.png 5

Icon Mana.png 140 Mana
Icon Mana Regen.png 100% Mana Regen
Icon active.png Restoration Link Icon active.png Restoration Link : You and a target Ally gain 50% of your missing Health and Mana over 10 seconds. (65s cooldown) (Costs 75 Mana)


Swift Hunter

Lvl 1

Icon agility.png 7

Icon Power.png 10 Power
Icon Attack Speed.png
Icon passive.png Executioner's Rush Icon passive.png Executioner's Rush : Gain 20% Movement Speed for 10 seconds after killing an enemy unit.


The Mother Tree

Lvl 1

Icon agility.png 1
Icon vitality.png 1

Icon Health Regen.png
Icon Mana.png 35 Mana
Icon passive.png Jungle Restoration Icon passive.png Jungle Restoration : +50% Mana Regen and +2.2 Health Regen when in the jungle.


Thundercleaver

Lvl 1

Icon agility.png 3
Icon vitality.png 5

Icon Power.png 17 Power
Icon Basic Armor.png 22 Basic Armor
Icon passive.png Improved Cleave Icon passive.png Improved Cleave : Increases Cleave Damage by 50%
Icon active.png Whirlwind Icon active.png Whirlwind : Instantly deal 125% basic attack damage as basic damage to nearby enemy units (14s Cooldown) (Costs 50 Mana)


Trapper

Lvl 1

Icon agility.png 8
Icon vitality.png 4

Icon Power.png 15 Power
Icon Attack Speed.png
Icon passive.png Slowing Strikes Icon passive.png Slowing Strikes : Basic Attacks reduce enemy movement speed by 4% for 5 seconds, stacking up to 10 times. At max stacks, root your target for 1 second.


Tyrant

Lvl 1

Icon agility.png 3
Icon vitality.png 3

Icon Power.png 10 Power
Icon passive.png Jungle Health Icon passive.png Jungle Health : After 35 Jungle Minion kills gain +200 Max Health
Icon passive.png Jungle Power Icon passive.png Jungle Power : Gain 0.75 Power for every Jungle Minion killed. Stacks up to 35 times.


Unbroken Spirit

Lvl 1

Icon agility.png 3
Icon vitality.png 9

Icon Power.png 10 Power
Icon Health.png 360 Health
Icon Ability Armor.png
Icon passive.png Reactive Regeneration Icon passive.png Reactive Regeneration : Heal for 3% Max Health every 0.5 seconds while affected by Hard Crowd Control.


Vengeful Mire

Lvl 1

Icon vitality.png 5
Icon intellect.png 3

Icon Health.png 300 Health
Icon Basic Armor.png 25 Basic Armor
Icon passive.png Burst Slow Icon passive.png Burst Slow : Apply a -30% Movement Speed slow to nearby enemies after taking 300 damage.


Vital Waters

Lvl 1

Icon vitality.png 7

Icon Health.png 265 Health
Icon Health Regen.png
Icon passive.png Amplified Healing Icon passive.png Amplified Healing : All healing effects cast and received are increased by 10%.


Accelerator

Lvl 1

Icon passive.png Quicken Icon passive.png Quicken : Gain 20% Movement Speed for 180 seconds.
Icon trait.png Consumable Icon trait.png Consumable : Card is unequipped after activation.


Advanced Evolution

Lvl 1

Icon intellect.png 1

Icon passive.png Restorative Learning Icon passive.png Restorative Learning : Restore 5% Max Health and Max Mana over 3 seconds after leveling up.


