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Cards are a mechanic in Paragon which allow players to upgrade their heroes in-game by increasing their stats or incorporating active and passive abilities into their hero's build. Players choose a deck to bring into a match and then purchase these cards for use in-game with Gold.

Cards are divided into five affinities: Chaos, Death, Growth, Knowledge, Order each with different play styles and traits. Every hero has 3 card slots along with 6 gem slots. A Hero can slot cards of any affinity that suits your play style.

The Deck Builder is used to create decks where you can add up to 12 cards and 6 gems. Before creating a deck you can choose up to two affinities for that specific deck. At the beginning of the match you choose the deck that better suits you.

There are three attribute trees that increase your stats and allow for equipping gems. Agility, Intellect and Vitality. Each attribute point costs 1,000 Gold and can't be refunded. Cards can cost either attribute points, gold or a combination of both. Attribute points work similar to bag capacity in other games, where if you have 12 Agility Points and equip a 6 Agility Point card, you will have 6/12 Agility Points left to use, but you still keep any stats or gems from the Agility Tree. Equipping the card gives you back all Attribute Points used, but Gold is not refunded.

Adding or Discarding cards can only be done while a Hero is standing in their team's spawn point or while the Hero is waiting to respawn after dying. Upgrading Attribute Points can be done anywhere in the map as long as you have gold to upgrade them.

Cards are earned by:

  • Opening Chests
  • Leveling your account and heroes
  • Purchasing them with Reputation
  • Daily log in rewards

Card Slots[]

There are three card slots in each Hero's loadout. Once the match starts the player's press "G" on PC (touchpad on the PS4) to open a window to the card deck choices. They can select a premade Starter Deck or a deck they have created themselves. Once the choice is confirmed, players can spend 1,000 initial gold on cards or attribute points. Players will gain Gold by last hitting minions, defeating neutral camps, enemy kills and a small amount of it will be gained passively every second. Prior to Update V43, Gold was also earned via the Amber Link.

Card Types[]

Cards each have an affinity: Chaos, Death, Growth, Knowledge or Order. They also have different rarities: Common, Uncommon, Rare, Epic.

Rarity affects drop rate and card complexity. Usually the Epic and Rare cards can have more complex effects.

Affinity Cards[]

Cards are split into five affinities: Chaos, Death, Growth, Knowledge and Order. Each Hero can use any affinity and this is only limited by the affinities that are chosen for a specific deck. See Affinities for more information on how this works.

Affinity Traits[]

Each affinity has a special trait that can affect some cards.

  • Knowledge: Consumable - The card is used up when activated (can be repurchased)
  • Death: Cursed - Can't be discarded for the rest of the match. These cards are usually great early to mid game, but fall off in the late game.
  • Chaos: Combustible - Once you die, the card is discarded and must be re-bought. These cards are usually very powerful, but risky.
  • Growth: Cultivate: Cost less the more attribute points you have.
  • Order: Elevate - Gain bonus stats on this card given certain progressions (such as leveling up an attribute), but only if the elevate card is the sole card equipped - the bonus is lost when you add a card beyond the singular elevate card.

Purchasing and Upgrading Cards[]

If you don't own a card, you can purchase it. The purchase cost depends on the card's Rarity:

  • 10,000 for a common card
  • 25,000 for an uncommon card
  • 75,000 for a rare card
  • 150,000 for an epic card

If you own several copies of a card, you can upgrade it to increase stats in PvE modes (doesn't apply to PvP) and give it a more unique look. The prices depend on the level:

Card Level Cost
Level Copies Required Rep Cost
2 2 2,500 or 25
3 5 6,250 or 50
4 10 12,500 or 100
5 20 25,000 or 225
6 50 62,500 or 350
7 100 125,000 or 500
8 200 250,000 or 1,000
9 400 500,000 or 2,000
10 800 1,000,000 or 5,000


Cards[]

Amplification Engineer

Lvl 1

2
10

20 Power
180 Mana
Unstable Spells Unstable Spells : When casting an Ability, damage nearby Enemy Heroes for 12% of their Current Health as Ability Damage.

