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Cards are a mechanic in Paragon which allow players to upgrade their heroes in-game by increasing their stats or incorporating active and passive abilities into their hero's build. Players choose a deck to bring into a match and then purchase these cards for use in-game with Icon gold.png Gold

Cards are divided into five affinities: Chaos, Death, Growth, Knowledge, Order each with different play styles and traits. Every hero has 3 card slots along with 6 gem slots. A Hero can slot cards of any affinity that suits your play style.

The Deck Builder is used to create decks where you can add up to 12 cards and 6 gems. Before creating a deck you can choose up to two affinities for that specific deck. At the beginning of the match you choose the deck that better suits you.

There are three attribute trees that increase your stats and allow for equipping gems. Agility, Intellect and Vitality. Each attribute point costs 1,000 Icon gold.png Gold and can't be refunded. Cards can cost either attribute points, gold or a combination of both. Attribute points work similar to bag capacity in other games, where if you have 12 Agility Points and equip a 6 Agility Point card, you will have 6/12 Agility Points left to use, but you still keep any stats or gems from the Agility Tree. Equipping the card gives you back all Attribute Points used, but Gold is not refunded.

Adding or Discarding cards can only be done while a Hero is standing in their team's spawn point. Upgrading Attribute Points can be done anywhere in the map as long as you have gold to upgrade them.

Cards are earned by:

  • Opening Chests
  • Leveling your account and heroes
  • Purchasing them with Reputation

Card Slots

There are three card slots in each Hero's loadout. Once the match starts the player's press "G" on PC (touchpad on the PS4) to open a window to the card deck choices. They can select a premade Starter Deck or a deck they have created themselves. Once the choice is confirmed, players can spend 1,000 initial gold on cards or attribute points. Players will gain gold by last hitting minions, defeating neutral camps, enemy kills and passively via the Amber Link.

Card Types

Cards each have an affinity: Chaos, Death, Growth, Knowledge or Order. They also have different rarities: Common, Uncommon, Rare, Epic.

Rarity affects drop rate and card complexity. Usually the Epic and Rare cards can have more complex effects.

Affinity Cards

Cards are split into five affinities: Chaos, Death, Growth, Knowledge and Order. Each Hero can use any affinity and this is only limited by the affinities that are chosen for a specific deck. See Affinities for more information on how this works.

Affinity Traits

Each affinity has a special trait that can affect some cards.

  • Knowledge: Consumable - The card is used up when activated (can be repurchased)
  • Death: Cursed - Can't be discarded for the rest of the match. These cards are usually great early to mid game, but fall off in the late game.
  • Chaos: Combustible - Once you die, the card is discarded and must be re-bought. These cards are usually very powerful, but risky.
  • Growth: Cultivate: Cost less the more attribute points you have.
  • Order: Elevate - Gain bonus stats on this card given certain progressions (such as leveling up an attribute), but only if the elevate card is the sole card equipped - the bonus is lost when you add a card beyond the singular elevate card.

Purchasing and Upgrading Cards

If you don't own a card, you can purchase it. The purchase cost depends on the card's Rarity:

  • 10,000Icon Reputation.png for a common card
  • 25,000Icon Reputation.png for an uncommon card
  • 75,000Icon Reputation.png for a rare card
  • 150,000Icon Reputation.png for an epic card

If you own several copies of a card, you can upgrade it to increase stats in PvE modes (doesn't apply to PvP) and give it a more unique look. The prices depend on the level:

Card Level Cost
Level Copies Required Rep Cost
2 2 2,500Icon Reputation.png or 25Coins icon.png
3 5 6,250Icon Reputation.png or 50Coins icon.png
4 10 12,500Icon Reputation.png or 100Coins icon.png
5 20 25,000Icon Reputation.png or 225Coins icon.png
6 50 62,500Icon Reputation.png or 350Coins icon.png
7 100 125,000Icon Reputation.png or 500Coins icon.png
8 200 250,000Icon Reputation.png or 1,000Coins icon.png
9 400 500,000Icon Reputation.png or 2,000Coins icon.png
10 800 1,000,000Icon Reputation.png or 5,000Coins icon.png


Cards


Card Overlay.png
Card Amplification Engineer.jpg

Amplification Engineer

Lvl 1

Icon agility.png 2
Icon intellect.png 10

Icon Power.png 20 Power
Icon Mana.png 180 Mana
Icon passive.png Unstable SpellsIcon passive.png Unstable Spells : When casting an Ability, damage nearby Enemy Heroes for 12% of their Current Health as Ability Damage.


Card Overlay.png
Card Blitzrush.jpg

Blitzrush

Lvl 1

Icon agility.png 2
Icon intellect.png 2

Icon Power.png 5 Power
Icon Attack Speed.png 10 Attack Speed
Icon active.png Executioner's DashIcon active.png Executioner's Dash : Dash forward a short distance. Hero kills reset this card's cooldown. (20s cooldown) (Costs 50 Mana)


Card Overlay.png
Card Compensator Rig.jpg

Compensator Rig

Lvl 1

Icon agility.png 3
Icon vitality.png 10

Icon Power.png 20 Power
Icon Health.png 385 Health
Icon passive.png Desperate StrikesIcon passive.png Desperate Strikes : Deal +0.99 additional Basic Damage for every 60 missing Health.


Card Overlay.png
Card Deathcrawler.jpg

Deathcrawler

Lvl 1

Icon agility.png 13

Icon Power.png 28 Power
Icon Basic Armor.png 24 Basic Armor
Icon passive.png Mighty StrikesIcon passive.png Mighty Strikes : Attack Speed is reduced by 30. Every 5 seconds, your Basic Attack deals 200% Bonus Damage. (5s cooldown)


Card Overlay.png
Card Demolitionist.jpg

Demolitionist

Lvl 1

Icon agility.png 1

Icon passive.png SiegeIcon passive.png Siege : Deal 12 Bonus Damage to non-Hero units and structures. Bonus Damage is reduced to 8 if attack is Ranged.


Card Overlay.png
Card Dune Winds.jpg

Dune Winds

Lvl 1

Icon gold.png 3,100 Gold

Icon Power.png 11 Power
Icon Attack Speed.png 8 Attack Speed
Icon active.png Fearless BloodIcon active.png Fearless Blood : Reduce your Max Health by 150, to gain 7 Power and 6 Attack Speed. Effects double per activation. (65s cooldown)
Icon trait.png CombustibleIcon trait.png Combustible : Card is automatically unequipped on death.