Arcane Dancer

Lvl 1

Icon vitality.png 7

Icon Power.png 10 Power
Icon Health.png 255 Health
Icon passive.png Spell Protection Icon passive.png Spell Protection : Reduce Ability Damage taken by 85% for the next 6 seconds.(45s cooldown) (Costs 75 Mana)


Astral Leap

Lvl 1

Icon intellect.png 4

Icon Mana Regen.png 80% Mana Regen
Icon active.png Blink Icon active.png Blink : Teleport forward 1500 units. Cannot be used for 8 seconds after taking damage from Enemy Hero. (15s cooldown) (Costs 75 Mana)


Atomic Soldier

Lvl 1

Icon intellect.png 8

Icon Power.png 15 Power
Icon Mana.png 145 Mana
Icon passive.png Powerful Spells Icon passive.png Powerful Spells : Ability Damage is increased by 10%


Black Ice Routine

Lvl 1

Icon vitality.png 8
Icon intellect.png 4

Icon Power.png 17 Power
Icon Health.png 270 Health
Icon Mana.png 140 Mana
Icon active.png Ice Blast Icon active.png Ice Blast : Deal 250 damage to nearby Enemies and apply a -50% Movement Speed slow for 3 seconds. (45s cooldown) (Costs 75 Mana)


Corrosive Walker

Lvl 1

Icon vitality.png 4
Icon intellect.png 8

Icon Power.png 25 Power
Icon Health.png 385 Health
Icon active.png Enfeebling Shout Icon active.png Enfeebling Shout : Reduce 30 Ability Armor of nearby Enemies for 6 seconds. (30s cooldown) (Costs 75 Mana)


Cryo Agent

Lvl 1

Icon agility.png 5
Icon intellect.png 3

Icon Power.png 18 Power
Icon Mana.png 140 Mana
Icon passive.png Ice Burst Icon passive.png Ice Burst : After using an Ability, your next Basic Attack will Slow by 30% for 1.5 seconds and deal 125 Ability Damage to all nearby Enemies. (2s cooldown)


Echelon Soldier

Lvl 1

Icon agility.png 4
Icon vitality.png 4

Icon Power.png 15 Power
Icon Health.png 265 Health
Icon passive.png Hide Icon passive.png Hide : Enter the Shadowplane for as long as you are stationary after 1 second. Build up 40 Ability Damage per second up to 400 Ability Damage that is dealt to nearby Enemies when you end this effect.


Echodrive

Lvl 1

Icon intellect.png 13

Icon Power.png 18 Power
Icon Mana.png 240 Mana
Icon active.png Ability Mimic Icon active.png Ability Mimic : Remove the cooldown of the last Ability you cast for 20% of your current Mana. This card has 2x the cooldown of the Ability that is reset.


Font of Experience

Lvl 1

Icon passive.png Experienced Icon passive.png Experienced : Gain 4 experience every 10s seconds.


Generator

Lvl 1

Icon active.png Mana Recovery Icon active.png Mana Recovery : Restore 75 mana per second for 30 seconds. Effect ends when mana is full
Icon trait.png Consumable Icon trait.png Consumable : Card is unequipped after activation.


Mana-Flow Acolyte

Lvl 1

Icon intellect.png 3

Icon Power.png 9 Power
Icon passive.png Scholar Icon passive.png Scholar : Increase Max Mana by 0.5% and Power by 1% when purchasing Intellect


O.P.D. Militia

Lvl 1

Icon agility.png 8
Icon intellect.png 4

Icon Power.png 15 Power
Icon Attack Speed.png
Icon Mana.png 190 Mana
Icon active.png Enchanted Strikes Icon active.png Enchanted Strikes : Basic attacks cost 20 mana and deal an additional 50 + (5 x Hero Level) Ability Damage.


Power Tap

Lvl 1

Icon active.png Power Up Icon active.png Power Up : Permanently increase Power by 15.
Icon trait.png Consumable Icon trait.png Consumable : Card is unequipped after activation.


Rejuvenator

Lvl 1

Icon active.png Restoration Potion Icon active.png Restoration Potion : Restore 16 Health Regen and 13 Mana Regen for 10 seconds.
Icon trait.png Consumable Icon trait.png Consumable : Card is unequipped after activation.