Blitzrush

Lvl 1

2
2

5 Power
10 Attack Speed
Executioner's Dash Executioner's Dash : Dash forward a short distance. Hero kills reset this card's cooldown. (20s cooldown) (Costs 50 Mana)

Compensator Rig

Lvl 1

3
10

20 Power
385 Health
Desperate Strikes Desperate Strikes : Deal +0.99 additional Basic Damage for every 60 missing Health.

Deathcrawler

Lvl 1

13

28 Power
24 Basic Armor
Mighty Strikes Mighty Strikes : Attack Speed is reduced by 30. Every 5 seconds, your Basic Attack deals 200% Bonus Damage. (5s cooldown)

Demolitionist

Lvl 1

1

Siege Siege : Deal 12 Bonus Damage to non-Hero units and structures. Bonus Damage is reduced to 8 if attack is Ranged.

Dune Winds

Lvl 1

3,100 Gold

11 Power
8 Attack Speed
Fearless Blood Fearless Blood : Reduce your Max Health by 150, to gain 7 Power and 6 Attack Speed. Effects double per activation. (65s cooldown)
Combustible Combustible : Card is automatically unequipped on death.

Glycerin Dawn

Lvl 1

7

21 Power
Fireball Fireball : Launch a fireball dealing 150 + 15 per Hero Level initial damage and burning for 200 damage over 4 seconds. (30s cooldown) (Costs 100 Mana)

Heavy Hitter

Lvl 1

8

13 Power
16 Attack Speed
Powerful Strikes Powerful Strikes : Basic Damage is increased by 15%.

Hellfire Engine

Lvl 1

7,000 Gold

Savagery Savagery : Gain +100 basic Damage
Combustible Combustible : Card is automatically unequipped on death.

Living Guardian

Lvl 1

1

Fortifying Strikes Fortifying Strikes : Basic Attacks hits grant a stack of 2 Basic Armor for 3 seconds. This effect can stack up to 10 times.

Nitroboost

Lvl 1

3

6 Power
Sprint Sprint : Gain 20% Movement Speed for 3 seconds. (12s cooldown)

Nukeblood Mutant

Lvl 1

4
8

19 Power
195 Mana
Arcane Haste Arcane Haste : Gain 5% Movement Speed and 5 Attack Speed for 7 seconds when you cast an Ability. Stacks up to 5 times.

Outlander Scout

Lvl 1

1,000 Gold

180 Health
True Sight True Sight : Grant True Sight in a 1500 radius around your Hero.
Combustible Combustible : Card is automatically unequipped on death.

Overclocked Droid

Lvl 1

4
2

7 Power
13 Attack Speed
Frenzy Frenzy : Gain 32 Attack Speed and 20% Movement Speed for 6 seconds. You take 15% additional damage while this effect is active. (30s cooldown) (Costs 50 Mana)

Pressure Hunter

Lvl 1

7

10 Power
13 Attack Speed
Giantslayer Giantslayer : Deal 3 Bonus Damage to targets with more Vitality than you. Amount is increased by Vitality difference.

Profiteer

Lvl 1

2,400 Gold

4 Power
Wealthy Minions Wealthy Minions : Earn 60 Bonus Gold for enemy minion kills.
Combustible Combustible : Card is automatically unequipped on death.

Reactor Beast

Lvl 1

4
4

10 Power
14 Attack Speed
240 Health
Roll the Bones Roll the Bones : Hero kills reset all Basic Ability cooldowns.

Red Zone

Lvl 1

8
8
8

29 Power
170 Mana
410 Health
Red Zone Red Zone : Nearby Heroes deal and receive 50% additional damage.

Riot Sapper

Lvl 1

2
5

11 Power
24 Ability Armor
Mana Bomb Mana Bomb : Remove 40% of Current Mana from nearby Enemy Heroes, dealing Ability Damage equal to Mana removed (45s cooldown) (Costs 75 Mana)

Sand Speeder

Lvl 1

3

11 Attack Speed
Fleet Footed Fleet Footed : Increase Move Speed by 8%. Whenever you attack or are attacked your Move Speed is reduced by 4% for 15 seconds.