Card Overlay.png
Card Glycerin Dawn.jpg

Glycerin Dawn

Lvl 1

Icon intellect.png 7

Icon Power.png 21 Power
Icon active.png FireballIcon active.png Fireball : Launch a fireball dealing 150 + 15 per Hero Level initial damage and burning for 200 damage over 4 seconds. (30s cooldown) (Costs 100 Mana)


Card Overlay.png
Card Heavy Hitter.jpg

Heavy Hitter

Lvl 1

Icon agility.png 8

Icon Power.png 13 Power
Icon Attack Speed.png 16 Attack Speed
Icon passive.png Powerful StrikesIcon passive.png Powerful Strikes : Basic Damage is increased by 15%.


Card Overlay.png
Card Hellfire Engine.jpg

Hellfire Engine

Lvl 1

Icon gold.png 7,000 Gold

Icon passive.png SavageryIcon passive.png Savagery : Gain +100 basic Damage
Icon trait.png CombustibleIcon trait.png Combustible : Card is automatically unequipped on death.


Card Overlay.png
Card Living Guardian.jpg

Living Guardian

Lvl 1

Icon vitality.png 1

Icon passive.png Fortifying StrikesIcon passive.png Fortifying Strikes : Basic Attacks hits grant a stack of 2 Basic Armor for 3 seconds. This effect can stack up to 10 times.


Card Overlay.png
Card Nitroboost.jpg

Nitroboost

Lvl 1

Icon agility.png 3

Icon Power.png 6 Power
Icon active.png SprintIcon active.png Sprint : Gain 20% Movement Speed for 3 seconds. (12s cooldown)


Card Overlay.png
Card Nukeblood Mutant.jpg

Nukeblood Mutant

Lvl 1

Icon agility.png 4
Icon vitality.png 8

Icon Power.png 19 Power
Icon Mana.png 195 Mana
Icon passive.png Arcane HasteIcon passive.png Arcane Haste : Gain 5% Movement Speed and 5 Attack Speed for 7 seconds when you cast an Ability. Stacks up to 5 times.


Card Overlay.png
Card Outlander Scout.jpg

Outlander Scout

Lvl 1

Icon gold.png 1,000 Gold

Icon Health.png 180 Health
Icon passive.png True SightIcon passive.png True Sight : Grant True Sight in a 1500 radius around your Hero.
Icon trait.png CombustibleIcon trait.png Combustible : Card is automatically unequipped on death.


Card Overlay.png
Card Overclocked Droid.jpg

Overclocked Droid

Lvl 1

Icon agility.png 4
Icon vitality.png 2

Icon Power.png 7 Power
Icon Attack Speed.png 13 Attack Speed
Icon active.png FrenzyIcon active.png Frenzy : Gain 32 Attack Speed and 20% Movement Speed for 6 seconds. You take 15% additional damage while this effect is active. (30s cooldown) (Costs 50 Mana)


Card Overlay.png
Card Pressure Hunter.jpg

Pressure Hunter

Lvl 1

Icon agility.png 7

Icon Power.png 10 Power
Icon Attack Speed.png 13 Attack Speed
Icon passive.png GiantslayerIcon passive.png Giantslayer : Deal 3 Bonus Damage to targets with more Vitality than you. Amount is increased by Vitality difference.


Card Overlay.png
Card Profiteer.jpg

Profiteer

Lvl 1

Icon gold.png 2,400 Gold

Icon Power.png 4 Power
Icon passive.png Wealthy MinionsIcon passive.png Wealthy Minions : Earn 60 Bonus Gold for enemy minion kills.
Icon trait.png CombustibleIcon trait.png Combustible : Card is automatically unequipped on death.


Card Overlay.png
Card Reactor Beast.jpg

Reactor Beast

Lvl 1

Icon vitality.png 4
Icon intellect.png 4

Icon Power.png 10 Power
Icon Attack Speed.png 14 Attack Speed
Icon Health.png 240 Health
Icon passive.png Roll the BonesIcon passive.png Roll the Bones : Hero kills reset all Basic Ability cooldowns.


Card Overlay.png
Card Red Zone.jpg

Red Zone

Lvl 1

Icon agility.png 8
Icon vitality.png 8
Icon intellect.png 8

Icon Power.png 29 Power
Icon Mana.png 170 Mana
Icon Health.png 410 Health
Icon passive.png Red ZoneIcon passive.png Red Zone : Nearby Heroes deal and receive 50% additional damage.


Card Overlay.png
Card Riot Sapper.jpg

Riot Sapper

Lvl 1

Icon vitality.png 2
Icon intellect.png 5

Icon Power.png 11 Power
Icon Ability Armor.png 24 Ability Armor
Icon active.png Mana BombIcon active.png Mana Bomb : Remove 40% of Current Mana from nearby Enemy Heroes, dealing Ability Damage equal to Mana removed (45s cooldown) (Costs 75 Mana)


Card Overlay.png
Card Sand Speeder.jpg

Sand Speeder

Lvl 1

Icon agility.png 3

Icon Attack Speed.png 11 Attack Speed
Icon passive.png Fleet FootedIcon passive.png Fleet Footed : Increase Move Speed by 8%. Whenever you attack or are attacked your Move Speed is reduced by 4% for 15 seconds.


Card Overlay.png
Card Shatter Golem.jpg

Shatter Golem

Lvl 1

Icon agility.png 13

Icon Power.png 21 Power
Icon Attack Speed.png 18 Attack Speed
Icon passive.png Critical StrikesIcon passive.png Critical Strikes : Basic Attacks have a 20% chance to deal 100% Bonus Damage.


Card Overlay.png
Card Thorned Yomi.jpg

Thorned Yomi

Lvl 1

Icon agility.png 2
Icon vitality.png 6

Icon Power.png 10 Power
Icon Basic Armor.png 31 Basic Armor
Icon active.png CounterattackIcon active.png Counterattack : Return 65% of damage taken for 4 seconds. (30s cooldown) (Costs 75 Mana)


Card Overlay.png
Card Tireless Reaper.jpg

Tireless Reaper

Lvl 1

Icon intellect.png 1

Icon passive.png SpellslingerIcon passive.png Spellslinger : Every 10 seconds your next ability costs 35% less to cast.


