Paragon Wiki
m (Minor grammatical correction)
Tags: Visual edit apiedit
No edit summary
Tag: rte-source
Line 1: Line 1:
 
[[File:MonolithWIP11.jpg|thumb|244x244px|[[Rampage]] facing The Amber Link.]]
 
[[File:MonolithWIP11.jpg|thumb|244x244px|[[Rampage]] facing The Amber Link.]]
[[Amber Link|The Amber Link]] is a new mechanic that was added to the game on the '''6th of December 2016''', [[Harvesters]] have been replaced by the link.
+
[[Amber Link|The Amber Link]] is a mechanic that was added to the game with the release of [[Monolith]]. [[Harvesters]] have been replaced by the link.
   
 
Once a match starts, players already have control of their Link. Over time, the Link will fill with card power. At regular intervals, it will then take some of its cached card power and automatically distribute it to the entire team. In addition to the small amount of card power that happens over time, the Amber Link will also fill with card power every time a nearby Jungle Minion is killed by a teammate. An enemy can sneak over to the allied side of the Jungle and attack the Link, stealing some of the cached card power for themselves.
== How it works. ==
 
  +
Once a match starts, players will already have control of their Link. it doesn’t need to be placed like a Harvester. Over time, the Link will fill with card power. At regular intervals, it will then take some of its cached card power and automatically distribute it to the entire team. At a basic level, this mirrors the drip mechanic from [[Legacy]]; generating a small amount of card power over the duration of the match. In addition to the small amount of card power that happens over time, the Amber Link will also fill with card power every time a nearby Jungle Minion is killed by a teammate. The Link becomes a key objective on the map, enemies are going to want to somehow target or restrict it. The Link cannot be placed and can also not be destroyed. It can however, be stolen from. An enemy can sneak over to your side of the Jungle and attack the Link, stealing some of the cached card power for themselves. The Jungler becomes the manager of the Link, needing to both protect it and boost its value with Jungle minion kills.
 
  +
The Amber Link gains 30 cxp every time an ally kills a [[White Camp|white minion]] or a [[Green Camp|Green Guardian]]. Amber Links are emptied every 2 minutes, and the amber is distributed equally between each of the team members.
  +
  +
Amber Links cannot be destroyed, however attacking an enemy Harvester will steal some of the CXP from it. Only the attacker gains the stolen CXP.
  +
  +
{{Navbox Mechanics}}

Revision as of 13:05, 22 December 2016

MonolithWIP11

Rampage facing The Amber Link.

The Amber Link is a mechanic that was added to the game with the release of Monolith. Harvesters have been replaced by the link.

Once a match starts, players already have control of their Link. Over time, the Link will fill with card power. At regular intervals, it will then take some of its cached card power and automatically distribute it to the entire team. In addition to the small amount of card power that happens over time, the Amber Link will also fill with card power every time a nearby Jungle Minion is killed by a teammate. An enemy can sneak over to the allied side of the Jungle and attack the Link, stealing some of the cached card power for themselves.

The Amber Link gains 30 cxp every time an ally kills a white minion or a Green Guardian. Amber Links are emptied every 2 minutes, and the amber is distributed equally between each of the team members.

Amber Links cannot be destroyed, however attacking an enemy Harvester will steal some of the CXP from it. Only the attacker gains the stolen CXP.

Mechanics
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes (Agility/Vitality/Intellect) ● CardsCooldownCooldown ReductionExperienceJumpGemsGoldHealthManaMovement Speed (Movement Speed Penalty)
Attack Armor PenetrationAttack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeLifestealPower
Status Effects, Buffs and Debuffs BlindCrowd ControlImmunityMetamorphosisRewindShadow PlaneShieldSilenceSlowStasis
World AgoraMinimapBackdoor ProtectionCoreFog WallsFountainJump PadMinionsNeutral Monsters (Aqua Camp/Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● TowerWards
Gameplay GankingHarassmentInitiatingJunglingKillLanePushingRespawnTraits
Legacy Red CampBlue CampAltarAmber LinkHarvester (Harvester Keys) ● RaptorsShadow PadsTravel Mode