Shatter Golem

Lvl 1

13

21 Power
18 Attack Speed
Critical Strikes Critical Strikes : Basic Attacks have a 20% chance to deal 100% Bonus Damage.

Thorned Yomi

Lvl 1

2
6

10 Power
31 Basic Armor
Counterattack Counterattack : Return 65% of damage taken for 4 seconds. (30s cooldown) (Costs 75 Mana)

Tireless Reaper

Lvl 1

1

Spellslinger Spellslinger : Every 10 seconds your next ability costs 35% less to cast.

Unstable Cyborg

Lvl 1

4
8

14 Power
36 Basic Armor
Reactive Burst Reactive Burst : 20% chance to deal 65 Ability Damage to all nearby Enemies when taking damage. (0.5s cooldown)

Awaken the Emeric

Lvl 1

4
8

17 Power
240 Health
140 Mana
Toxic Horde Toxic Horde : Convert all nearby minions to your team, and grant all nearby minions Deathtouch and Drain Life. (150s cooldown)(Costs 100 Mana)

Cull the Weak

Lvl 1

1

Execute Minions Execute Minions : Increases minion execution thresholds by 50 Health

Devastation

Lvl 1

1
1

4 Power
Ruin Power Ruin Power : Gain +4 Power when an enemy structure is destroyed.
Cursed Cursed : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Finder of Playthings

Lvl 1

2
4

10 Power
56% Mana Regen
Unholy Gaze Unholy Gaze : Reveal all enemy heroes for 6 seconds. Target enemy Hero to reduce Attack Speed by 30 and Movement Speed by 30% for 2.5 seconds (55s Cooldown) (75 Mana)

Grinning Spectre

Lvl 1

13

25 Power
195 Mana
Creeping Death Creeping Death : Target an Enemy Hero, launching a slow moving projectile that deals 350 True Damage. If this brings enemy below 20% Maximum Health, they are executed. (60s cooldown) (Costs 100 Mana)

Guard Piercer

Lvl 1

5

16 Power
Armor Penetration Armor Penetration : +16 Basic Armor Penetration

Invader Mage

Lvl 1

4

13 Power
Spell Penetration Spell Penetration : +10 Ability Armor Penetration.

Lord Volstok

Lvl 1

1
1

12 Power
Dark Price Dark Price : Every 10 seconds, gain 14 Experience and lose 85 Gold
Cursed Cursed : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Nameless Curse

Lvl 1

3
8

15 Power
125 Mana
72% Mana Regen
Toxic Toxic : Deal 80 Damage per second to target Enemy for 14 seconds. This damage cannot kill the unit. (80s cooldown) (Costs 100 Mana)

Numbing Rogue

Lvl 1

2
7

300 Health
36 Basic Armor
Syphon Speed Syphon Speed : Each of the next 5 Basic Attack hits within 10 seconds steal 8 Attack Speed from Enemy Heroes. Lasts 5 seconds. (50 Mana) (30s cooldown)
Debuff Aura: Atk Speed Debuff Aura: Atk Speed : Nearby enemies have attack speed slowed by 6%.

Pestilence

Lvl 1

5

9 Power
8.8 Health Regen
Sacrificial Aura Sacrificial Aura : Deal True Damage equal to 4% of your Max Health to nearby Enemy Heroes. You receive damage equal to the damage dealt.
Cursed Cursed : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Plague Lord Mallenk

Lvl 1

4
8

10 Power
290 Health
170 Mana
Blight Aura Blight Aura : Nearby Enemy Heroes have Blight.
Move Speed Slow Aura Move Speed Slow Aura : Slow the movement speed of nearby enemy heroes by 10%. Does not stack.