Card Overlay.png
Card Unstable Cyborg.jpg

Unstable Cyborg

Lvl 1

Icon agility.png 4
Icon vitality.png 8

Icon Power.png 14 Power
Icon Basic Armor.png 36 Basic Armor
Icon passive.png Reactive BurstIcon passive.png Reactive Burst : 20% chance to deal 65 Ability Damage to all nearby Enemies when taking damage. (0.5s cooldown)


Card Overlay.png
Card Awaken the Emeric.jpg

Awaken the Emeric

Lvl 1

Icon vitality.png 4
Icon intellect.png 8

Icon Power.png 17 Power
Icon Health.png 240 Health
Icon Mana.png 140 Mana
Icon active.png Toxic HordeIcon active.png Toxic Horde : Convert all nearby minions to your team, and grant all nearby minions Deathtouch and Drain Life. (150s cooldown)(Costs 100 Mana)


Card Overlay.png
Card Cull the Weak.jpg

Cull the Weak

Lvl 1

Icon agility.png 1

Icon passive.png Execute MinionsIcon passive.png Execute Minions : Increases minion execution thresholds by 50 Health


Card Overlay.png
Card Devastation.jpg

Devastation

Lvl 1

Icon agility.png 1
Icon vitality.png 1

Icon Power.png 4 Power
Icon passive.png Ruin PowerIcon passive.png Ruin Power : Gain +4 Power when an enemy structure is destroyed.
Icon trait.png CursedIcon trait.png Cursed : This card is permanently stuck in the card slot it is placed. It cannot be discarded.


Card Overlay.png
Card Finder of Playthings.jpg

Finder of Playthings

Lvl 1

Icon vitality.png 2
Icon intellect.png 4

Icon Power.png 10 Power
Icon Mana Regen.png 56% Mana Regen
Icon active.png Unholy GazeIcon active.png Unholy Gaze : Reveal all enemy heroes for 6 seconds. Target enemy Hero to reduce Attack Speed by 30 and Movement Speed by 30% for 2.5 seconds (55s Cooldown) (75 Mana)


Card Overlay.png
Card Grinning Spectre.jpg

Grinning Spectre

Lvl 1

Icon intellect.png 13

Icon Power.png 25 Power
Icon Mana.png 195 Mana
Icon active.png Creeping DeathIcon active.png Creeping Death : Target an Enemy Hero, launching a slow moving projectile that deals 350 True Damage. If this brings enemy below 20% Maximum Health, they are executed. (60s cooldown) (Costs 100 Mana)


Card Overlay.png
Card Guard Piercer.jpg

Guard Piercer

Lvl 1

Icon agility.png 5

Icon Power.png 16 Power
Icon passive.png Armor PenetrationIcon passive.png Armor Penetration : +16 Basic Armor Penetration


Card Overlay.png
Card Invader Mage.jpg

Invader Mage

Lvl 1

Icon intellect.png 4

Icon Power.png 13 Power
Icon passive.png Spell PenetrationIcon passive.png Spell Penetration : +10 Ability Armor Penetration.


Card Overlay.png
Card Lord Volstok.jpg

Lord Volstok

Lvl 1

Icon vitality.png 1
Icon intellect.png 1

Icon Power.png 12 Power
Icon passive.png Dark PriceIcon passive.png Dark Price : Every 10 seconds, gain 14 Experience and lose 85 Gold
Icon trait.png CursedIcon trait.png Cursed : This card is permanently stuck in the card slot it is placed. It cannot be discarded.


Card Overlay.png
Card Nameless Curse.jpg

Nameless Curse

Lvl 1

Icon vitality.png 3
Icon intellect.png 8

Icon Power.png 15 Power
Icon Mana.png 125 Mana
Icon Mana Regen.png 72% Mana Regen
Icon active.png ToxicIcon active.png Toxic : Deal 80 Damage per second to target Enemy for 14 seconds. This damage cannot kill the unit. (80s cooldown) (Costs 100 Mana)


Card Overlay.png
Card Numbing Rogue.jpg

Numbing Rogue

Lvl 1

Icon agility.png 2
Icon vitality.png 7

Icon Health.png 300 Health
Icon Basic Armor.png 36 Basic Armor
Icon active.png Syphon SpeedIcon active.png Syphon Speed : Each of the next 5 Basic Attack hits within 10 seconds steal 8 Attack Speed from Enemy Heroes. Lasts 5 seconds. (50 Mana) (30s cooldown)
Icon passive.png Debuff Aura: Atk SpeedIcon passive.png Debuff Aura: Atk Speed : Nearby enemies have attack speed slowed by 6%.


Card Overlay.png
Card Pestilence.jpg

Pestilence

Lvl 1

Icon vitality.png 5

Icon Power.png 9 Power
Icon Health Regen.png 8.8 Health Regen
Icon passive.png Sacrificial AuraIcon passive.png Sacrificial Aura : Deal True Damage equal to 4% of your Max Health to nearby Enemy Heroes. You receive damage equal to the damage dealt.
Icon trait.png CursedIcon trait.png Cursed : This card is permanently stuck in the card slot it is placed. It cannot be discarded.


Card Overlay.png
Card Plague Lord Mallenk.jpg

Plague Lord Mallenk

Lvl 1

Icon vitality.png 4
Icon intellect.png 8

Icon Power.png 10 Power
Icon Health.png 290 Health
Icon Mana.png 170 Mana
Icon passive.png Blight AuraIcon passive.png Blight Aura : Nearby Enemy Heroes have Blight.
Icon passive.png Move Speed Slow AuraIcon passive.png Move Speed Slow Aura : Slow the movement speed of nearby enemy heroes by 10%. Does not stack.


Card Overlay.png
Card Possessed Spry-Kin.jpg

Possessed Spry-Kin

Lvl 1

Icon vitality.png 3

Icon Health.png 120 Health
Icon passive.png RegenerationIcon passive.png Regeneration : Gain 10 Health Regen.
Icon trait.png CursedIcon trait.png Cursed : This card is permanently stuck in the card slot it is placed. It cannot be discarded.


Card Overlay.png
Card Shadow Dancer.jpg

Shadow Dancer

Lvl 1

Icon vitality.png 4
Icon intellect.png 7

Icon Power.png 18 Power
Icon Basic Armor.png 24 Basic Armor
Icon active.png Shadow AmbushIcon active.png Shadow Ambush : Enter the Shadowplane and gain 10% Movement Speed for 10 Seconds. Attacking an Enemy from the Shadowplane applies a -40% Movement Speed Slow for 1 seconds. (35s cooldown) (Costs 75 Mana)


Card Overlay.png
Card Sorvukk Initiate.jpg

Sorvukk Initiate

Lvl 1

Icon vitality.png 10
Icon intellect.png 3

Icon Health.png 410 Health
Icon Ability Armor.png 48 Ability Armor
Icon active.png Sacrificial LinkIcon active.png Sacrificial Link : Create a link with an Enemy Hero. Both Heroes take 8% Max Health in Ability Damage per second. Continues until link is broken by distance or Stun. (45s cooldown) (Costs 75 Mana)


Card Overlay.png
Card Swamp Stalker.jpg

Swamp Stalker

Lvl 1

Icon agility.png 7

Icon Power.png 13 Power
Icon Attack Speed.png 11 Attack Speed
Icon passive.png IsolateIcon passive.png Isolate : Deal 30 Bonus Basic Damage to Enemy Units without a nearby Ally.