Shipyard Scavenger

Lvl 1

Icon agility.png 1

Icon passive.png Picked Clean Icon passive.png Picked Clean : After killing an Enemy Unit your next Basic Attack deals 25 Bonus Damage.


Sleeper Agent

Lvl 1

Icon intellect.png 10

Icon Power.png 14 Power
Icon Mana.png 140 Mana
Icon active.png Gag Order Icon active.png Gag Order : Silence target enemy for 3 seconds. The target takes 15% increased damage. (45s cooldown) (Costs 100 Mana)


Soldier of Fortune

Lvl 1

Icon Mana.png 100 Mana
Icon Mana Regen.png 40% Mana Regen
Icon active.png Golden Touch Icon active.png Golden Touch : Destroy target Minion and gain 175 Bonus Gold and 35 Experience. (90s Cooldown) (Costs 75 Mana


Stasis Rune

Lvl 1

Icon vitality.png 2
Icon intellect.png 6

Icon Power.png 16 Power
Icon Mana.png 125 Mana
Icon Basic Armor.png 12 Basic Armor
Icon active.png Stasis Icon active.png Stasis : Stasis yourself for 2.5 seconds. (25s cooldown) (Costs 100)


Static Trap

Lvl 1

Icon agility.png 2
Icon intellect.png 5

Icon Power.png 15 Power
Icon Mana Regen.png 48% Mana Regen
Icon active.png Immobility Trap Icon active.png Immobility Trap : Place a trap that arms after 1 second and lasts for 90 seconds. Deal 100 Ability Damage, Reveal and Root for 1.75 seconds the first Enemy that steps on it. (15s cooldown) (Costs 25 Mana)


Supply Sergeant

Lvl 1

Icon intellect.png 3

Icon Mana.png 110 Mana
Icon Mana Regen.png 25% Mana Regen
Icon active.png Mana Shout Icon active.png Mana Shout : Restore 150 Mana to nearby allies. (75s cooldown)


Thaumaturge

Lvl 1

Icon intellect.png 7

Icon Power.png 8 Power
Icon Mana.png 155 Mana
Icon passive.png Empowering Mana Icon passive.png Empowering Mana : Gain Power equal to 1% Max Mana
Icon passive.png Overflow Icon passive.png Overflow : Gain 4 Max Mana whenever you deal damage to an enemy hero up to 300 Max Mana.


Wetware Virus

Lvl 1

Icon vitality.png 3
Icon intellect.png 4

Icon Mana Regen.png 100% Mana Regen
Icon Ability Armor.png
Icon passive.png Weaken Icon passive.png Weaken : Reduce target Enemy's Attack Speed and Basic Damage by 50 for 8 seconds. (50s cooldown) (Costs 45 Mana)


Armored Footman

Lvl 1

Icon vitality.png 1

Icon passive.png Lucky Block Icon passive.png Lucky Block : 20% chance to reduce Basic Damage taken by 50


Brilliant Fortification

Lvl 1

Icon Power.png 12 Power
Icon Mana Regen.png 72% Mana Regen
Icon active.png Protect Structures Icon active.png Protect Structures : All allied structures are immune to damage for 7 seconds. (90s cooldown)(Costs 75 Mana)


Crippling Glare

Lvl 1

Icon vitality.png 3
Icon intellect.png 4

Icon Attack Speed.png
Icon Basic Armor.png 24 Basic Armor
Icon active.png Hamstring Icon active.png Hamstring : Reduce enemy movement by 80%. Effect fades over 4 seconds. (40s cooldown)(Costs 40 Mana)


Domain of Stillness

Lvl 1

Icon vitality.png 2
Icon intellect.png 9

Icon Power.png 20 Power
Icon Mana.png 230 Mana
Icon Mana Regen.png 60% Mana Regen
Icon active.png Group Stasis Icon active.png Group Stasis : Stasis yourself and all nearby Heroes for 2.5 seconds. (55s cooldown) (Costs 75 Mana)