Possessed Spry-Kin

Lvl 1

3

120 Health
Regeneration Regeneration : Gain 10 Health Regen.
Cursed Cursed : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Shadow Dancer

Lvl 1

4
7

18 Power
24 Basic Armor
Shadow Ambush Shadow Ambush : Enter the Shadowplane and gain 10% Movement Speed for 10 Seconds. Attacking an Enemy from the Shadowplane applies a -40% Movement Speed Slow for 1 seconds. (35s cooldown) (Costs 75 Mana)

Sorvukk Initiate

Lvl 1

10
3

410 Health
48 Ability Armor
Sacrificial Link Sacrificial Link : Create a link with an Enemy Hero. Both Heroes take 8% Max Health in Ability Damage per second. Continues until link is broken by distance or Stun. (45s cooldown) (Costs 75 Mana)

Swamp Stalker

Lvl 1

7

13 Power
11 Attack Speed
Isolate Isolate : Deal 30 Bonus Basic Damage to Enemy Units without a nearby Ally.

Taskmaster

Lvl 1

Gold 1,000

Cannibalize Minion Cannibalize Minion : Sacrifice an Allied Minion, regenerate Health equal to 10% its current Health. (100s cooldown) (Costs 50 Mana)

Tower Strider

Lvl 1

1

Structure Rush Structure Rush : +90 Movement Speed when near structures.

Vampiric Blade

Lvl 1

7
6

12 Power
20 Attack Speed
240 Health
Overflowing Feast Overflowing Feast : Gain 150% Lifesteal for 3 seconds. (75s cooldown) (Costs 100 Mana)
Lifesteal Lifesteal : Gain 10% Lifesteal

Veil Stepper

Lvl 1

4
2

5 Power
8.8 Health Regen
18 Basic Armor
Smokescreen Smokescreen : Enter Shadowplane for 3 seconds after passing through a Fog Wall. (5s cooldown)

Warlock's Burden

Lvl 1

3
3

250 Health
Sacrificial Magic Sacrificial Magic : Toggle: Lose 3% of your Max Health, and restore 3% of your Max Mana every second. (6s cooldown)

Wicked Riposte

Lvl 1

2
5

6 Power
36 Ability Armor
Unstable Purification Unstable Purification : Purify yourself and deal 75 Ability Damage to nearby enemies for every negative effect that is removed. (45s cooldown) (Costs 50 Mana)

Withering Shadow

Lvl 1

9
3

20 Power
395 Health
Blood Damage Aura Blood Damage Aura : Toggle: Deal 45 Ability Damage per second to yourself and nearby enemy units.

Woundseeker

Lvl 1

6
2

19 Power
21 Attack Speed
Hunter's Pierce Hunter's Pierce : Ignore Basic Armor against Critically Wounded targets.
Hunter's Blight Hunter's Blight : Basic Attacks apply blight to Critically Wounded targets for 10 seconds.

Apex Predator

Lvl 1

7

13 Power
18 Ability Armor
Empowering Strikes Empowering Strikes : Grants a stack of 0.75 Power when damaging Enemy Heroes (3s cooldown). Max 30 stacks.At maximum stack limit, gain 18 Ability Armor.

Awakened Ancient

Lvl 1

3
10

15 Power
18 Attack Speed
490 Health
Last Stand Last Stand : Dropping below 30% Max Health will Purify all debuffs, 50% Damage Reduction and immunity to Crowd Control effects for 6s.

Battle Shepherd

Lvl 1

9,000 Gold

Split Pusher Split Pusher : Nearby allied Minions gain 55 Health Regen and 6 Power. Effect disabled if another Hero is nearby.
Cultivate Cultivate : Gold cost is reduced by 500 per attribute point purchased.

Chanting Shaman

Lvl 1

1

Shared Wisdom Shared Wisdom : Gain 75% Mana Regen for each nearby Ally.

Coinmaster

Lvl 1

1

Wealthy Wealthy : Gain 8 Bonus Gold every 10 seconds. Increases to 16 Bonus Gold while Out of Combat.