Card Overlay.png
Card Taskmaster.jpg

Taskmaster

Lvl 1

Icon gold.png Gold 1,000

Icon passive.png Cannibalize MinionIcon passive.png Cannibalize Minion : Sacrifice an Allied Minion, regenerate Health equal to 10% its current Health. (100s cooldown) (Costs 50 Mana)


Card Overlay.png
Card Tower Strider.jpg

Tower Strider

Lvl 1

Icon vitality.png 1

Icon passive.png Structure RushIcon passive.png Structure Rush : +90 Movement Speed when near structures.


Card Overlay.png
Card Vampiric Blade.jpg

Vampiric Blade

Lvl 1

Icon agility.png 7
Icon vitality.png 6

Icon Power.png 12 Power
Icon Attack Speed.png 20 Attack Speed
Icon Health.png 240 Health
Icon active.png Overflowing FeastIcon active.png Overflowing Feast : Gain 150% Lifesteal for 3 seconds. (75s cooldown) (Costs 100 Mana)
Icon passive.png LifestealIcon passive.png Lifesteal : Gain 10% Lifesteal


Card Overlay.png
Card Veil Stepper.jpg

Veil Stepper

Lvl 1

Icon agility.png 4
Icon vitality.png 2

Icon Power.png 5 Power
Icon Health Regen.png 8.8 Health Regen
Icon Basic Armor.png 18 Basic Armor
Icon passive.png SmokescreenIcon passive.png Smokescreen : Enter Shadowplane for 3 seconds after passing through a Fog Wall. (5s cooldown)


Card Overlay.png
Card Warlock's Burden.jpg

Warlock's Burden

Lvl 1

Icon vitality.png 3
Icon intellect.png 3

Icon Health.png 250 Health
Icon active.png Sacrificial MagicIcon active.png Sacrificial Magic : Toggle: Lose 3% of your Max Health, and restore 3% of your Max Mana every second. (6s cooldown)


Card Overlay.png
Card Wicked Riposte.jpg

Wicked Riposte

Lvl 1

Icon agility.png 2
Icon vitality.png 5

Icon Power.png 6 Power
Icon Ability Armor.png 36 Ability Armor
Icon active.png Unstable PurificationIcon active.png Unstable Purification : Purify yourself and deal 75 Ability Damage to nearby enemies for every negative effect that is removed. (45s cooldown) (Costs 50 Mana)


Card Overlay.png
Card Withering Shadow.jpg

Withering Shadow

Lvl 1

Icon vitality.png 9
Icon intellect.png 3

Icon Power.png 20 Power
Icon Health.png 395 Health
Icon active.png Blood Damage AuraIcon active.png Blood Damage Aura : Toggle: Deal 45 Ability Damage per second to yourself and nearby enemy units.


Card Overlay.png
Card Woundseeker.jpg

Woundseeker

Lvl 1

Icon agility.png 6
Icon vitality.png 2

Icon Power.png 19 Power
Icon Attack Speed.png 21 Attack Speed
Icon passive.png Hunter's PierceIcon passive.png Hunter's Pierce : Ignore Basic Armor against Critically Wounded targets.
Icon passive.png Hunter's BlightIcon passive.png Hunter's Blight : Basic Attacks apply blight to Critically Wounded targets for 10 seconds.


Card Overlay.png
Card Apex Predator.jpg

Apex Predator

Lvl 1

Icon intellect.png 7

Icon Power.png 13 Power
Icon Ability Armor.png 18 Ability Armor
Icon passive.png Empowering StrikesIcon passive.png Empowering Strikes : Grants a stack of 0.75 Power when damaging Enemy Heroes (3s cooldown). Max 30 stacks.At maximum stack limit, gain 18 Ability Armor.


Card Overlay.png
Card Awakened Ancient.jpg

Awakened Ancient

Lvl 1

Icon agility.png 3
Icon vitality.png 10

Icon Power.png 15 Power
Icon Attack Speed.png 18 Attack Speed
Icon Health.png 490 Health
Icon passive.png Last StandIcon passive.png Last Stand : Dropping below 30% Max Health will Purify all debuffs, 50% Damage Reduction and immunity to Crowd Control effects for 6s.


Card Overlay.png
Card Battle Shepherd.jpg

Battle Shepherd

Lvl 1

Icon gold.png 9,000 Gold

Icon passive.png Split PusherIcon passive.png Split Pusher : Nearby allied Minions gain 55 Health Regen and 6 Power. Effect disabled if another Hero is nearby.
Icon trait.png CultivateIcon trait.png Cultivate : Gold cost is reduced by 500 per attribute point purchased.


Card Overlay.png
Card Chanting Shaman.jpg

Chanting Shaman

Lvl 1

Icon intellect.png 1

Icon passive.png Shared WisdomIcon passive.png Shared Wisdom : Gain 75% Mana Regen for each nearby Ally.


Card Overlay.png
Card Coinmaster.jpg

Coinmaster

Lvl 1

Icon vitality.png 1

Icon passive.png WealthyIcon passive.png Wealthy : Gain 8 Bonus Gold every 10 seconds. Increases to 16 Bonus Gold while Out of Combat.


Card Overlay.png
Card Coursing Zephyr.jpg

Coursing Zephyr

Lvl 1

Icon agility.png 6
Icon vitality.png 2

Icon Attack Speed.png 21 Attack Speed
Icon Basic Armor.png 26 Basic Armor
Icon active.png Speedy PurificationIcon active.png Speedy Purification : Purify yourself, gaining 30% Movement Speed for 1.5 seconds. (35s cooldown) (Costs 50 Mana)


Card Overlay.png
Card Exoskeleton.jpg

Exoskeleton

Lvl 1

Icon vitality.png 1

Icon passive.png Living ArmorIcon passive.png Living Armor : Regenerate 30 Health over 3s after taking Damage from Enemy Hero. (6s Cooldown)


Card Overlay.png
Card Flame of Zechin.jpg

Flame of Zechin

Lvl 1

Icon gold.png 3,000 Gold

Icon active.png Flame of ZechinIcon active.png Flame of Zechin : Deal 400 true damage to neutral or enemy minion. Damage increases by 100 with each use. (60s cooldown) (50 Mana)
Icon trait.png CultivateIcon trait.png Cultivate : Gold cost is reduced by 500 per attribute point purchased.