Eternity Clock

Lvl 1

Icon intellect.png 13

Icon Power.png 21 Power
Icon Mana.png 250 Mana
Icon passive.png Cooldown Reduction Icon passive.png Cooldown Reduction : +15% Cooldown Reduction
Icon trait.png Elevate Icon trait.png Elevate : Reduce cooldowns by 1% for every attribute points purchased. (60% total) (Only activates when it is the only card equipped)


Flag Bearer

Lvl 1

Icon agility.png 7

Icon Attack Speed.png
Icon passive.png Minions Leader Aura Icon passive.png Minions Leader Aura : Nearby friendly minions gain 150 Max HP and 10% additional Movement Speed
Icon passive.png Minions Buff Me Icon passive.png Minions Buff Me : Gain 25 basic damage when near an allied minion


Form of Grubbish

Lvl 1

Icon intellect.png 13

Icon Power.png 15 Power
Icon Health.png 180 Health
Icon Mana.png 210 Mana
Icon passive.png Metamorphosis Icon passive.png Metamorphosis : Turn target player into a bug for 3 seconds. (50s cooldown) (Costs 100 Mana)


Gates of Salvation

Lvl 1

Icon intellect.png 7

Icon Mana Regen.png 80% Mana Regen
Icon Ability Armor.png 25 Ability Armor
Icon passive.png Heal Aura Icon passive.png Heal Aura : Heal nearby Allies for 275 Health every 35 seconds.
Icon trait.png Elevate Icon trait.png Elevate : Increase frequency of healing by 4% per attribute point purchased. (This is ony activated if this is the only card equipped.


Godmother Vigilant

Lvl 1

Icon vitality.png 13

Icon Power.png 15 Power
Icon Health.png 300 Health
Icon Mana.png 190 Mana
Icon passive.png Percent Health Increase Icon passive.png Percent Health Increase : Increase Max Health by 10%
Icon trait.png Elevate Icon trait.png Elevate : Increase Max Health by 1% per attribute point purchased. (This is only activated if this is the only card equipped.


Knight of Ashur

Lvl 1

Icon agility.png 13

Icon Power.png 19 Power
Icon Attack Speed.png
Icon Basic Armor.png 24 Basic Armor
Icon passive.png Basic Damage Icon passive.png Basic Damage : Gain +30 Basic Damage.
Icon trait.png Elevate Icon trait.png Elevate : Increase Basic Damage gained by 2.5 per attribute point purchased.


Lamp Lighter

Lvl 1

Icon active.png Shadow Ward Icon active.png Shadow Ward : Place a Shadow Ward to reveal the area. (2 charges)
Icon trait.png Consumable Icon trait.png Consumable : Card will be consumed after use.


Lightstep Vanguard

Lvl 1

Icon intellect.png 3

Icon Mana.png 100 Mana
Icon active.png Teleport Icon active.png Teleport : Teleport to an allied structure. (60s cooldown) (Costs 50 Mana)


Mallenk's Grace

Lvl 1

Icon vitality.png 5
Icon intellect.png 2

Icon Health.png 455 Health
Icon active.png Shield Link Icon active.png Shield Link : Shield yourself and target Ally for 25% of your Max Health for 3 seconds. (45s cooldown)(Costs 75 Mana)


Mallenk's Prayer

Lvl 1

Icon vitality.png 3
Icon intellect.png 4

Icon Health.png 240 Health
Icon Basic Armor.png 24 Basic Armor
Icon active.png Rallying Shout Icon active.png Rallying Shout : Heal nearby Allies for 275 Health. Healed allies gain 24 Basic Armor for 20 seconds. (80s cooldown)(Costs 75 Mana)


Mallenk's Tribute

Lvl 1

Icon agility.png 4
Icon vitality.png 4

Icon Power.png 15 Power
Icon Health.png 290 Health
Icon passive.png Overhealing Shields Icon passive.png Overhealing Shields : Gain a Shield for any Healing above Max Health. 15% Maximum


March of the Mallenk

Lvl 1

Icon agility.png 6
Icon vitality.png 2

Icon Attack Speed.png
Icon Power.png 10 Power
Icon passive.png Purifying Strikes Icon passive.png Purifying Strikes : Basic attacks have a 30% chance to remove a Debuff from yourself


Poised Aggressor

Lvl 1

Icon agility.png 1

Icon passive.png Initiate Icon passive.png Initiate : Gain +15 Basic Damage for 4 seconds after entering combat.


