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− | '''Armor''' is an attribute shared by all units. Armor is used to determine the amount of damage reduction a unit takes from |
+ | '''Armor''' is an attribute shared by all units. Armor is used to determine the amount of [[damage]] reduction a unit takes from damage (if it's Physical Armor) and energy damage (if it's Energy Damage) sources. Higher armor values reduce more damage. Armor is increased with each level or with certain abilities and items. |
== Armor Types == |
== Armor Types == |
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− | There are two types of armor: {{Stat|Physical Armor}} and {{Stat|Energy Armor}}. They function |
+ | There are two types of armor: {{Stat|Physical Armor}} and {{Stat|Energy Armor}}. They function similarly, except Physical Armor will only reduce damage from physical damage and is only affected from physical penetration and shred, while Energy Armor will only reduce damage from energy damage and be affected from energy penetration and shred. |
== Damage reduction == |
== Damage reduction == |
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− | [[File:Damagereduction.png|thumb|215px|Damage reduction values]] |
+ | [[File:Damagereduction.png|thumb|215px|Damage reduction values]] All units, including [[Structures]], have an inherent armor value. Any damage dealt to a unit suffers a damage reduction depending on the target's armor. |
− | All units, including [[Structures]], have an inherent armor value. Any damage dealt to a unit suffers a damage reduction depending on the target's armor. |
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The formula to calculate a hero's damage reduction is: |
The formula to calculate a hero's damage reduction is: |
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== Armor Shred == |
== Armor Shred == |
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− | Armor Shred reduce the target's Armor equal to it's value. The difference between Shred and Penetration is that Shred also reduces armor for all friendly units, allowing them to deal more damage to the target. |
+ | Armor Shred reduce the target's Armor equal to it's value. The difference between Shred and Penetration is that Shred also reduces armor for all friendly units, allowing them to deal more damage to the target. |
Armor Shred stacks with Armor Penetration. |
Armor Shred stacks with Armor Penetration. |
Revision as of 16:00, 31 October 2016
Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction a unit takes from damage (if it's Physical Armor) and energy damage (if it's Energy Damage) sources. Higher armor values reduce more damage. Armor is increased with each level or with certain abilities and items.
Armor Types
There are two types of armor: File:Icon Physical Armor.png Physical Armor and Energy Armor. They function similarly, except Physical Armor will only reduce damage from physical damage and is only affected from physical penetration and shred, while Energy Armor will only reduce damage from energy damage and be affected from energy penetration and shred.
Damage reduction
All units, including Structures, have an inherent armor value. Any damage dealt to a unit suffers a damage reduction depending on the target's armor.
The formula to calculate a hero's damage reduction is:
Where:
- DR is damage reduction
- A is armor
- AP is armor penetration
- HL is Hero Level
In Paragon, the cap on this number is 100% damage reduction, but it requires an infinite amount of armor to truly reach the cap.
Armor Penetration
Armor Penetration makes your abilities ignore armor equal to it's value. Penetration higher than enemy's Armor has no effect.
Armor Shred
Armor Shred reduce the target's Armor equal to it's value. The difference between Shred and Penetration is that Shred also reduces armor for all friendly units, allowing them to deal more damage to the target.
Armor Shred stacks with Armor Penetration.