Coursing Zephyr

Lvl 1

6
2

21 Attack Speed
26 Basic Armor
Speedy Purification Speedy Purification : Purify yourself, gaining 30% Movement Speed for 1.5 seconds. (35s cooldown) (Costs 50 Mana)

Exoskeleton

Lvl 1

1

Living Armor Living Armor : Regenerate 30 Health over 3s after taking Damage from Enemy Hero. (6s Cooldown)

Flame of Zechin

Lvl 1

3,000 Gold

Flame of Zechin Flame of Zechin : Deal 400 true damage to neutral or enemy minion. Damage increases by 100 with each use. (60s cooldown) (50 Mana)
Cultivate Cultivate : Gold cost is reduced by 500 per attribute point purchased.

Greenspring

Lvl 1

3

20 Basic Armor
Regenerative Rest Regenerative Rest : +8.4 Health Regen while Out of Combat.

Growth Totem

Lvl 1

Gold 4,500

Grow Grow : Gain 0.65 Power and 18 Max Health every minute. This effect has no limit.
Cultivate Cultivate : Gold cost is reduced by 500 per attribute point purchased.

Highwayman

Lvl 1

1,000 Gold

16% Mana Regen
Goldmine Goldmine : Whenever you deal damage to a hero gain 75 Gold. (15s cooldown)

Mallenk Gnasher

Lvl 1

13

19 Power
140 Mana
80% Mana Regen
Ramping Spells Ramping Spells : Ability hits on Enemy Heroes grant a stack that increases your damage against that Hero by 5% for 10 seconds. This effect can stack up to 8 times.

One of the Tribe

Lvl 1

10
3

22 Power
420 Health
Group Power Group Power : Gain 15 Power for each nearby Allied Hero.

Pack Leader

Lvl 1

1
2

9 Power
Bullseye Bullseye : Mark an Enemy. Nearby Allied Minions will attack that target for 15 seconds. Minions have increased movement speed. (40s cooldown) (Costs 60 Mana)

Pensive Shaman

Lvl 1

2
5

240 Health
100% Mana Regen
Regenerative Mana Regenerative Mana : Regenerate Health equal to 25% of Mana restored.

Spry-Kin

Lvl 1

1
5

140 Mana
100% Mana Regen
Restoration Link Restoration Link : You and a target Ally gain 50% of your missing Health and Mana over 10 seconds. (65s cooldown) (Costs 75 Mana)

Swift Hunter

Lvl 1

7

10 Power
15 Attack Speed
Executioner's Rush Executioner's Rush : Gain 20% Movement Speed for 10 seconds after killing an enemy unit.

The Mother Tree

Lvl 1

1
1

2.2 Health Regen
35 Mana
Jungle Restoration Jungle Restoration : +50% Mana Regen and +2.2 Health Regen when in the jungle.

Thundercleaver

Lvl 1

3
5

17 Power
22 Basic Armor
Improved Cleave Improved Cleave : Increases Cleave Damage by 50%
Whirlwind Whirlwind : Instantly deal 125% basic attack damage as basic damage to nearby enemy units (14s Cooldown) (Costs 50 Mana)

Trapper

Lvl 1

8
4

15 Power
30 Attack Speed
Slowing Strikes Slowing Strikes : Basic Attacks reduce enemy movement speed by 4% for 5 seconds, stacking up to 10 times. At max stacks, root your target for 1 second.

Tyrant

Lvl 1

3
3

10 Power
Jungle Health Jungle Health : After 35 Jungle Minion kills gain +200 Max Health
Jungle Power Jungle Power : Gain 0.75 Power for every Jungle Minion killed. Stacks up to 35 times.

Unbroken Spirit

Lvl 1

3
9

10 Power
360 Health
30 Ability Armor
Reactive Regeneration Reactive Regeneration : Heal for 3% Max Health every 0.5 seconds while affected by Hard Crowd Control.