Card Overlay.png
Card Greenspring.jpg

Greenspring

Lvl 1

Icon vitality.png 3

Icon Basic Armor.png 20 Basic Armor
Icon passive.png Regenerative RestIcon passive.png Regenerative Rest : +8.4 Health Regen while Out of Combat.


Card Overlay.png
Card Growth Totem.jpg

Growth Totem

Lvl 1

Icon gold.png Gold 4,500

Icon passive.png GrowIcon passive.png Grow : Gain 0.65 Power and 18 Max Health every minute. This effect has no limit.
Icon trait.png CultivateIcon trait.png Cultivate : Gold cost is reduced by 500 per attribute point purchased.


Card Overlay.png
Card Highwayman.jpg

Highwayman

Lvl 1

Icon gold.png 1,000 Gold

Icon Mana Regen.png 16% Mana Regen
Icon passive.png GoldmineIcon passive.png Goldmine : Whenever you deal damage to a hero gain 75 Gold. (15s cooldown)


Card Overlay.png
Card Mallenk Gnasher.jpg

Mallenk Gnasher

Lvl 1

Icon intellect.png 13

Icon Power.png 19 Power
Icon Mana.png 140 Mana
Icon Mana Regen.png 80% Mana Regen
Icon passive.png Ramping SpellsIcon passive.png Ramping Spells : Ability hits on Enemy Heroes grant a stack that increases your damage against that Hero by 5% for 10 seconds. This effect can stack up to 8 times.


Card Overlay.png
Card One of the Tribe.jpg

One of the Tribe

Lvl 1

Icon agility.png 10
Icon vitality.png 3

Icon Power.png 22 Power
Icon Health.png 420 Health
Icon passive.png Group PowerIcon passive.png Group Power : Gain 15 Power for each nearby Allied Hero.


Card Overlay.png
Card Pack Leader.jpg

Pack Leader

Lvl 1

Icon agility.png 1
Icon intellect.png 2

Icon Power.png 9 Power
Icon active.png BullseyeIcon active.png Bullseye : Mark an Enemy. Nearby Allied Minions will attack that target for 15 seconds. Minions have increased movement speed. (40s cooldown) (Costs 60 Mana)


Card Overlay.png
Card Pensive Shaman.jpg

Pensive Shaman

Lvl 1

Icon vitality.png 2
Icon intellect.png 5

Icon Health.png 240 Health
Icon Mana Regen.png 100% Mana Regen
Icon passive.png Regenerative ManaIcon passive.png Regenerative Mana : Regenerate Health equal to 25% of Mana restored.


Card Overlay.png
Card Spry-Kin.jpg

Spry-Kin

Lvl 1

Icon vitality.png 1
Icon intellect.png 5

Icon Mana.png 140 Mana
Icon Mana Regen.png 100% Mana Regen
Icon active.png Restoration LinkIcon active.png Restoration Link : You and a target Ally gain 50% of your missing Health and Mana over 10 seconds. (65s cooldown) (Costs 75 Mana)


Card Overlay.png
Card Swift Hunter.jpg

Swift Hunter

Lvl 1

Icon agility.png 7

Icon Power.png 10 Power
Icon Attack Speed.png 15 Attack Speed
Icon passive.png Executioner's RushIcon passive.png Executioner's Rush : Gain 20% Movement Speed for 10 seconds after killing an enemy unit.


Card Overlay.png
Card The Mother Tree.jpg

The Mother Tree

Lvl 1

Icon agility.png 1
Icon vitality.png 1

Icon Health Regen.png 2.2 Health Regen
Icon Mana.png 35 Mana
Icon passive.png Jungle RestorationIcon passive.png Jungle Restoration : +50% Mana Regen and +2.2 Health Regen when in the jungle.


Card Overlay.png
Card Thundercleaver.jpg

Thundercleaver

Lvl 1

Icon agility.png 3
Icon vitality.png 5

Icon Power.png 17 Power
Icon Basic Armor.png 22 Basic Armor
Icon passive.png Improved CleaveIcon passive.png Improved Cleave : Increases Cleave Damage by 50%
Icon active.png WhirlwindIcon active.png Whirlwind : Instantly deal 125% basic attack damage as basic damage to nearby enemy units (14s Cooldown) (Costs 50 Mana)


Card Overlay.png
Card Trapper.jpg

Trapper

Lvl 1

Icon agility.png 8
Icon vitality.png 4

Icon Power.png 15 Power
Icon Attack Speed.png 30 Attack Speed
Icon passive.png Slowing StrikesIcon passive.png Slowing Strikes : Basic Attacks reduce enemy movement speed by 4% for 5 seconds, stacking up to 10 times. At max stacks, root your target for 1 second.


Card Overlay.png
Card Tyrant.jpg

Tyrant

Lvl 1

Icon agility.png 3
Icon vitality.png 3

Icon Power.png 10 Power
Icon passive.png Jungle HealthIcon passive.png Jungle Health : After 35 Jungle Minion kills gain +200 Max Health
Icon passive.png Jungle PowerIcon passive.png Jungle Power : Gain 0.75 Power for every Jungle Minion killed. Stacks up to 35 times.


Card Overlay.png
Card Unbroken Spirit.jpg

Unbroken Spirit

Lvl 1

Icon agility.png 3
Icon vitality.png 9

Icon Power.png 10 Power
Icon Health.png 360 Health
Icon Ability Armor.png 30 Ability Armor
Icon passive.png Reactive RegenerationIcon passive.png Reactive Regeneration : Heal for 3% Max Health every 0.5 seconds while affected by Hard Crowd Control.


Card Overlay.png
Card Vengeful Mire.jpg

Vengeful Mire

Lvl 1

Icon vitality.png 5
Icon intellect.png 3

Icon Health.png 300 Health
Icon Basic Armor.png 25 Basic Armor
Icon passive.png Burst SlowIcon passive.png Burst Slow : Apply a -30% Movement Speed slow to nearby enemies after taking 300 damage.


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Card Vital Waters.jpg

Vital Waters

Lvl 1

Icon vitality.png 7

Icon Health.png 265 Health
Icon Health Regen.png 6.6 Health Regen
Icon passive.png Amplified HealingIcon passive.png Amplified Healing : All healing effects cast and received are increased by 10%.


