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(Added armor entry to explain briefly how armor works.)
Tag: rte-source
 
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'''Armor''' is an attribute shared by all units. Armor is used to determine the amount of [[damage]] reduction a unit takes from basic attack (if it's Basic Attack Armor) and ability damage (if it's Ability Damage Armor) sources. Higher armor values reduce more damage. Armor is increased with each level or with certain abilities and items.
Physical Armor and Energy Armor are two defensive stats in Paragon. These stats mitigate the amount of damage dealt to a hero. 
 
   
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== Armor Types ==
The formula is as follows:
 
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There are two types of armor: {{Stat|Basic Attack Armor}} and {{Stat|Ability Armor}}. They function similarly, except Basic Attack Armor will only reduce damage from basic attack damage and is only affected from basic attack penetration and shred, while Ability Armor will only reduce damage from ability damage and be affected from ability penetration and shred.
<math>{DR = A / (100 + A + 10\times(HL - 1))}</math>
 
   
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== Damage Reduction ==
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[[File:Damagereduction.png|thumb|209x209px|Damage reduction values]] All units, including [http://paragon.wikia.com/wiki/Category:Structures Structures], have an inherent armor value. Any damage dealt to a unit suffers a damage reduction depending on the target's armor.
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The formula to calculate a hero's damage reduction is:
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:<span style="font-size:1.5em;font-family:Cambria,serif">(''A''&nbsp;&minus; ''AP'')/(100&nbsp;+ (''A''&nbsp;&minus; ''AP'')&nbsp;+ 10&nbsp;&times; (''HL''&nbsp;&minus; 1))</span>
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<!-- Originally used this TeX, but font rendering was weird <math>\color{Gray}{DR = A-AP/(100+(A-AP)+10\times(HL-1))}</math> -->
 
Where:
 
Where:
* DR is damage reduction
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* ''DR'' is damage reduction
* A is armor
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* ''A'' is armor
* HL is Hero Level
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* ''AP'' is armor penetration
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* ''HL'' is Hero Level
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In simple terms, for every unit of armor you have, you gain the equivalent of 1% health in damage reduction against the corresponding type of damage (e.g. having 110 Physical Armor makes you 110% harder to kill with Physical Damage). Additionally, heroes innately gain the equivalent of 10 armor per level in damage reduction, which is exempt from Armor Penetration.
   
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The cap on this value is 100% damage reduction, but it requires an infinite amount of armor to reach the cap, making it impossible to obtain perfect damage reduction.
   
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{{Navbox Mechanics}}
For example, If at level 15, your hero has 100 armor, you will receive about 30% less damage from a physical attack. Physical armor will NOT, however, reduce damage from energy attacks, nor will energy armor mitigate damage from physical attacks.
 
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[[Category:Mechanics]]

Latest revision as of 13:49, 6 January 2018

Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction a unit takes from basic attack (if it's Basic Attack Armor) and ability damage (if it's Ability Damage Armor) sources. Higher armor values reduce more damage. Armor is increased with each level or with certain abilities and items.

Armor Types

There are two types of armor: Basic Armor and Ability Armor. They function similarly, except Basic Attack Armor will only reduce damage from basic attack damage and is only affected from basic attack penetration and shred, while Ability Armor will only reduce damage from ability damage and be affected from ability penetration and shred.

Damage Reduction

Damagereduction

Damage reduction values

All units, including Structures, have an inherent armor value. Any damage dealt to a unit suffers a damage reduction depending on the target's armor.

The formula to calculate a hero's damage reduction is:

(A − AP)/(100 + (A − AP) + 10 × (HL − 1))

Where:

  • DR is damage reduction
  • A is armor
  • AP is armor penetration
  • HL is Hero Level

In simple terms, for every unit of armor you have, you gain the equivalent of 1% health in damage reduction against the corresponding type of damage (e.g. having 110 Physical Armor makes you 110% harder to kill with Physical Damage). Additionally, heroes innately gain the equivalent of 10 armor per level in damage reduction, which is exempt from Armor Penetration.

The cap on this value is 100% damage reduction, but it requires an infinite amount of armor to reach the cap, making it impossible to obtain perfect damage reduction.

Mechanics
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes (Agility/Vitality/Intellect) ● CardsCooldownCooldown ReductionExperienceJumpGemsGoldHealthManaMovement Speed (Movement Speed Penalty)
Attack Armor PenetrationAttack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeLifestealPower
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