Vengeful Mire

Lvl 1

5
3

300 Health
25 Basic Armor
Burst Slow Burst Slow : Apply a -30% Movement Speed slow to nearby enemies after taking 300 damage.

Vital Waters

Lvl 1

7

265 Health
6.6 Health Regen
Amplified Healing Amplified Healing : All healing effects cast and received are increased by 10%.

Accelerator

Lvl 1

1,200 Gold

Quicken Quicken : Gain 20% Movement Speed for 180 seconds.
Consumable Consumable : Card is unequipped after activation.

Advanced Evolution

Lvl 1

1

Restorative Learning Restorative Learning : Restore 5% Max Health and Max Mana over 3 seconds after leveling up.

Arcane Dancer

Lvl 1

7

10 Power
255 Health
Spell Protection Spell Protection : Reduce Ability Damage taken by 85% for the next 6 seconds.(45s cooldown) (Costs 75 Mana)

Astral Leap

Lvl 1

4

80% Mana Regen
Blink Blink : Teleport forward 1500 units. Cannot be used for 8 seconds after taking damage from Enemy Hero. (15s cooldown) (Costs 75 Mana)

Atomic Soldier

Lvl 1

8

15 Power
145 Mana
Powerful Spells Powerful Spells : Ability Damage is increased by 10%

Black Ice Routine

Lvl 1

8
4

17 Power
270 Health
140 Mana
Ice Blast Ice Blast : Deal 250 damage to nearby Enemies and apply a -50% Movement Speed slow for 3 seconds. (45s cooldown) (Costs 75 Mana)

Corrosive Walker

Lvl 1

4
8

25 Power
385 Health
Enfeebling Shout Enfeebling Shout : Reduce 30 Ability Armor of nearby Enemies for 6 seconds. (30s cooldown) (Costs 75 Mana)

Cryo Agent

Lvl 1

5
3

18 Power
140 Mana
Ice Burst Ice Burst : After using an Ability, your next Basic Attack will Slow by 30% for 1.5 seconds and deal 125 Ability Damage to all nearby Enemies. (2s cooldown)

Echelon Soldier

Lvl 1

4
4

15 Power
265 Health
Hide Hide : Enter the Shadowplane for as long as you are stationary after 1 second. Build up 40 Ability Damage per second up to 400 Ability Damage that is dealt to nearby Enemies when you end this effect.

Echodrive

Lvl 1

13

18 Power
240 Mana
Ability Mimic Ability Mimic : Remove the cooldown of the last Ability you cast for 20% of your current Mana. This card has 2x the cooldown of the Ability that is reset.

Font of Experience

Lvl 1

1,000 Gold

Experienced Experienced : Gain 4 experience every 10s seconds.

Generator

Lvl 1

1,000 Gold

Mana Recovery Mana Recovery : Restore 75 mana per second for 30 seconds. Effect ends when mana is full
Consumable Consumable : Card is unequipped after activation.

Mana-Flow Acolyte

Lvl 1

3

9 Power
Scholar Scholar : Increase Max Mana by 0.5% and Power by 1% when purchasing Intellect

O.P.D. Militia

Lvl 1

8
4

15 Power
21 Attack Speed
190 Mana
Enchanted Strikes Enchanted Strikes : Basic attacks cost 20 mana and deal an additional 50 + (5 x Hero Level) Ability Damage.

Power Tap

Lvl 1

4,000 Gold

Power Up Power Up : Permanently increase Power by 15.
Consumable Consumable : Card is unequipped after activation.

Rejuvenator

Lvl 1

300 Gold

Restoration Potion Restoration Potion : Restore 16 Health Regen and 13 Mana Regen for 10 seconds.
Consumable Consumable : Card is unequipped after activation.

Shipyard Scavenger

Lvl 1

1

Picked Clean Picked Clean : After killing an Enemy Unit your next Basic Attack deals 25 Bonus Damage.