Card Overlay.png
Card Accelerator.jpg

Accelerator

Lvl 1

Icon gold.png 1,200 Gold

Icon passive.png QuickenIcon passive.png Quicken : Gain 20% Movement Speed for 180 seconds.
Icon trait.png ConsumableIcon trait.png Consumable : Card is unequipped after activation.


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Card Advanced Evolution.jpg

Advanced Evolution

Lvl 1

Icon intellect.png 1

Icon passive.png Restorative LearningIcon passive.png Restorative Learning : Restore 5% Max Health and Max Mana over 3 seconds after leveling up.


Card Overlay.png
Card Arcane Dancer.jpg

Arcane Dancer

Lvl 1

Icon vitality.png 7

Icon Power.png 10 Power
Icon Health.png 255 Health
Icon passive.png Spell ProtectionIcon passive.png Spell Protection : Reduce Ability Damage taken by 85% for the next 6 seconds.(45s cooldown) (Costs 75 Mana)


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Card Astral Leap.jpg

Astral Leap

Lvl 1

Icon intellect.png 4

Icon Mana Regen.png 80% Mana Regen
Icon active.png BlinkIcon active.png Blink : Teleport forward 1500 units. Cannot be used for 8 seconds after taking damage from Enemy Hero. (15s cooldown) (Costs 75 Mana)


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Card Atomic Soldier.jpg

Atomic Soldier

Lvl 1

Icon intellect.png 8

Icon Power.png 15 Power
Icon Mana.png 145 Mana
Icon passive.png Powerful SpellsIcon passive.png Powerful Spells : Ability Damage is increased by 10%


Card Overlay.png
Card Black Ice Routine.jpg

Black Ice Routine

Lvl 1

Icon vitality.png 8
Icon intellect.png 4

Icon Power.png 17 Power
Icon Health.png 270 Health
Icon Mana.png 140 Mana
Icon active.png Ice BlastIcon active.png Ice Blast : Deal 250 damage to nearby Enemies and apply a -50% Movement Speed slow for 3 seconds. (45s cooldown) (Costs 75 Mana)


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Card Corrosive Walker.jpg

Corrosive Walker

Lvl 1

Icon vitality.png 4
Icon intellect.png 8

Icon Power.png 25 Power
Icon Health.png 385 Health
Icon active.png Enfeebling ShoutIcon active.png Enfeebling Shout : Reduce 30 Ability Armor of nearby Enemies for 6 seconds. (30s cooldown) (Costs 75 Mana)


Card Overlay.png
Card Cryo Agent.jpg

Cryo Agent

Lvl 1

Icon agility.png 5
Icon intellect.png 3

Icon Power.png 18 Power
Icon Mana.png 140 Mana
Icon passive.png Ice BurstIcon passive.png Ice Burst : After using an Ability, your next Basic Attack will Slow by 30% for 1.5 seconds and deal 125 Ability Damage to all nearby Enemies. (2s cooldown)


Card Overlay.png
Card Echelon Soldier.jpg

Echelon Soldier

Lvl 1

Icon agility.png 4
Icon vitality.png 4

Icon Power.png 15 Power
Icon Health.png 265 Health
Icon passive.png HideIcon passive.png Hide : Enter the Shadowplane for as long as you are stationary after 1 second. Build up 40 Ability Damage per second up to 400 Ability Damage that is dealt to nearby Enemies when you end this effect.


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Card Echodrive.jpg

Echodrive

Lvl 1

Icon intellect.png 13

Icon Power.png 18 Power
Icon Mana.png 240 Mana
Icon active.png Ability MimicIcon active.png Ability Mimic : Remove the cooldown of the last Ability you cast for 20% of your current Mana. This card has 2x the cooldown of the Ability that is reset.


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Card Font of Experience.jpg

Font of Experience

Lvl 1

Icon gold.png 1,000 Gold

Icon passive.png ExperiencedIcon passive.png Experienced : Gain 4 experience every 10s seconds.


Card Overlay.png
Card Generator.jpg

Generator

Lvl 1

Icon gold.png 1,000 Gold

Icon active.png Mana RecoveryIcon active.png Mana Recovery : Restore 75 mana per second for 30 seconds. Effect ends when mana is full
Icon trait.png ConsumableIcon trait.png Consumable : Card is unequipped after activation.


Card Overlay.png
Card Mana-Flow Acolyte.jpg

Mana-Flow Acolyte

Lvl 1

Icon intellect.png 3

Icon Power.png 9 Power
Icon passive.png ScholarIcon passive.png Scholar : Increase Max Mana by 0.5% and Power by 1% when purchasing Intellect


Card Overlay.png
Card O.P.D. Militia.jpg

O.P.D. Militia

Lvl 1

Icon agility.png 8
Icon intellect.png 4

Icon Power.png 15 Power
Icon Attack Speed.png 21 Attack Speed
Icon Mana.png 190 Mana
Icon active.png Enchanted StrikesIcon active.png Enchanted Strikes : Basic attacks cost 20 mana and deal an additional 50 + (5 x Hero Level) Ability Damage.


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Card Power Tap.jpg

Power Tap

Lvl 1

Icon gold.png 4,000 Gold

Icon active.png Power UpIcon active.png Power Up : Permanently increase Power by 15.
Icon trait.png ConsumableIcon trait.png Consumable : Card is unequipped after activation.


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Card Rejuvenator.jpg

Rejuvenator

Lvl 1

Icon gold.png 300 Gold

Icon active.png Restoration PotionIcon active.png Restoration Potion : Restore 16 Health Regen and 13 Mana Regen for 10 seconds.
Icon trait.png ConsumableIcon trait.png Consumable : Card is unequipped after activation.


Card Overlay.png
Card Shipyard Scavenger.jpg

Shipyard Scavenger

Lvl 1

Icon agility.png 1

Icon passive.png Picked CleanIcon passive.png Picked Clean : After killing an Enemy Unit your next Basic Attack deals 25 Bonus Damage.