Protective Sentry

Lvl 1

Icon vitality.png 2
Icon intellect.png 2

Icon Mana Regen.png 84% Mana Regen
Icon active.png Armored Shadow Ward Icon active.png Armored Shadow Ward : Place a shadow ward to reveal enemies, and grant +12 Basic Armor to nearby Allies. (65s cooldown) (Costs 50 Mana)


Radiant Healer

Lvl 1

Icon intellect.png 3

Icon Health.png 190 Health
Icon passive.png Healing Aura Icon passive.png Healing Aura : You and nearby Allies gain +5.0 Health per second.


Sacred Alchemy

Lvl 1

Icon agility.png 8
Icon vitality.png 4

Icon Power.png 18 Power
Icon Attack Speed.png
Icon Health.png 240 Health
Icon passive.png Shielding Strikes Icon passive.png Shielding Strikes : Gain shield equal to 20% of Basic Damage dealt.


Song of the Sentinel

Lvl 1

Icon agility.png 5
Icon vitality.png 3
Icon intellect.png 3

Icon Health.png 290 Health
Icon Mana.png 170 Mana
Icon passive.png Inspiring Aura Icon passive.png Inspiring Aura : Nearby Allies gain 22 Attack Speed and 18 Basic Armor.


Stagnant Dominion

Lvl 1

Icon intellect.png 7

Icon Power.png 16 Power
Icon Mana Regen.png 40% Mana Regen
Icon passive.png Ability Slow Icon passive.png Ability Slow : Ability hits slow Enemy Movement Speed by 30% for 1.5 seconds.


Vanguard Captain

Lvl 1

Icon vitality.png 2
Icon intellect.png 1

Icon Health Regen.png
Icon passive.png Minion Block Aura Icon passive.png Minion Block Aura : Nearby Allies block 4 damage from minions.


Yomi Guardian

Lvl 1

Icon agility.png 3
Icon vitality.png 7

Icon Power.png 12 Power
Icon Health.png 240 Health
Icon Basic Armor.png 24 Basic Armor
Icon active.png Shield Icon active.png Shield : Nearby allied units gain 100% chance to block 100 Basic Damage for 8 seconds. (55s cooldown) (Costs 80 Mana))


Yomi Spectre

Lvl 1

Icon intellect.png 7

Icon Power.png 9 Power
Icon Health.png 190 Health
Icon passive.png Glowing Strikes Icon passive.png Glowing Strikes : Dealing damage to an enemy reduces their Ability Armor by 12, and you gain True Vision of the target for 6 seconds.

Mechanics
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes (Agility/Vitality/Intellect) ● CardsCooldownCooldown ReductionExperienceJumpGemsGoldHealthManaMovement Speed (Movement Speed Penalty)
Attack Armor PenetrationAttack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeLifestealPower
Status Effects, Buffs and Debuffs BlindCrowd ControlImmunityMetamorphosisRewindShadow PlaneShieldSilenceSlowStasis
World AgoraMinimapBackdoor ProtectionCoreFog WallsFountainJump PadMinionsNeutral Monsters (Aqua Camp/Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● TowerWards
Gameplay GankingHarassmentInitiatingJunglingKillLanePushingRespawnTraits
Legacy Red CampBlue CampAltarAmber LinkHarvester (Harvester Keys) ● RaptorsShadow PadsTravel Mode
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