Sleeper Agent

Lvl 1

10

14 Power
140 Mana
Gag Order Gag Order : Silence target enemy for 3 seconds. The target takes 15% increased damage. (45s cooldown) (Costs 100 Mana)

Soldier of Fortune

Lvl 1

500 Gold
4

100 Mana
40% Mana Regen
Golden Touch Golden Touch : Destroy target Minion and gain 175 Bonus Gold and 35 Experience. (90s Cooldown) (Costs 75 Mana

Stasis Rune

Lvl 1

2
6

16 Power
125 Mana
12 Basic Armor
Stasis Stasis : Stasis yourself for 2.5 seconds. (25s cooldown) (Costs 100)

Static Trap

Lvl 1

2
5

15 Power
48% Mana Regen
Immobility Trap Immobility Trap : Place a trap that arms after 1 second and lasts for 90 seconds. Deal 100 Ability Damage, Reveal and Root for 1.75 seconds the first Enemy that steps on it. (15s cooldown) (Costs 25 Mana)

Supply Sergeant

Lvl 1

3

110 Mana
25% Mana Regen
Mana Shout Mana Shout : Restore 150 Mana to nearby allies. (75s cooldown)

Thaumaturge

Lvl 1

7

8 Power
155 Mana
Empowering Mana Empowering Mana : Gain Power equal to 1% Max Mana
Overflow Overflow : Gain 4 Max Mana whenever you deal damage to an enemy hero up to 300 Max Mana.

Wetware Virus

Lvl 1

3
4

100% Mana Regen
24 Ability Armor
Weaken Weaken : Reduce target Enemy's Attack Speed and Basic Damage by 50 for 8 seconds. (50s cooldown) (Costs 45 Mana)

Armored Footman

Lvl 1

1

Lucky Block Lucky Block : 20% chance to reduce Basic Damage taken by 50

Brilliant Fortification

Lvl 1

500 Gold
3

12 Power
72% Mana Regen
Protect Structures Protect Structures : All allied structures are immune to damage for 7 seconds. (90s cooldown)(Costs 75 Mana)

Crippling Glare

Lvl 1

3
4

14 Attack Speed
24 Basic Armor
Hamstring Hamstring : Reduce enemy movement by 80%. Effect fades over 4 seconds. (40s cooldown)(Costs 40 Mana)

Domain of Stillness

Lvl 1

2
9

20 Power
230 Mana
60% Mana Regen
Group Stasis Group Stasis : Stasis yourself and all nearby Heroes for 2.5 seconds. (55s cooldown) (Costs 75 Mana)

Eternity Clock

Lvl 1

13

21 Power
250 Mana
Cooldown Reduction Cooldown Reduction : +15% Cooldown Reduction
Elevate Elevate : Reduce cooldowns by 1% for every attribute points purchased. (60% total) (Only activates when it is the only card equipped)

Flag Bearer

Lvl 1

7

29 Attack Speed
Minions Leader Aura Minions Leader Aura : Nearby friendly minions gain 150 Max HP and 10% additional Movement Speed
Minions Buff Me Minions Buff Me : Gain 25 basic damage when near an allied minion

Form of Grubbish

Lvl 1

13

15 Power
180 Health
210 Mana
Metamorphosis Metamorphosis : Turn target player into a bug for 3 seconds. (50s cooldown) (Costs 100 Mana)

Gates of Salvation

Lvl 1

7

80% Mana Regen
25 Ability Armor
Heal Aura Heal Aura : Heal nearby Allies for 275 Health every 35 seconds.
Elevate Elevate : Increase frequency of healing by 4% per attribute point purchased. (This is ony activated if this is the only card equipped.

Godmother Vigilant

Lvl 1

13

15 Power
300 Health
190 Mana
Percent Health Increase Percent Health Increase : Increase Max Health by 10%
Elevate Elevate : Increase Max Health by 1% per attribute point purchased. (This is only activated if this is the only card equipped.