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Card Sleeper Agent.jpg

Sleeper Agent

Lvl 1

Icon intellect.png 10

Icon Power.png 14 Power
Icon Mana.png 140 Mana
Icon active.png Gag OrderIcon active.png Gag Order : Silence target enemy for 3 seconds. The target takes 15% increased damage. (45s cooldown) (Costs 100 Mana)


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Card Soldier of Fortune.jpg

Soldier of Fortune

Lvl 1

Icon gold.png 500 Gold
Icon intellect.png 4

Icon Mana.png 100 Mana
Icon Mana Regen.png 40% Mana Regen
Icon active.png Golden TouchIcon active.png Golden Touch : Destroy target Minion and gain 175 Bonus Gold and 35 Experience. (90s Cooldown) (Costs 75 Mana


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Card Stasis Rune.jpg

Stasis Rune

Lvl 1

Icon vitality.png 2
Icon intellect.png 6

Icon Power.png 16 Power
Icon Mana.png 125 Mana
Icon Basic Armor.png 12 Basic Armor
Icon active.png StasisIcon active.png Stasis : Stasis yourself for 2.5 seconds. (25s cooldown) (Costs 100)


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Card Static Trap.jpg

Static Trap

Lvl 1

Icon agility.png 2
Icon intellect.png 5

Icon Power.png 15 Power
Icon Mana Regen.png 48% Mana Regen
Icon active.png Immobility TrapIcon active.png Immobility Trap : Place a trap that arms after 1 second and lasts for 90 seconds. Deal 100 Ability Damage, Reveal and Root for 1.75 seconds the first Enemy that steps on it. (15s cooldown) (Costs 25 Mana)


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Card Supply Sergeant.jpg

Supply Sergeant

Lvl 1

Icon intellect.png 3

Icon Mana.png 110 Mana
Icon Mana Regen.png 25% Mana Regen
Icon active.png Mana ShoutIcon active.png Mana Shout : Restore 150 Mana to nearby allies. (75s cooldown)


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Card Thaumaturge.jpg

Thaumaturge

Lvl 1

Icon intellect.png 7

Icon Power.png 8 Power
Icon Mana.png 155 Mana
Icon passive.png Empowering ManaIcon passive.png Empowering Mana : Gain Power equal to 1% Max Mana
Icon passive.png OverflowIcon passive.png Overflow : Gain 4 Max Mana whenever you deal damage to an enemy hero up to 300 Max Mana.


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Card Wetware Virus.jpg

Wetware Virus

Lvl 1

Icon vitality.png 3
Icon intellect.png 4

Icon Mana Regen.png 100% Mana Regen
Icon Ability Armor.png 24 Ability Armor
Icon passive.png WeakenIcon passive.png Weaken : Reduce target Enemy's Attack Speed and Basic Damage by 50 for 8 seconds. (50s cooldown) (Costs 45 Mana)


Card Overlay.png
Card Armored Footman.jpg

Armored Footman

Lvl 1

Icon vitality.png 1

Icon passive.png Lucky BlockIcon passive.png Lucky Block : 20% chance to reduce Basic Damage taken by 50


Card Overlay.png
Card Brilliant Fortification.jpg

Brilliant Fortification

Lvl 1

Icon gold.png 500 Gold
Icon intellect.png 3

Icon Power.png 12 Power
Icon Mana Regen.png 72% Mana Regen
Icon active.png Protect StructuresIcon active.png Protect Structures : All allied structures are immune to damage for 7 seconds. (90s cooldown)(Costs 75 Mana)


Card Overlay.png
Card Crippling Glare.jpg

Crippling Glare

Lvl 1

Icon vitality.png 3
Icon intellect.png 4

Icon Attack Speed.png 14 Attack Speed
Icon Basic Armor.png 24 Basic Armor
Icon active.png HamstringIcon active.png Hamstring : Reduce enemy movement by 80%. Effect fades over 4 seconds. (40s cooldown)(Costs 40 Mana)


Card Overlay.png
Card Domain of Stillness.jpg

Domain of Stillness

Lvl 1

Icon vitality.png 2
Icon intellect.png 9

Icon Power.png 20 Power
Icon Mana.png 230 Mana
Icon Mana Regen.png 60% Mana Regen
Icon active.png Group StasisIcon active.png Group Stasis : Stasis yourself and all nearby Heroes for 2.5 seconds. (55s cooldown) (Costs 75 Mana)


Card Overlay.png
Card Eternity Clock.jpg

Eternity Clock

Lvl 1

Icon intellect.png 13

Icon Power.png 21 Power
Icon Mana.png 250 Mana
Icon passive.png Cooldown ReductionIcon passive.png Cooldown Reduction : +15% Cooldown Reduction
Icon trait.png ElevateIcon trait.png Elevate : Reduce cooldowns by 1% for every attribute points purchased. (60% total) (Only activates when it is the only card equipped)


Card Overlay.png
Card Flag Bearer.jpg

Flag Bearer

Lvl 1

Icon agility.png 7

Icon Attack Speed.png 29 Attack Speed
Icon passive.png Minions Leader AuraIcon passive.png Minions Leader Aura : Nearby friendly minions gain 150 Max HP and 10% additional Movement Speed
Icon passive.png Minions Buff MeIcon passive.png Minions Buff Me : Gain 25 basic damage when near an allied minion


Card Overlay.png
Card Form of Grubbish.jpg

Form of Grubbish

Lvl 1

Icon intellect.png 13

Icon Power.png 15 Power
Icon Health.png 180 Health
Icon Mana.png 210 Mana
Icon passive.png MetamorphosisIcon passive.png Metamorphosis : Turn target player into a bug for 3 seconds. (50s cooldown) (Costs 100 Mana)


Card Overlay.png
Card Gates of Salvation.jpg

Gates of Salvation

Lvl 1

Icon intellect.png 7

Icon Mana Regen.png 80% Mana Regen
Icon Ability Armor.png 25 Ability Armor
Icon passive.png Heal AuraIcon passive.png Heal Aura : Heal nearby Allies for 275 Health every 35 seconds.
Icon trait.png ElevateIcon trait.png Elevate : Increase frequency of healing by 4% per attribute point purchased. (This is ony activated if this is the only card equipped.


Card Overlay.png
Card Godmother Vigilant.jpg

Godmother Vigilant

Lvl 1

Icon vitality.png 13

Icon Power.png 15 Power
Icon Health.png 300 Health
Icon Mana.png 190 Mana
Icon passive.png Percent Health IncreaseIcon passive.png Percent Health Increase : Increase Max Health by 10%
Icon trait.png ElevateIcon trait.png Elevate : Increase Max Health by 1% per attribute point purchased. (This is only activated if this is the only card equipped.


Card Overlay.png
Card Knight of Ashur.jpg

Knight of Ashur

Lvl 1

Icon agility.png 13

Icon Power.png 19 Power
Icon Attack Speed.png 14 Attack Speed
Icon Basic Armor.png 24 Basic Armor
Icon passive.png Basic DamageIcon passive.png Basic Damage : Gain +30 Basic Damage.
Icon trait.png ElevateIcon trait.png Elevate : Increase Basic Damage gained by 2.5 per attribute point purchased.


