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Physical Armor[[File:Icon Physical Armour 128x.png|30px]] and Energy Armor [[File:Icon Energy Armour 128x.png|30px]] are two defensive stats in Paragon. These stats mitigate the amount of damage dealt to a hero. 
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'''Armor''' is an attribute shared by all units. Armor is used to determine the amount of damage reduction a unit takes from physical damage (if it's Physical Armor) and energy damage (if it's Energy Damage) sources. Higher armor values reduce more damage. Armor is increased with each level or with certain abilities and items.
   
The formula is as follows:
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== Armor Types ==
<math>\color{Gray}{DR = A / (100 + A + 10\times(HL - 1))}</math>
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There are two types of armor: {{Stat|Physical Armor}} and {{Stat|Energy Armor}}. They function similiarly, except Physical Armor will only reduce damage from physical damage and is only affected from physical penetration and shred, while Energy Armor will only reduce damage from energy damage and be affected from energy penetration and shred.
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== Damage reduction ==
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[[File:Damagereduction.png|thumb|215px|Damage reduction values]]
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All units, including [[Structures]], have an inherent armor value. Any damage dealt to a unit suffers a damage reduction depending on the target's armor.
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The formula to calculate a hero's damage reduction is:
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<math>\color{Gray}{DR = A-AP/(100+(A-AP)+10\times(HL-1))}</math>
 
Where:
 
Where:
 
* DR is damage reduction
 
* DR is damage reduction
 
* A is armor
 
* A is armor
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* AP is armor penetration
 
* HL is Hero Level
 
* HL is Hero Level
   
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In Paragon, the cap on this number is 100% damage reduction, but it requires an infinite amount of armor to truly reach the cap.
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== Armor Penetration ==
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Armor Penetration makes your abilities ignore armor equal to it's value. Penetration higher than enemy's Armor has no effect.
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== Armor Shred ==
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Armor Shred reduce the target's Armor equal to it's value. The difference between Shred and Penetration is that Shred also reduces armor for all friendly units, allowing them to deal more damage to the target.
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Armor Shred stacks with Armor Penetration.
   
For example, If at level 15, your hero has 100 armor, you will receive about 30% less damage from a physical attack, meaning an attack that would normally deal 100 damage would instead deal 70 to you. Physical armor will NOT, however, reduce damage from energy attacks, nor will energy armor mitigate damage from physical attacks.
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{{Navbox Mechanics}}
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Revision as of 13:44, October 31, 2016

Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction a unit takes from physical damage (if it's Physical Armor) and energy damage (if it's Energy Damage) sources. Higher armor values reduce more damage. Armor is increased with each level or with certain abilities and items.

Armor Types

There are two types of armor: Physical Armor and Energy Armor. They function similiarly, except Physical Armor will only reduce damage from physical damage and is only affected from physical penetration and shred, while Energy Armor will only reduce damage from energy damage and be affected from energy penetration and shred.

Damage reduction

Damagereduction

Damage reduction values

All units, including Structures, have an inherent armor value. Any damage dealt to a unit suffers a damage reduction depending on the target's armor.

The formula to calculate a hero's damage reduction is:

$ \color{Gray}{DR = A-AP/(100+(A-AP)+10\times(HL-1))} $

Where:

  • DR is damage reduction
  • A is armor
  • AP is armor penetration
  • HL is Hero Level

In Paragon, the cap on this number is 100% damage reduction, but it requires an infinite amount of armor to truly reach the cap.

Armor Penetration

Armor Penetration makes your abilities ignore armor equal to it's value. Penetration higher than enemy's Armor has no effect.

Armor Shred

Armor Shred reduce the target's Armor equal to it's value. The difference between Shred and Penetration is that Shred also reduces armor for all friendly units, allowing them to deal more damage to the target.

Armor Shred stacks with Armor Penetration.

Mechanics
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes (Agility/Vitality/Intellect) ● CardsCooldownCooldown ReductionExperienceJumpGemsGoldHealthManaMovement Speed (Movement Speed Penalty)
Attack Armor PenetrationAttack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeLifestealPower
Status Effects, Buffs and Debuffs BlindCrowd ControlImmunityMetamorphosisRewindShadow PlaneShieldSilenceSlowStasis
World AgoraMinimapBackdoor ProtectionCoreFog WallsFountainJump PadMinionsNeutral Monsters (Aqua Camp/Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● TowerWards
Gameplay GankingHarassmentInitiatingJunglingKillLanePushingRespawnTraits
Legacy Red CampBlue CampAltarAmber LinkHarvester (Harvester Keys) ● RaptorsShadow PadsTravel Mode
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