Knight of Ashur

Lvl 1

13

19 Power
14 Attack Speed
24 Basic Armor
Basic Damage Basic Damage : Gain +30 Basic Damage.
Elevate Elevate : Increase Basic Damage gained by 2.5 per attribute point purchased.

Lamp Lighter

Lvl 1

300 Gold

Shadow Ward Shadow Ward : Place a Shadow Ward to reveal the area. (2 charges)
Consumable Consumable : Card will be consumed after use.

Lightstep Vanguard

Lvl 1

3

100 Mana
Teleport Teleport : Teleport to an allied structure. (60s cooldown) (Costs 50 Mana)

Mallenk's Grace

Lvl 1

5
2

455 Health
Shield Link Shield Link : Shield yourself and target Ally for 25% of your Max Health for 3 seconds. (45s cooldown)(Costs 75 Mana)

Mallenk's Prayer

Lvl 1

3
4

240 Health
24 Basic Armor
Rallying Shout Rallying Shout : Heal nearby Allies for 275 Health. Healed allies gain 24 Basic Armor for 20 seconds. (80s cooldown)(Costs 75 Mana)

Mallenk's Tribute

Lvl 1

4
4

15 Power
290 Health
Overhealing Shields Overhealing Shields : Gain a Shield for any Healing above Max Health. 15% Maximum

March of the Mallenk

Lvl 1

6
2

26 Attack Speed
10 Power
Purifying Strikes Purifying Strikes : Basic attacks have a 30% chance to remove a Debuff from yourself

Poised Aggressor

Lvl 1

1

Initiate Initiate : Gain +15 Basic Damage for 4 seconds after entering combat.

Protective Sentry

Lvl 1

2
2

84% Mana Regen
Armored Shadow Ward Armored Shadow Ward : Place a shadow ward to reveal enemies, and grant +12 Basic Armor to nearby Allies. (65s cooldown) (Costs 50 Mana)

Radiant Healer

Lvl 1

3

190 Health
Healing Aura Healing Aura : You and nearby Allies gain +5.0 Health per second.

Sacred Alchemy

Lvl 1

8
4

18 Power
20 Attack Speed
240 Health
Shielding Strikes Shielding Strikes : Gain shield equal to 20% of Basic Damage dealt.

Song of the Sentinel

Lvl 1

5
3
3

290 Health
170 Mana
Inspiring Aura Inspiring Aura : Nearby Allies gain 22 Attack Speed and 18 Basic Armor.

Stagnant Dominion

Lvl 1

7

16 Power
40% Mana Regen
Ability Slow Ability Slow : Ability hits slow Enemy Movement Speed by 30% for 1.5 seconds.

Vanguard Captain

Lvl 1

2
1

7 Health Regen
Minion Block Aura Minion Block Aura : Nearby Allies block 4 damage from minions.

Yomi Guardian

Lvl 1

3
7

12 Power
240 Health
24 Basic Armor
Shield Shield : Nearby allied units gain 100% chance to block 100 Basic Damage for 8 seconds. (55s cooldown) (Costs 80 Mana))

Yomi Spectre

Lvl 1

7

9 Power
190 Health
Glowing Strikes Glowing Strikes : Dealing damage to an enemy reduces their Ability Armor by 12, and you gain True Vision of the target for 6 seconds.

Mechanics
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes (Agility/Vitality/Intellect) ● CardsCooldownCooldown ReductionExperienceJumpGemsGoldHealthManaMovement Speed (Movement Speed Penalty)
Attack Armor PenetrationAttack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeLifestealPower
Status Effects, Buffs and Debuffs BlindCrowd ControlImmunityMetamorphosisRewindShadow PlaneShieldSilenceSlowStasis
World AgoraMinimapBackdoor ProtectionCoreFog WallsFountainJump PadMinionsNeutral Monsters (Aqua Camp/Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● TowerWards
Gameplay GankingHarassmentInitiatingJunglingKillLanePushingRespawnTraits
Legacy Red CampBlue CampAltarAmber LinkHarvester (Harvester Keys) ● RaptorsShadow PadsTravel Mode
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