Card Overlay.png
Card Lamp Lighter.jpg

Lamp Lighter

Lvl 1

Icon gold.png 300 Gold

Icon active.png Shadow WardIcon active.png Shadow Ward : Place a Shadow Ward to reveal the area. (2 charges)
Icon trait.png ConsumableIcon trait.png Consumable : Card will be consumed after use.


Card Overlay.png
Card Lightstep Vanguard.jpg

Lightstep Vanguard

Lvl 1

Icon intellect.png 3

Icon Mana.png 100 Mana
Icon active.png TeleportIcon active.png Teleport : Teleport to an allied structure. (60s cooldown) (Costs 50 Mana)


Card Overlay.png
Card Mallenk's Grace.jpg

Mallenk's Grace

Lvl 1

Icon vitality.png 5
Icon intellect.png 2

Icon Health.png 455 Health
Icon active.png Shield LinkIcon active.png Shield Link : Shield yourself and target Ally for 25% of your Max Health for 3 seconds. (45s cooldown)(Costs 75 Mana)


Card Overlay.png
Card Mallenk's Prayer.jpg

Mallenk's Prayer

Lvl 1

Icon vitality.png 3
Icon intellect.png 4

Icon Health.png 240 Health
Icon Basic Armor.png 24 Basic Armor
Icon active.png Rallying ShoutIcon active.png Rallying Shout : Heal nearby Allies for 275 Health. Healed allies gain 24 Basic Armor for 20 seconds. (80s cooldown)(Costs 75 Mana)


Card Overlay.png
Card Mallenk's Tribute.jpg

Mallenk's Tribute

Lvl 1

Icon agility.png 4
Icon vitality.png 4

Icon Power.png 15 Power
Icon Health.png 290 Health
Icon passive.png Overhealing ShieldsIcon passive.png Overhealing Shields : Gain a Shield for any Healing above Max Health. 15% Maximum


Card Overlay.png
Card March of the Mallenk.jpg

March of the Mallenk

Lvl 1

Icon agility.png 6
Icon vitality.png 2

Icon Attack Speed.png 26 Attack Speed
Icon Power.png 10 Power
Icon passive.png Purifying StrikesIcon passive.png Purifying Strikes : Basic attacks have a 30% chance to remove a Debuff from yourself


Card Overlay.png
Card Poised Aggressor.jpg

Poised Aggressor

Lvl 1

Icon agility.png 1

Icon passive.png InitiateIcon passive.png Initiate : Gain +15 Basic Damage for 4 seconds after entering combat.


Card Overlay.png
Card Protective Sentry.jpg

Protective Sentry

Lvl 1

Icon vitality.png 2
Icon intellect.png 2

Icon Mana Regen.png 84% Mana Regen
Icon active.png Armored Shadow WardIcon active.png Armored Shadow Ward : Place a shadow ward to reveal enemies, and grant +12 Basic Armor to nearby Allies. (65s cooldown) (Costs 50 Mana)


Card Overlay.png
Card Radiant Healer.jpg

Radiant Healer

Lvl 1

Icon intellect.png 3

Icon Health.png 190 Health
Icon passive.png Healing AuraIcon passive.png Healing Aura : You and nearby Allies gain +5.0 Health per second.


Card Overlay.png
Card Sacred Alchemy.jpg

Sacred Alchemy

Lvl 1

Icon agility.png 8
Icon vitality.png 4

Icon Power.png 18 Power
Icon Attack Speed.png 20 Attack Speed
Icon Health.png 240 Health
Icon passive.png Shielding StrikesIcon passive.png Shielding Strikes : Gain shield equal to 20% of Basic Damage dealt.


Card Overlay.png
Card Song of the Sentinel.jpg

Song of the Sentinel

Lvl 1

Icon agility.png 5
Icon vitality.png 3
Icon intellect.png 3

Icon Health.png 290 Health
Icon Mana.png 170 Mana
Icon passive.png Inspiring AuraIcon passive.png Inspiring Aura : Nearby Allies gain 22 Attack Speed and 18 Basic Armor.


Card Overlay.png
Card Stagnant Dominion.jpg

Stagnant Dominion

Lvl 1

Icon intellect.png 7

Icon Power.png 16 Power
Icon Mana Regen.png 40% Mana Regen
Icon passive.png Ability SlowIcon passive.png Ability Slow : Ability hits slow Enemy Movement Speed by 30% for 1.5 seconds.


Card Overlay.png
Card Vanguard Captain.jpg

Vanguard Captain

Lvl 1

Icon vitality.png 2
Icon intellect.png 1

Icon Health Regen.png 7 Health Regen
Icon passive.png Minion Block AuraIcon passive.png Minion Block Aura : Nearby Allies block 4 damage from minions.


Card Overlay.png
Card Yomi Guardian.jpg

Yomi Guardian

Lvl 1

Icon agility.png 3
Icon vitality.png 7

Icon Power.png 12 Power
Icon Health.png 240 Health
Icon Basic Armor.png 24 Basic Armor
Icon active.png ShieldIcon active.png Shield : Nearby allied units gain 100% chance to block 100 Basic Damage for 8 seconds. (55s cooldown) (Costs 80 Mana))


Card Overlay.png
Card Yomi Spectre.jpg

Yomi Spectre

Lvl 1

Icon intellect.png 7

Icon Power.png 9 Power
Icon Health.png 190 Health
Icon passive.png Glowing StrikesIcon passive.png Glowing Strikes : Dealing damage to an enemy reduces their Ability Armor by 12, and you gain True Vision of the target for 6 seconds.

Mechanics
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes (Agility/Vitality/Intellect) ● CardsCooldownCooldown ReductionExperienceJumpGemsGoldHealthManaMovement Speed (Movement Speed Penalty)
Attack Armor PenetrationAttack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeLifestealPower
Status Effects, Buffs and Debuffs BlindCrowd ControlImmunityMetamorphosisRewindShadow PlaneShieldSilenceSlowStasis
World AgoraMinimapBackdoor ProtectionCoreFog WallsFountainJump PadMinionsNeutral Monsters (Aqua Camp/Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● TowerWards
Gameplay GankingHarassmentInitiatingJunglingKillLanePushingRespawnTraits
Legacy Red CampBlue CampAltarAmber LinkHarvester (Harvester Keys) ● RaptorsShadow PadsTravel Mode
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